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View Full Version : [Middle of Everywhere] The Dungeon



ThirdEmperor
2010-10-07, 03:09 PM
The Dungeon is a ancient and long-forgotten demi-plane among ancient and long-forgotten demi-planes. The dungeon is the ultimate punishment for heroes, a mockery of their hubris, created for those heroes dumb enough to taunt the gods. As for what it looks like, you'll have to find out for yourself. Only the first room of the dungeon has a constant form, always being exactly ten by ten feet with a treasure chest in the center guarded by a single orc. The rest of the dungeon is entirely morphic, the only constant traits are that it is always enclosed, always without any natural light, and always, always dangerous. The Dungeon as a whole is, in fact, suprisingly predictable, for one thing it always shifts every three days exactly, for another there is always a single trap in every doorway.

Many heroes have spent their lives here, wasting away their years in the first room before overcoming their fear and stepping through the door, usually into a welcome comitee of several poisoned spikes. Others have survived suprisingly well, managing to surive the endless traps and monsters of the Dungeon, mostly by keeping a ten-foot pole on hand. there is even a town in the first room, for while it is ten-feet across both south-to-north and east-to-west, it extends infinetly upward and a town has slowly been built on the walls, although it is constantly under a one-orc seige.

Still, there is something to be said of life in the Dungeon, mainly treasure, the Dungeon can apperantly create anything, from precious metals and jewels to living creatures to defend them, and +1 swords are common enough to be paper-weights.

NPCs
Og: Og is The Orc in the Ten by Ten Room. He's been here as long as anyone can remember, and he isn't going anywhere fast, as he's pretty much immortal, he can be killed but he'll always be back. He's actually pretty intelligent, despite being killed endlessly, and will happily tell what he can abou the dungeon if asked. Anyone who tries to open the chest is in for a surprise though.

Uldurn: Uldurn is a tough old dwarf and one of the longer lived of the Dungeon, a veteran adventurer on might say. He survived by having avery excellent set of magic shields, and has added more to his colection over time, building a shell of enchanted shields around him.

Grend: Grend is the owner of the Tavern and a goblin, although most people don't even notice the last bit anymore anymore, considering what else resides in the Dungeon. The Tavern is the best and only place to get a drink in the Dungeon, abd also serves as a entryway to the town, being the only building touching the floor.