Ilmryn
2010-10-05, 05:52 PM
The Tuu’Ugley turtlefolk
The Tuu’Ugley are a reclusive race of turtle-like humanoids living in the shallow parts of the Underdark, usually near water. Their society is mainly tribal, they are not very well organized. Their personality as seen by humans is slightly insane, they are prone to being manic-depressive, and often doing random things.
Alignment: Tuu’Ugley are usually Chaotic Neutral due to their slightly insane mindset. Lawful individuals are very rare.
Adventures: As their society is very loose, Tuu’Ugley often become adventurers. In fact, this race likely has more adventures per person that any other race; however, they are rather rare as the race is uncommon.
Racial Traits
+2 Str, -4 Dex, +2 con, -2 wis, -2 cha. Tuu’Ugley are stronger and tougher than humans, but they are rather slow and clumsy. They are ever so slightly insane, and humans tend to regard them as ugly and unsocial.
Medium size.
Base land speed: 20 feet, swim 20 feet
Shell: A Tuu’ugley has a tough shell giving it a +4 natural bonus to AC. It also possesses the ability to retreat into the shell. When fighting defensively, a Tuu’ugley gains the benefits of cover. When taking the total defense action, it gets the benefits of improved cover. The shell makes it difficult and redundant for a Tuu’ugley to wear armor. The shell can be sundered, it has hardness 10 and hit points equal to the Tuu'Ugleys full normal hit points. Sundering the shell reduces the ac bonus to +2(pieces are still attached) and makes the Tuu'ugley unable to use the shell for cover. The shell regains hitpoints at the same rate as the character, shell hp are first regained when other hp is healed. Magical healing will restore hp to the shell if the Tuu'ugley is at full hp. Armor must be specially made at twice normal cost, and provides only half the normal AC bonus. Penalties apply as normal. Magical AC bonuses are not halved.
A Tuu’ugley has a enhanced ability to hold its breath, allowing it to hold its breath up to 1 minute per point of constitution.
Darkvision out to 30 ft.
Automatic Languages: Common and Undercommon. Tuu’Ugley do not have their own language.
Favored class: Fighter.
Level Adjustment: +0
Racial Feat
Immediate Retreat
You can quickly retreat into your shell.
Prerequisites: Dex 10, must have a shell.
Benefit: You can retreat into your shell as an immediate action, gaining the benefit of total cover. If you do so, you cannot perform any actions on your next turn and are treated as dazed. You retain the cover bonus for as long as you remain in your shell, coming out is a swift action.
EDIT-Added darkvision.
EDIT2-New rules for the armor-I'll keep the orginal to avoid confusion. OK, it is an armor bonus. The shell can be enchanted like regular armor, the Tuu'ugley must be present for the entire process.
The Tuu’Ugley are a reclusive race of turtle-like humanoids living in the shallow parts of the Underdark, usually near water. Their society is mainly tribal, they are not very well organized. Their personality as seen by humans is slightly insane, they are prone to being manic-depressive, and often doing random things.
Alignment: Tuu’Ugley are usually Chaotic Neutral due to their slightly insane mindset. Lawful individuals are very rare.
Adventures: As their society is very loose, Tuu’Ugley often become adventurers. In fact, this race likely has more adventures per person that any other race; however, they are rather rare as the race is uncommon.
Racial Traits
+2 Str, -4 Dex, +2 con, -2 wis, -2 cha. Tuu’Ugley are stronger and tougher than humans, but they are rather slow and clumsy. They are ever so slightly insane, and humans tend to regard them as ugly and unsocial.
Medium size.
Base land speed: 20 feet, swim 20 feet
Shell: A Tuu’ugley has a tough shell giving it a +4 natural bonus to AC. It also possesses the ability to retreat into the shell. When fighting defensively, a Tuu’ugley gains the benefits of cover. When taking the total defense action, it gets the benefits of improved cover. The shell makes it difficult and redundant for a Tuu’ugley to wear armor. The shell can be sundered, it has hardness 10 and hit points equal to the Tuu'Ugleys full normal hit points. Sundering the shell reduces the ac bonus to +2(pieces are still attached) and makes the Tuu'ugley unable to use the shell for cover. The shell regains hitpoints at the same rate as the character, shell hp are first regained when other hp is healed. Magical healing will restore hp to the shell if the Tuu'ugley is at full hp. Armor must be specially made at twice normal cost, and provides only half the normal AC bonus. Penalties apply as normal. Magical AC bonuses are not halved.
A Tuu’ugley has a enhanced ability to hold its breath, allowing it to hold its breath up to 1 minute per point of constitution.
Darkvision out to 30 ft.
Automatic Languages: Common and Undercommon. Tuu’Ugley do not have their own language.
Favored class: Fighter.
Level Adjustment: +0
Racial Feat
Immediate Retreat
You can quickly retreat into your shell.
Prerequisites: Dex 10, must have a shell.
Benefit: You can retreat into your shell as an immediate action, gaining the benefit of total cover. If you do so, you cannot perform any actions on your next turn and are treated as dazed. You retain the cover bonus for as long as you remain in your shell, coming out is a swift action.
EDIT-Added darkvision.
EDIT2-New rules for the armor-I'll keep the orginal to avoid confusion. OK, it is an armor bonus. The shell can be enchanted like regular armor, the Tuu'ugley must be present for the entire process.