Pezmerga
2010-10-06, 10:31 PM
Warlock
{table=head]Lvl|BAB|Fort|Ref|Will|Special|Invocations
1|+0|+0|+0|+2|Eldritch Blast-1d6, Invocation (Least|1|
2|+1|+0|+0|+3|Detect Magic at Will|2|
3|+2|+1|+1|+3|Eldritch Blast 2d6, DR 1/Cold Iron|3|
4|+3|+1|+1|+4|Deceive Item|4|
5|+3|+1|+1|+4|Eldritch Blast 3d6, Energy Resistance 5|4|
6|+4|+2|+2|+5|New Invocation (Least or Lesser), DR 2/Cold Iron|5|
7|+5|+2|+2|+5|Eldritch Blast 4d6, HellFire Infusion|6|
8|+6/+1|+2|+2|+6|HellFire Blast (+ 1d6 to Eldritch Blast, take 2 damage for Every Hellfire Die), Fiendish Resilience 2|7|
9|+6/+1|+3|+3|+6|Eldritch Blast 5d6, Damage Reduction 3/Cold Iron|7|
10|+7/+2|+3|+3|+7|Energy Resistance 10, HellFire Blast (+ 2d6)|8|
11|+8/+3|+3|+3|+7|Eldritch Blast 6d6, New Invocation (Least, Lesser, or Greater), Imbue Item|9|
12|+9/+4|+4|+4|+8|Hellfire Blast (+3d6) Damage Reduction 4/Cold Iron|10|
13|+9/+4|+4|+4|+8|Eldritch Blast 7d6, Fiendish Resilience 4 (Immediate Action)|10|
14|+10/+5|+4|+4|+9|HellFire Blast (+ 4d6), Hellfire Shield|11|
15|+11/+6/+1|+5|+5|+9|Eldritch Blast 8d6, Damage Reduction 5/Cold Iron, Energy Resistance 15|12|
16|+12/+7/+2|+5|+5|+10|HellFire Blast (+ 5d6), New Invocation (Least, Lesser, Greater, or Dark)|13|
17|+12/+7/+2|+5|+5|+10|Eldritch Blast 9d6|13|
18|+13/+8/+3|+6|+6|+11|HellFire Blast (+6d6), Fiendish Resilience 6, Damage Reduction 6/Cold Iron|14|
19|+14/+9/+4|+6|+6|+11|Eldritch Blast 10d6|15|
20|+15/+10/+5|+6|+6|+12|HellFire Blast (+ 7d6), Energy Resistance 20, Damage Reduction 7/Cold Iron, Hellfire Mastery (No Longer Take Damage from Hellfire Blast.)|16|[/table]
Hell Fire Shield - As an immediate action, attack someone who attempts to strike you with a Hellfire Blast. This attack automatically hits, but target can attempt a reflex save for half damage. You take 2 Damage per Hellfire Die used. DC = 10 + 1/2 Warlock Level + Cha Modifier.
Hell Fire Infusion - Can infuse Charged Magic Items (such as staffs or wands) with one of the following Metamagic abilities: Empower, Enlarge, Widen or Energy Substitution. Usable a number of times equal to your Charisma Modifier per day.
Hellfire Blast
Whenever you use your eldritch blast ability, you can change your eldritch blast into a hellfire blast. A hellfire blast deals your normal eldritch blast damage plus an extra 1d6 at 8th level, and an additional 1d6 for every two levels up to level 20. If your blast hits multiple targets (for example, the eldritch chain or eldritch cone blast shape invocations), each target takes the extra damage. For each die of hellfire blast you use with this ability, you take 2 point of damage. Because the diabolical forces behind the power of hellfire demand part of your essence in exchange for this granted power. You can choose not to use all the dice you would normally be entitled to lower this damage each time you use this ability.
{table=head]Lvl|BAB|Fort|Ref|Will|Special|Invocations
1|+0|+0|+0|+2|Eldritch Blast-1d6, Invocation (Least|1|
2|+1|+0|+0|+3|Detect Magic at Will|2|
3|+2|+1|+1|+3|Eldritch Blast 2d6, DR 1/Cold Iron|3|
4|+3|+1|+1|+4|Deceive Item|4|
5|+3|+1|+1|+4|Eldritch Blast 3d6, Energy Resistance 5|4|
6|+4|+2|+2|+5|New Invocation (Least or Lesser), DR 2/Cold Iron|5|
7|+5|+2|+2|+5|Eldritch Blast 4d6, HellFire Infusion|6|
8|+6/+1|+2|+2|+6|HellFire Blast (+ 1d6 to Eldritch Blast, take 2 damage for Every Hellfire Die), Fiendish Resilience 2|7|
9|+6/+1|+3|+3|+6|Eldritch Blast 5d6, Damage Reduction 3/Cold Iron|7|
10|+7/+2|+3|+3|+7|Energy Resistance 10, HellFire Blast (+ 2d6)|8|
11|+8/+3|+3|+3|+7|Eldritch Blast 6d6, New Invocation (Least, Lesser, or Greater), Imbue Item|9|
12|+9/+4|+4|+4|+8|Hellfire Blast (+3d6) Damage Reduction 4/Cold Iron|10|
13|+9/+4|+4|+4|+8|Eldritch Blast 7d6, Fiendish Resilience 4 (Immediate Action)|10|
14|+10/+5|+4|+4|+9|HellFire Blast (+ 4d6), Hellfire Shield|11|
15|+11/+6/+1|+5|+5|+9|Eldritch Blast 8d6, Damage Reduction 5/Cold Iron, Energy Resistance 15|12|
16|+12/+7/+2|+5|+5|+10|HellFire Blast (+ 5d6), New Invocation (Least, Lesser, Greater, or Dark)|13|
17|+12/+7/+2|+5|+5|+10|Eldritch Blast 9d6|13|
18|+13/+8/+3|+6|+6|+11|HellFire Blast (+6d6), Fiendish Resilience 6, Damage Reduction 6/Cold Iron|14|
19|+14/+9/+4|+6|+6|+11|Eldritch Blast 10d6|15|
20|+15/+10/+5|+6|+6|+12|HellFire Blast (+ 7d6), Energy Resistance 20, Damage Reduction 7/Cold Iron, Hellfire Mastery (No Longer Take Damage from Hellfire Blast.)|16|[/table]
Hell Fire Shield - As an immediate action, attack someone who attempts to strike you with a Hellfire Blast. This attack automatically hits, but target can attempt a reflex save for half damage. You take 2 Damage per Hellfire Die used. DC = 10 + 1/2 Warlock Level + Cha Modifier.
Hell Fire Infusion - Can infuse Charged Magic Items (such as staffs or wands) with one of the following Metamagic abilities: Empower, Enlarge, Widen or Energy Substitution. Usable a number of times equal to your Charisma Modifier per day.
Hellfire Blast
Whenever you use your eldritch blast ability, you can change your eldritch blast into a hellfire blast. A hellfire blast deals your normal eldritch blast damage plus an extra 1d6 at 8th level, and an additional 1d6 for every two levels up to level 20. If your blast hits multiple targets (for example, the eldritch chain or eldritch cone blast shape invocations), each target takes the extra damage. For each die of hellfire blast you use with this ability, you take 2 point of damage. Because the diabolical forces behind the power of hellfire demand part of your essence in exchange for this granted power. You can choose not to use all the dice you would normally be entitled to lower this damage each time you use this ability.