View Full Version : Hexblade homebrew/fixes?

2010-10-05, 07:36 PM
I really like the basic idea of the hexblade and his curses, its such a shame that. . well, even the fighter class is better in most cases.

So i was wondering, have any of you wonderful people here in the land of the homebrew come up with any decent versions of it? : )

2010-10-05, 08:57 PM
I believe there is a quasi-official fix for them somewhere, it makes is so that you don't lose the curse if they save, and maybe a few other things.
And while I'm not on my comp at the moment to check for specific changes, the big change that I use is instead of casting spells, they use invocations, similar to a warlock. They get fewer invocations, and don't get the higher level ones.

2010-10-05, 10:13 PM
Here (http://www.giantitp.com/forums/showthread.php?t=146389&highlight=Hexblade).

Something somewhat similar is this (http://www.giantitp.com/forums/showpost.php?p=7624907&postcount=1).

2010-10-07, 04:00 AM
Try mine and see if it suits your needs. (http://www.enworld.org/forum/d-d-legacy-house-rules/270794-my-3-5-house-rules-codex-now-fully-reorganized.html)

2010-10-07, 11:53 AM
Here (http://www.giantitp.com/forums/showthread.php?t=166653) is another attempt at a hexblade fix.

2010-10-08, 10:45 AM
It's not really finished and the site now looks fugly thanks to Wikia's antics, but another version that's at least playable can be found here (http://dungeons.wikia.com/wiki/Hexblade,_Variant_(3.5e_Class)). I haven't playtested it myself, but given that you're free to pick and choose it couldn't hurt to offer another take on it.

2010-10-08, 01:19 PM
Yet another from this forum (http://www.giantitp.com/forums/showthread.php?t=151953)