View Full Version : Rebuilding knight base class into prestige class

2010-10-04, 01:52 PM
In the game I'm DM'ing now for mostly new players, we started with all base classes available only from the SRD. As they've played a bit, I've wanted to open up some prestige classes and other content to them, in particular, the fighter, who is a big fan of Dragon Age, asked if there is any in-game way he could try to draw enemy attackers away from the squishy folk. I was thinking about rebuilding the Knight base class into a prestige class for him to get into around level 6/7:

All of the class abilities are just taken from the web excerpt here:

Knight, Prestige Class

BAB: +5
Alignment: Any Non-chaotic
Skills: Knowledge (nobility and royalty), Ride 4 ranks.
Feats: Armor Proficiency (Heavy), Shield Proficiency Mounted Combat

Class Skills: Climb, Diplomacy, Handle Animal, Intimidate, Jump, Knowledge (nobility and royalty), Ride, and Swim

Skill Points at Each Additional Level: 2 + Int modifier

Hit Die: 1d12


1st|+1|+2|+0|+2| Knight's Code, Knight's Challenge - Fighting Challenge, Shield Ally

2nd|+2|+3|+0|+3| Shield Block +1

3rd|+3|+3|+1|+3| Test of Mettle, Bulwark of Defense

4th|+4|+4|+1|+4| Armor Mastery (medium)

5th|+5|+4|+1|+4| Call to Battle, Vigilant Defender

6th|+6|+5|+2|+5| Shield Block +2

7th|+7|+5|+2|+5| Bonds of Loyalty

8th|+8|+6|+2|+6| Armor Mastery (heavy), Imp Shield Ally

9th|+9|+6|+3|+6| Loyal Beyond Death,

10th|+10|+7|+3|+7| Shield Block +3, Impetuous Endurance

Knight's Code - See above link for code of behavior

Knight's Challenge - See above link. They may be used a number of times per day equal to your class level + cha modifier.

Shield Block - Shield provides an additional +x against one foe

Bulwark of Defense - Enemies treat space around him as difficult terrain

Armor Mastery - Ignore speed restrictions from med, heavy armor

Vigilant Defender - Enemies tumble DC's to avoid AoO increase by 10
+ class level.

Shield Ally - As an immediate action, until your next turn, you can absorb half of the physical damage one adjacent ally would take.

Improved Shield Ally - As an immediate action, after an attack has succeeded but before damage is rolled, you may choose to absorb all of the damage an adjacent ally would take from that attack. You may continue absorbing half the damage from other physical attacks as per Shield Ally.

Impetuous Endurance - You no longer automatically fail saves on a natural 1.

Thoughts on this re-building of the Knight as a prestige class? Is it way more powerful than I think for a melee player? Considering there is a wizard 5, a druid 5, a Fighter 1/Wilder 4, a Fighter 2/Rogue 3, and a Bard 5 in the party, would this be unbalancing considering the player who was interested in it is currently a Fighter 5?

Realms of Chaos
2010-10-04, 03:07 PM
I can't help but notice that you've posted this class up twice. :smallwink:

2010-10-04, 05:25 PM
The Mod They Call Me: Duplicate thread.