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View Full Version : Weapon Familiars? [3.5]



AslanCross
2010-10-06, 07:36 AM
I was looking at Races of Eberron again today and I recall some discussion about Weapon Familiars being broken. How are they broken?

herrhauptmann
2010-10-06, 09:10 AM
Are those different from item familiars (http://www.d20srd.org/srd/variant/magic/itemFamiliars.htm) which can be weapons?

If so: You invest some xp into the item, and you start gaining XP bonuses. Invest a spell slot into the item, and you can always cast a slightly lower spell level so long as you have the item in your possession.
Or pump some skill points into it, and suddenly gain a bonus to your skills,

Prime32
2010-10-06, 09:37 AM
Item familiars can be pretty broken (though their huge skill bonuses are one of the few ways to make truenamers playable). Weapon familiars are an ACF for warforged artificers.

Person_Man
2010-10-06, 01:50 PM
Artificers are generally ranked as one of the top four most powerful classes in the game, along with the Archivist, Druid, and Erudite. So anything which gives one of the most powerful and flexible classes more power and flexibility is inherently very powerful.

Snake-Aes
2010-10-06, 02:37 PM
Artificers are generally ranked as one of the top four most powerful classes in the game, along with the Archivist, Druid, and Erudite. So anything which gives one of the most powerful and flexible classes more power and flexibility is inherently very powerful.

Let's give wizards Slow Fall! Saving the Feather Fall spell/item slot makes them more powerful, therefore it is a very powerful feature!

AslanCross
2010-10-06, 05:06 PM
Oh, I guess it was the item familiars that were broken. The weapon familiars are like ordinary familiars, just that they're intelligent weapons instead of little critters.

Starbuck_II
2010-10-06, 06:23 PM
Let's give wizards Slow Fall! Saving the Feather Fall spell/item slot makes them more powerful, therefore it is a very powerful feature!

Doesn't count as Slow fall sucks (need to be a wall, limited distance).

Snake-Aes
2010-10-06, 06:24 PM
Doesn't count as Slow fall sucks (need to be a wall, limited distance).

His logic was that giving stuff to powerful classes means the stuff given is powerful. Please calibrate your sarcasm detector.

Amphetryon
2010-10-06, 10:39 PM
His logic was that giving stuff to powerful classes means the stuff given is powerful. Please calibrate your sarcasm detector.

No, his logic expressly included the qualifier of giving 'powerful stuff' to powerful classes increases power. Your analogy is not parallel.