The Dark Fiddler
2010-10-04, 06:12 PM
{Picture pending}
"You ain't seen a real warrior 'til you've seen a gnome take down a giant with nothin' but a kinfe an' a buckler!" - Grunsh, half-orc barbarian, on the performance of his ally, a gnomish giant slayer.
There is a long history, written and oral, of mighty warriors overcoming beasts far larger than themselves. Many choose to dedicate themselves to fighting such foes, possibly seeing it as a sign of strength to be able to take on foes several times your own size.
Hit Die: d10
Requirements:
Feats: Dodge
BAB +5 or Sneak Attack +3d6 or Skirmish +2d6/+1
Special: Must be of medium size or smaller
GIANT SLAYER
{table=head]Level|Base Attack[br]Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+0|Giant Sneak Attack +1d6, Underfoot
2nd|
+2|
+3|
+0|
+0|Size Doesn’t Matter…, Manipulate the Giants
3rd|
+3|
+3|
+1|
+1|Giant Sneak Attack +2d6, Dodging Mountains, Mobility
4th|
+4|
+4|
+1|
+1|Except When it Does, Fast Movement
5th|
+5|
+4|
+1|
+1|Giant Sneak Attack +3d6, The Harder They Fall[/table]
Class Skills: The giant slayer’s class skills (and the key ability for each) are Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Spot (Wis), Survival (Wis), and Tumble (Dex).
Skill Points at Each Level: 4 + Int modifier.
Giant Sneak Attack: This ability functions as the rogue class feature Sneak Attack, with the following exceptions. The extra damage granted by this class feature may only be applied to creatures larger than the giant slayer. However, for every size category larger than medium the target is, the range at which a sneak attack can be made increases by 10 feet. This extra range applies to sneak attack damage granted by other classes as well.
Underfoot: At first level, a giant slayer begins to learn how to duck and weave past larger opponents. He may move through an area occupied by an enemy two size categories larger than himself rather than the normal three. This movement is otherwise completely the same as before, including provoking attack of opportunities.
At third level, this ability improves, allowing the giant slayer to move through the area of an enemy one size category larger than himself.
Size Doesn’t Matter…: At second level, a giant slayer begins to learn how to overcome his opponent’s advantages granted by size in hand-to-hand combat. He may treat his opponent a number of size categories smaller equal to half his class level for the purposes of size bonuses to grapples, trips, and similar maneuvers, to a minimum of the giant slayer’s size category. Additionally, he gains a +2 morale bonus to the opposed checks of such maneuvers.
At fifth level, this ability improves, allowing a giant slayer to count his opponent as four size categories smaller than he really is. Additionally, the morale bonus to opposed checks improves to +4.
Manipulate the Giants: At second level, a giant slayer learns how to better manipulate larger foes. This ability is similar to the ranger's favored enemy class feature, providing a +2 bonus on Bluff, Listen, Sense Motive, and Survival checks, as well as damage, though it applies to all enemies at least one size category bigger than the giant slayer. This bonus stacks with race-specific favored enemies gained from another class.
Dodging Mountains: When the target of a giant slayer’s dodge feat is of a larger size category than himself, he gains an additional +2 dodge bonus to his armor class.
Mobility: At third level, a giant slayer gains the Mobility feat as a bonus feat. If he already has the feat, he may take Spring Attack instead.
Except When it Does: When attacking or being attacked by an opponent that is both of a larger size category than himself and the target of his Dodge feat, a giant slayer may treat his opponent as one size category larger for the purposes of size modifiers to armor class and attack rolls.
Fast Movement: At fourth level, a giant slayer learns how to move quickly, faster than the norm for his race. His base land speed improves by 10 feet. This ability stacks with those of a similar name, such as the barbarian’s or monk’s.
The Harder They Fall: When successfully tripping an opponent of a size category larger than himself, a giant slayer may make an attack of opportunity against the target, and may also apply sneak attack damage to the attack, even if the target wouldn’t normally be a valid target. This is otherwise the same as a normal sneak attack. The target also takes an extra 2d8 damage, regardless of whether the attack is made.
Wrote this up today during school, based on a short discussion in the IRC on how the Gnome Giant-Slayer PrC from Complete Warrior was kind of bad. Even if it's not, it's still gnome only, which... I'm not a fan of, personally. With how often people take on creatures far larger than them, you'd think there'd be a better PrC or feat chain or something for it. I'm hoping this does a bit better of a job than GG-S, though I mostly wrote it up because it kept rattling around in my brain. Anyway, comments, criticism, death threats all welcome. Like I said, I pretty much made this all in one shot today during school, maybe 45 minutes. It's bound to be a bit rough.
