Dakaar
2010-10-06, 07:02 PM
Hey all. I am getting ready to play a new build for saturday. I came up with a half-orc strength based 2ranger/RogueX char. I will be starting at level 5 (dm letting me reroll) and am looking at having a) Good AC/survivability and B) As much damage as possible. This is by and large pathfinder/paizo only so stuff like alchemist and adventurers armory is allowed.
I plan on using a sword, large (darkwood) shield, Agile breastplate (mithril most likely) and armor spikes to TWF , along with my bite attack, while using a shield.
At level 7 I should have 5 attacks ie: Sword, Sword, Bite, Spikes, Spikes, provided I buy a +2 dex item for 17 dex. Our party is sorta underpowered and we have been ever so barely surviving encounters lately and My previous char which I am re-rolling was a Monk2/Rog2, but he had pretty good damage (DM let me take ascetic rogue, and I have a 3/day mage armor bracer for like 22AC without any other buffs which was alright, but the monk thing felt like a huge mistake for me.
Oh, that should remind me. I am playing the party's rogue role, so if the char is some bard variant or etc, I need to at least keep up on my disable device.
I think I like half-orc, but will go with anything. I have a pretty nice backstory revolving around being half-orc, and the extra bite attack sounds pretty sweet for a rogue.
Please help, im not the best optimizer :)... And our party needs it bad oi. Our tank has like 17 ac and spends most of the fight out of action.
My build is posted at:
http://www.giantitp.com/forums/showthread.php?p=9332506#post9332506
It generally includes this:
Half-Orc with the Toothy alternate Feature (1d4 natural attack bite)
18str 15dex (TWF) 12con 10int 10wis 7cha
he will have 5 attacks at level 7:
main hand / spikes / bite / 2nd mainhand / 2nd spikes.
He will use power attack to setup curnugen smash which gives him a free action intimidate whenever he hits with PA.
His intim bonus is at least 16 at level 6, and with shatter defenses, hitting a shaken enemy gives him flat footed till the end of my next turn
Traits: Brute (half orc trait, +2 on intimidate)
Thinking Heirloom Weapon or Expert Duelist for the other.
Will be hitting with Sword, Orc Bite, and Offhanding armor spikes while using a large shield. Seems to be the best way to go for a rogue. 5 attacks at level 7 with good str and sneak dice
list is as follows:
char level, class, AB, Fort, Ref, Wis, AC with mundane items (minus the dex for ITWF)
{table=head]Level|Class|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features
1st|Ranger 1 |
+1|
+2|
+2|
+0|x|Power Attack|Favored Enemy:Outsider (evil), Track,Wild Empathy
2nd|Ranger 2 |
+2|
+3|
+3|
+0|Skills|Two Weapon Fighting|
3rd|Rogue 1|
+2|
+3|
+5|
+0|Skills|Intimidating Prowess|Sneak Attack +1d6, Trapfinding, Evasion
4th|Rogue 2|
+3|
+3|
+6|
+0|Skills|x |Bleeding Attack Talent
5th|Rogue 3 |
+4|
+4|
+6|
+1|Skills|Weapon Focus (1h - ??)|Sneak Attack +2d6, Trap Sense +1
6th|Rogue 4|
+5|
+4|
+7|
+1|Skills|New Feats|Uncanny Dodge, Cornugon Smash as Talent
7th|Fighter 1 (Barb 1?)|
+6|
+6|
+7|
+1|Skills|Improved TWF, Dazzling Display (Buy +2dex bracer at this pt for ITWF)
8th|Rogue 5|
+6|
+6|
+7|
+1|Skills|+3d6 Sneak Attack,+1STR
9th|Rogue 6 |
+7|
+7|
+8|
+2|Skills|Shatter Defenses , Rog Talent: (Dodge, Expert Leaper, or Nimble Climber)
10th|Rogue 7 Level|
+8|
+7|
+8|
+2|Skills|New Feats|SA +4d6
11th|Rogue 8|
+9|
+7|
+9|
+2|Skills|Orc Hide, Rogue Talent: Shield Focus
12th|Rogue 9|
+9|
+8|
+8|
+3|Skills|New Feats|SA + 5d6
13th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities
[/table]
I plan on using a sword, large (darkwood) shield, Agile breastplate (mithril most likely) and armor spikes to TWF , along with my bite attack, while using a shield.
