prufock
2010-10-07, 01:41 PM
I'm putting together a melee fighter focused on charging. Goliath Barb 1 (variant for pounce)/Ftr 6 (Dungeoncrasher)/PsyWar 2? (for Expansion) with PA, Improved Bull Rush, Knockback, Leap Attack, and Shock Trooper. I'm not looking for an Ubercharge build, so this more or less fills out what I want as far as that tactic goes.
My question is regarding secondary and tertiary roles or tactics. I'm not looking for extreme optimization, just something useful and interesting/fun to do when charging isn't an option. Also, maybe there is something I could do better with those Psychic Warrior levels. Feel free to suggest a couple extra levels too, since the starting level would be in the 10-13 range. It's preferable if they are roles I can fill by virtue of class abilities, not just gear, but go ahead and suggest gear, too.
Thanks
Edit: Thinking it over, 2 levels of PsyWar just for Expansion 1/day or so seems expensive. May relegate size increase to an item rather than class ability. Also reduces my ability score spread, as I wouldn't need Wis for extra power points.
My question is regarding secondary and tertiary roles or tactics. I'm not looking for extreme optimization, just something useful and interesting/fun to do when charging isn't an option. Also, maybe there is something I could do better with those Psychic Warrior levels. Feel free to suggest a couple extra levels too, since the starting level would be in the 10-13 range. It's preferable if they are roles I can fill by virtue of class abilities, not just gear, but go ahead and suggest gear, too.
Thanks
Edit: Thinking it over, 2 levels of PsyWar just for Expansion 1/day or so seems expensive. May relegate size increase to an item rather than class ability. Also reduces my ability score spread, as I wouldn't need Wis for extra power points.