"You ain't seen a real warrior 'til you've seen a gnome take down a giant with nothin' but a kinfe an' a buckler!" - Grunsh, half-orc barbarian, on the performance of his ally, a gnomish giant slayer.
There is a long history, written and oral, of mighty warriors overcoming beasts far larger than themselves. Many choose to dedicate themselves to fighting such foes, possibly seeing it as a sign of strength to be able to take on foes several times your own size.
Hit Die: d10
Requirements:
Feats: Dodge
BAB +5 or Sneak Attack +3d6 or Skirmish +2d6/+1
Special: Must be of medium size or smaller
GIANT SLAYER
{table=head]Level|Base Attack[br]Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+0|Giant Sneak Attack +1d6, Underfoot
2nd|
+2|
+3|
+0|
+0|Size Doesn’t Matter…, Manipulate the Giants
3rd|
+3|
+3|
+1|
+1|Giant Sneak Attack +2d6, Dodging Mountains, Mobility
4th|
+4|
+4|
+1|
+1|Except When it Does, Fast Movement
5th|
+5|
+4|
+1|
+1|Giant Sneak Attack +3d6, The Harder They Fall[/table]
Class Skills: The giant slayer’s class skills (and the key ability for each) are Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Spot (Wis), Survival (Wis), and Tumble (Dex).
Skill Points at Each Level: 4 + Int modifier.
Giant Sneak Attack: This ability functions as the rogue class feature Sneak Attack, with the following exceptions. The extra damage granted by this class feature may only be applied to creatures larger than the giant slayer. However, for every size category larger than medium the target is, the range at which a sneak attack can be made increases by 10 feet. This extra range applies to sneak attack damage granted by other classes as well.
Underfoot: At first level, a giant slayer begins to learn how to duck and weave past larger opponents. He may move through an area occupied by an enemy two size categories larger than himself rather than the normal three. This movement is otherwise completely the same as before, including provoking attack of opportunities.
At third level, this ability improves, allowing the giant slayer to move through the area of an enemy one size category larger than himself.
Size Doesn’t Matter…: At second level, a giant slayer begins to learn how to overcome his opponent’s advantages granted by size in hand-to-hand combat. He may treat his opponent a number of size categories smaller equal to half his class level for the purposes of size bonuses to grapples, trips, and similar maneuvers, to a minimum of the giant slayer’s size category. Additionally, he gains a +2 morale bonus to the opposed checks of such maneuvers.
At fifth level, this ability improves, allowing a giant slayer to count his opponent as four size categories smaller than he really is. Additionally, the morale bonus to opposed checks improves to +4.
Manipulate the Giants: At second level, a giant slayer learns how to better manipulate larger foes. This ability is similar to the ranger's favored enemy class feature, providing a +2 bonus on Bluff, Listen, Sense Motive, and Survival checks, as well as damage, though it applies to all enemies at least one size category bigger than the giant slayer. This bonus stacks with race-specific favored enemies gained from another class.
Dodging Mountains: When the target of a giant slayer’s dodge feat is of a larger size category than himself, he gains an additional +2 dodge bonus to his armor class.
Mobility: At third level, a giant slayer gains the Mobility feat as a bonus feat. If he already has the feat, he may take Spring Attack instead.
Except When it Does: When attacking or being attacked by an opponent that is both of a larger size category than himself and the target of his Dodge feat, a giant slayer may treat his opponent as one size category larger for the purposes of size modifiers to armor class and attack rolls.
Fast Movement: At fourth level, a giant slayer learns how to move quickly, faster than the norm for his race. His base land speed improves by 10 feet. This ability stacks with those of a similar name, such as the barbarian’s or monk’s.
The Harder They Fall: When successfully tripping an opponent of a size category larger than himself, a giant slayer may make an attack of opportunity against the target, and may also apply sneak attack damage to the attack, even if the target wouldn’t normally be a valid target. This is otherwise the same as a normal sneak attack. The target also takes an extra 2d8 damage, regardless of whether the attack is made.
Wrote this up today during school, based on a short discussion in the IRC on how the Gnome Giant-Slayer PrC from Complete Warrior was kind of bad. Even if it's not, it's still gnome only, which... I'm not a fan of, personally. With how often people take on creatures far larger than them, you'd think there'd be a better PrC or feat chain or something for it. I'm hoping this does a bit better of a job than GG-S, though I mostly wrote it up because it kept rattling around in my brain. Anyway, comments, criticism, death threats all welcome. Like I said, I pretty much made this all in one shot today during school, maybe 45 minutes. It's bound to be a bit rough.