zalmatra
2010-10-04, 10:56 PM
This is a change to current hp rules involving fatigue among other things
its designed assuming two things
full hp every level and all Chars start out at level 3 and up
at half health you are fatigued>exhausted>sickened depending on your current state the lowest you can get is sickened if you are magically healed or make a dc 20 heal check even not to full health at this time it reverts you back to the state you were in before
at quarter health you are staggered like at 0 hp rules for taking a standard action you deal 1 damage to yourself per level a successful healing spell or heal dc 15 check halves the damage taken rounded down. But your body is broken and hurt and therefore you still take damage
at 10% health you fall unconscious and are bleeding losing 1% hp a round rounded down min 1
this applies both to the players and to npcs
do you think it adds more depth to hp?
its designed assuming two things
full hp every level and all Chars start out at level 3 and up
at half health you are fatigued>exhausted>sickened depending on your current state the lowest you can get is sickened if you are magically healed or make a dc 20 heal check even not to full health at this time it reverts you back to the state you were in before
at quarter health you are staggered like at 0 hp rules for taking a standard action you deal 1 damage to yourself per level a successful healing spell or heal dc 15 check halves the damage taken rounded down. But your body is broken and hurt and therefore you still take damage
at 10% health you fall unconscious and are bleeding losing 1% hp a round rounded down min 1
this applies both to the players and to npcs
do you think it adds more depth to hp?