At level 7 I should have 5 attacks ie: Sword, Sword, Bite, Spikes, Spikes, provided I buy a +2 dex item for 17 dex. Our party is sorta underpowered and we have been ever so barely surviving encounters lately and My previous char which I am re-rolling was a Monk2/Rog2, but he had pretty good damage (DM let me take ascetic rogue, and I have a 3/day mage armor bracer for like 22AC without any other buffs which was alright, but the monk thing felt like a huge mistake for me.
Oh, that should remind me. I am playing the party's rogue role, so if the char is some bard variant or etc, I need to at least keep up on my disable device.
I think I like half-orc, but will go with anything. I have a pretty nice backstory revolving around being half-orc, and the extra bite attack sounds pretty sweet for a rogue.
Please help, im not the best optimizer :)... And our party needs it bad oi. Our tank has like 17 ac and spends most of the fight out of action.
My build is posted at:
http://www.giantitp.com/forums/showthread.php?p=9332506#post9332506
It generally includes this:
Half-Orc with the Toothy alternate Feature (1d4 natural attack bite)
18str 15dex (TWF) 12con 10int 10wis 7cha
he will have 5 attacks at level 7:
main hand / spikes / bite / 2nd mainhand / 2nd spikes.
He will use power attack to setup curnugen smash which gives him a free action intimidate whenever he hits with PA.
His intim bonus is at least 16 at level 6, and with shatter defenses, hitting a shaken enemy gives him flat footed till the end of my next turn
Traits: Brute (half orc trait, +2 on intimidate)
Thinking Heirloom Weapon or Expert Duelist for the other.
Will be hitting with Sword, Orc Bite, and Offhanding armor spikes while using a large shield. Seems to be the best way to go for a rogue. 5 attacks at level 7 with good str and sneak dice
list is as follows:
char level, class, AB, Fort, Ref, Wis, AC with mundane items (minus the dex for ITWF)
{table=head]Level|Class|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features
1st|Ranger 1 |
+1|
+2|
+2|
+0|x|Power Attack|Favored Enemy:Outsider (evil), Track,Wild Empathy
2nd|Ranger 2 |
+2|
+3|
+3|
+0|Skills|Two Weapon Fighting|
3rd|Rogue 1|
+2|
+3|
+5|
+0|Skills|Intimidating Prowess|Sneak Attack +1d6, Trapfinding, Evasion
4th|Rogue 2|
+3|
+3|
+6|
+0|Skills|x |Bleeding Attack Talent
5th|Rogue 3 |
+4|
+4|
+6|
+1|Skills|Weapon Focus (1h - ??)|Sneak Attack +2d6, Trap Sense +1
6th|Rogue 4|
+5|
+4|
+7|
+1|Skills|New Feats|Uncanny Dodge, Cornugon Smash as Talent
7th|Fighter 1 (Barb 1?)|
+6|
+6|
+7|
+1|Skills|Improved TWF, Dazzling Display (Buy +2dex bracer at this pt for ITWF)
8th|Rogue 5|
+6|
+6|
+7|
+1|Skills|+3d6 Sneak Attack,+1STR
9th|Rogue 6 |
+7|
+7|
+8|
+2|Skills|Shatter Defenses , Rog Talent: (Dodge, Expert Leaper, or Nimble Climber)
10th|Rogue 7 Level|
+8|
+7|
+8|
+2|Skills|New Feats|SA +4d6
11th|Rogue 8|
+9|
+7|
+9|
+2|Skills|Orc Hide, Rogue Talent: Shield Focus
12th|Rogue 9|
+9|
+8|
+8|
+3|Skills|New Feats|SA + 5d6
13th|New Class Level|
+x|
+x|
+x|
+x|Skills|New Feats|New Class Abilities
[/table]