Titanium Fox
2010-10-04, 08:41 PM
I have created this class in order to use with my Dragon character I am trying out. The class is based around improvement and natural ability with the player character's breath weapon. Any and all criticisms are appreciated, since this is the first class I have ever actually created.
NOTE: This class utilizes the Dragonomicon and Dragon Magic splash books.
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Airborn Respire
10 Level Prestige Class
Description: Once in a blue moon, from a very young age, a Dragon is noticed to naturally hold an aptitude for use of their breath weapons. When this is noticed, the whelping is tutored in it's uses. Shirking more traditional roles in favor of enhancing this natural talent, Airborne Respires are a proud few, relying on their resourcefulness and natural tenacity to come out on top rather than relying on cumbersome armors or Divine powers. While the dragons who follow this path tend to hold less reverence for their chosen deity than some, they still come from every religion and alignment.
Although uncommon however, non-dragons can also attain this path. Any who possess a breath weapon, can take to the skies, and can be tutored in it's use are allowed to become Airborne Respires. It is not unheard of for a Half-Dragon, or even the occasional human who follows the path of the Dragon to take some time and hone their skills contained within.
Requirements:
BAB: +5
Abilities: Breath Weapon, Flight
Skills: 8 Hide, 8 Move Silently
Class Skills: Bluff, Concentration, Escape Artist, Hide, Intimidate, Knowlege (All), Listen, Move Silently, Search, Sense Motive, Spot, Use Magic Device, Use Rope
Skill Points at Each Additional Level: 4 + Int modifier
Hit Die: 1d10
Airborn Respire
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+2|
+0|+1d6 Power Breath, Hide in the Skies
2nd|
+1|
+0|
+3|
+0|1/day Breath Replacement
3rd|
+1|
+1|
+3|
+1|+2 to a single class skill
4th|
+2|
+1|
+4|
+1|+2d6 Power Breath
5th|
+2|
+1|
+4|
+1|1/day Second Wind
6th|
+3|
+2|
+5|
+2|2/Day Breath Replacement
7th|
+3|
+2|
+5|
+2|+3d6 Power Breath
8th|
+4|
+2|
+6|
+2|+2 to a single class skill
9th|
+4|
+3|
+6|
+3|3/day Breath Replacement
10th|
+5|
+3|
+7|
+3|+4d6 Power Breath, 2/day Second Wind[/table]
Power Breath: Through rigorous training and honing of your skills, you have determined how to more efficiently and adequitely utilize your own natural adaptations. At 1st, 4th, 7th, and 10th level, you add 1d6 to damage rolls to your Breath Weapon. This ability can only be applied to Breath Weapons that pre-existingly do damage.
Hide in the Skies: In the skies, your skills know no bounds. You have discovered how to bend the sun, the clouds, and the winds themselves to distort your very position and movements. This skill works like "Hide in Plain Sight", however it only works when flying.
Breath Replacement: You have discovered other uses for your power through experimentation or luck. As such, your creativity knows no bounds on how to utilize your natural powers. This allows you to expend your breath weapon, and in it's place utilize one of the spells below which are treated as spell like abilities. For the purposes of the spell like abilities, your caster level is treated as your Airborne Respire level.
{table=head]Spell Like Ability|Requirments
Wind Wall|
2nd Level
Obscuring Mist|
2nd Level
Color Spray|
2nd Level
Fog Cloud|
2nd Level
Gust of Wind|
3rd Level
Firestride Exhalation|
4th Level, Fire Breath Weapon
Wall of Fire|
4th Level, Fire Breath Weapon
Wall of Ice|
4th Level, Ice Breath Weapon
Cloudkill|
5th Level
Acid Fog|
6th Level, Acid Breath Weapon
Chain Lightning|
6th Level, Electricity Breath Weapon
Discorporating Breath of Bahamut|
7th Level, Alignment: Good
Fivefold Breath of Tiamat|
7th Level, Alignment: Evil
Whirlwind|
8th Level
Burst of Glacial Wrath|
9th Level, Ice Breath Weapon
[CENTER]Summon Large Elemental|
10th Level[/table]
NOTE: To summon an elemental of any given element, you must first have access to the breath weapon of the corresponding element. However, any Airborn Respire has access to Air Elementals.
Second Wind: Through more training and the honing of your willpower, you have discovered how to replenish your reserve of draconis fundamentum at lightning speeds. This gives the Airborn Respire a -3 on the roll towards the amount of rounds until his next Breath Weapon attack (Minimum 1); increasing to twice per day at 10th level.
