Nero24200
2010-10-06, 05:29 AM
KNIGHT OF IRON AND STEEL
Many warriors train with shields an as instrument of defense. But in the hands of a skilled warrior a shield can be so much more. Some spend their time developing such skills – making their shield more than just a slab of steel. In time these warriors are able to push aside strikes and counter with their own in single fluid motion, adjust for the weight of a shield to allow very precise movements and even take advantage of their shield to go on the offensive without sacrificing their defense.
Such warriors train heavily in the schools of Iron Heart and Steel Mountain, granting them the name “Knights of Iron and Steel”.
ENTRY REQUIRMENTS
Base Attack Bonus: +5
Feats: Agile Shield Fighter
Martial Maneuvers: Must know at least 1 Iron Heart and 1 Steel Mountain Maneuver (http://www.giantitp.com/forums/showthread.php?p=7473262#post7473262), of which at least one is 3rd level or higher.
Hit Die: D12
Skill Points: 4 + Int Modifier per level.
Class Skills: Balance, Concentration, Climb, Craft, Intimidate, Martial Lore, Ride and Swim.
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Man Known|Man Readied
1st|+1|
+2|
+0|
+0| Guard and Counter 1/Encounter|
1|
0
2nd|+2|
+3|
+0|
+0| Sword and Shield Fusion|
0|
0
3rd|+3|
+3|
+1|
+1| Guard and Counter 2/Encounter|
1|
1
4th|+4|
+4|
+1|
+1| Stance of Iron and Steel|
0|
0
5th|+5|
+4|
+1|
+1| Guard and Counter 3/Encounter|
1|
0 [/table]
CLASS FEATURES
Maneuvers: At every odd-numbered level the Knight of Iron and Steel gains a new maneuver known (though this maneuver must be from either the Iron Heart or Steel Mountain school). You must meet the maneuvers prerequisites to learn it. You add your Knight of Iron and Steel level to your initiator level to determine your total initiator level and you highest level maneuvers known. At 3rd level you also gain an additional maneuver readied.
Guard and Counter (Ex): A master practitioner of Iron Heart and Steel Mountain techniques is able to combine the two, using maneuvers from both with a single, fluid motion. Whenever the knight uses a Steel Mountain counter, he/she may also, as a free action, use a single Iron Heart strike. This strike, however, must be directed against the same target as the counter (however, if the strike affects more than one target, such as Steel Wind, only one of the targets must be the target of the Steel Mountain counter).
Both maneuvers must be readied and this action uses up both maneuvers as if they were used normally.
The knight can only use this ability once per encounter at 1st level. At 3rd and 5th level the knight gains an additional use of this ability per encounter.
Sword and Shield Fusion (Ex): A knight of Iron and Steel is taught to use every aspect of his/her shield – both as an instrument of defense and as a weapon. At 2nd level the Knight of Iron and Steel gains a bonus to any damage rolls made from a shield bash equal to his/her Sword of the Steel Heart level.
Additionally, the check penalty of any shield used by the knight is reduced to 0 whilst being wielded by the knight.
Stance of Iron and Steel (Ex): A Sword of the Steel Heart is able to adopt fighting stances from two separate schools, combining their strengths and minimizing their weaknesses. At 4th level the Sword of the Steel Heart can gain the benefits of two stances at once. However, one stance must be an Iron Heart stance whilst the other must be a Steel Mountain stance.
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So how does it look? Any glaring problems within the class I might have missed?
Many warriors train with shields an as instrument of defense. But in the hands of a skilled warrior a shield can be so much more. Some spend their time developing such skills – making their shield more than just a slab of steel. In time these warriors are able to push aside strikes and counter with their own in single fluid motion, adjust for the weight of a shield to allow very precise movements and even take advantage of their shield to go on the offensive without sacrificing their defense.
Such warriors train heavily in the schools of Iron Heart and Steel Mountain, granting them the name “Knights of Iron and Steel”.
ENTRY REQUIRMENTS
Base Attack Bonus: +5
Feats: Agile Shield Fighter
Martial Maneuvers: Must know at least 1 Iron Heart and 1 Steel Mountain Maneuver (http://www.giantitp.com/forums/showthread.php?p=7473262#post7473262), of which at least one is 3rd level or higher.
Hit Die: D12
Skill Points: 4 + Int Modifier per level.
Class Skills: Balance, Concentration, Climb, Craft, Intimidate, Martial Lore, Ride and Swim.
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Man Known|Man Readied
1st|+1|
+2|
+0|
+0| Guard and Counter 1/Encounter|
1|
0
2nd|+2|
+3|
+0|
+0| Sword and Shield Fusion|
0|
0
3rd|+3|
+3|
+1|
+1| Guard and Counter 2/Encounter|
1|
1
4th|+4|
+4|
+1|
+1| Stance of Iron and Steel|
0|
0
5th|+5|
+4|
+1|
+1| Guard and Counter 3/Encounter|
1|
0 [/table]
CLASS FEATURES
Maneuvers: At every odd-numbered level the Knight of Iron and Steel gains a new maneuver known (though this maneuver must be from either the Iron Heart or Steel Mountain school). You must meet the maneuvers prerequisites to learn it. You add your Knight of Iron and Steel level to your initiator level to determine your total initiator level and you highest level maneuvers known. At 3rd level you also gain an additional maneuver readied.
Guard and Counter (Ex): A master practitioner of Iron Heart and Steel Mountain techniques is able to combine the two, using maneuvers from both with a single, fluid motion. Whenever the knight uses a Steel Mountain counter, he/she may also, as a free action, use a single Iron Heart strike. This strike, however, must be directed against the same target as the counter (however, if the strike affects more than one target, such as Steel Wind, only one of the targets must be the target of the Steel Mountain counter).
Both maneuvers must be readied and this action uses up both maneuvers as if they were used normally.
The knight can only use this ability once per encounter at 1st level. At 3rd and 5th level the knight gains an additional use of this ability per encounter.
Sword and Shield Fusion (Ex): A knight of Iron and Steel is taught to use every aspect of his/her shield – both as an instrument of defense and as a weapon. At 2nd level the Knight of Iron and Steel gains a bonus to any damage rolls made from a shield bash equal to his/her Sword of the Steel Heart level.
Additionally, the check penalty of any shield used by the knight is reduced to 0 whilst being wielded by the knight.
Stance of Iron and Steel (Ex): A Sword of the Steel Heart is able to adopt fighting stances from two separate schools, combining their strengths and minimizing their weaknesses. At 4th level the Sword of the Steel Heart can gain the benefits of two stances at once. However, one stance must be an Iron Heart stance whilst the other must be a Steel Mountain stance.
__________________________________________________
So how does it look? Any glaring problems within the class I might have missed?