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Lev
2010-10-07, 06:22 AM
So I stumbled upon this little beauty in Ghostwalk:

Forceful Staff Style [Fighter, General, Feat]
You can stun people with your quarterstaff and push
them around after you stun them.

Prerequisites: Improved Unarmed Strike, Weapon
Focus (quarterstaff ).

Benefit: You may use your quarterstaff to perform
your stunning attack.
If you succeed in stunning your opponent with a
quarterstaff attack, you may immediately perform a
bull rush against that opponent as if you had not used
your melee attack to hit the opponent with your staff.
If you have multiple attacks, you may attack before
and after the bull rush, as long as you did not move
more than 5 feet. If you move more than 5 feet in a
round, you cannot follow up an attack with a bull rush
in this manner.
For example, Jelana of Kreel is an 8th-level monk
who gets two attacks at base attack bonuses of +6 and
+1. In the current round, she attempts to make a
stunning attack with her quarterstaff. She succeeds
and the opponent is stunned, so she can immediately
attempt a bull rush against the stunned opponent. If
she moves only the initial 5 feet, she may still use her
second attack at a base attack bonus of +1 against the
stunned opponent or anyone in her new threatened
area.
Normal: See Bull Rush in Chapter 8 of the Player’s
Handbook.



Application? Stun, bullrush, BAM! Into a wall!
Rinse, repeat, and if you are already at a wall? Well you get extra attacks as well!

Thoughts?

WinWin
2010-10-07, 06:41 AM
Could be done without monk, but not before 8th level. Otherwise, you are looking at a minimum 3 level investment for the minimum benefits of this feat and dungeoncrasher.

The feat does not award movement to multiple attacks and it would seem to only be effective on foes succeptible to stunning. In order to keep the DC competitive requires a wisdom boost. Then there is the limited number of stunning fist uses per day.

Great for a dungeoncrashing monk I think, otherwise a low priority choice. I could be wrong though.

Cog
2010-10-07, 07:08 AM
I had a similar thought myself not long ago. Dungeoncrasher, a level or two of (Unarmed) Swordsage, then Shadow Sun Ninja. SSN doesn't get you the Stunning feat early, but it stacks as if it were Monk for your uses.

I never really checked the math on it, so I'm not sure how good it is. With the wis-focus needed, though, and using dungeoncrashing as more a modifier on your attacks, it might make sense to only go Fighter 2 instead of 6 for this one and focus on your maneuver progression.