NOTE: This class utilizes the Dragonomicon and Dragon Magic splash books.
-----------------------------------------
Airborn Respire
10 Level Prestige Class
Description: Once in a blue moon, from a very young age, a Dragon is noticed to naturally hold an aptitude for use of their breath weapons. When this is noticed, the whelping is tutored in it's uses. Shirking more traditional roles in favor of enhancing this natural talent, Airborne Respires are a proud few, relying on their resourcefulness and natural tenacity to come out on top rather than relying on cumbersome armors or Divine powers. While the dragons who follow this path tend to hold less reverence for their chosen deity than some, they still come from every religion and alignment.
Although uncommon however, non-dragons can also attain this path. Any who possess a breath weapon, can take to the skies, and can be tutored in it's use are allowed to become Airborne Respires. It is not unheard of for a Half-Dragon, or even the occasional human who follows the path of the Dragon to take some time and hone their skills contained within.
Requirements:
BAB: +5
Abilities: Breath Weapon, Flight
Skills: 8 Hide, 8 Move Silently
Class Skills: Bluff, Concentration, Escape Artist, Hide, Intimidate, Knowlege (All), Listen, Move Silently, Search, Sense Motive, Spot, Use Magic Device, Use Rope
Skill Points at Each Additional Level: 4 + Int modifier
Hit Die: 1d10
Airborn Respire
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+2|
+0|+1d6 Power Breath, Hide in the Skies
2nd|
+1|
+0|
+3|
+0|1/day Breath Replacement
3rd|
+1|
+1|
+3|
+1|+2 to a single class skill
4th|
+2|
+1|
+4|
+1|+2d6 Power Breath
5th|
+2|
+1|
+4|
+1|1/day Second Wind
6th|
+3|
+2|
+5|
+2|2/Day Breath Replacement
7th|
+3|
+2|
+5|
+2|+3d6 Power Breath
8th|
+4|
+2|
+6|
+2|+2 to a single class skill
9th|
+4|
+3|
+6|
+3|3/day Breath Replacement
10th|
+5|
+3|
+7|
+3|+4d6 Power Breath, 2/day Second Wind[/table]
Power Breath: Through rigorous training and honing of your skills, you have determined how to more efficiently and adequitely utilize your own natural adaptations. At 1st, 4th, 7th, and 10th level, you add 1d6 to damage rolls to your Breath Weapon. This ability can only be applied to Breath Weapons that pre-existingly do damage.
Hide in the Skies: In the skies, your skills know no bounds. You have discovered how to bend the sun, the clouds, and the winds themselves to distort your very position and movements. This skill works like "Hide in Plain Sight", however it only works when flying.
Breath Replacement: You have discovered other uses for your power through experimentation or luck. As such, your creativity knows no bounds on how to utilize your natural powers. This allows you to expend your breath weapon, and in it's place utilize one of the spells below which are treated as spell like abilities. For the purposes of the spell like abilities, your caster level is treated as your Airborne Respire level.
{table=head]Spell Like Ability|Requirments
Wind Wall|
2nd Level
Obscuring Mist|
2nd Level
Color Spray|
2nd Level
Fog Cloud|
2nd Level
Gust of Wind|
3rd Level
Firestride Exhalation|
4th Level, Fire Breath Weapon
Wall of Fire|
4th Level, Fire Breath Weapon
Wall of Ice|
4th Level, Ice Breath Weapon
Cloudkill|
5th Level
Acid Fog|
6th Level, Acid Breath Weapon
Chain Lightning|
6th Level, Electricity Breath Weapon
Discorporating Breath of Bahamut|
7th Level, Alignment: Good
Fivefold Breath of Tiamat|
7th Level, Alignment: Evil
Whirlwind|
8th Level
Burst of Glacial Wrath|
9th Level, Ice Breath Weapon
[CENTER]Summon Large Elemental|
10th Level[/table]
NOTE: To summon an elemental of any given element, you must first have access to the breath weapon of the corresponding element. However, any Airborn Respire has access to Air Elementals.
Second Wind: Through more training and the honing of your willpower, you have discovered how to replenish your reserve of draconis fundamentum at lightning speeds. This gives the Airborn Respire a -3 on the roll towards the amount of rounds until his next Breath Weapon attack (Minimum 1); increasing to twice per day at 10th level.