The Bushranger
2010-10-08, 12:30 PM
I'm trying to whip up a Half-Drow Noble character for a high-powered Pathfinder game, and I'm pondering creating a homebrew race instead of just converting the Drow Legacy feat from Drow of the Underdark...
Thoughts on this? I kinda mashed together the Half-elf and a gimped version of the full-blooded Drow Noble stats:
Half-Drow Noble Racial Traits
+2 to Dexterity; +2 to Charisma or Wisdom: Half-drow are nimble and have strong personalities, with their human blood strengthening them as opposed to pure-blooded Drow.
Medium: Half-drow are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-drow have a base speed of 30 feet.
Low-Light Vision: Half-drow can see twice as far as humans in conditions of dim light.
Drow Blood: Half-drow count as both drow and humans for any effect related to race.
Drow Immunities: Half-drow get a +2 racial bonus to saves against sleep effects and enchantment spells.
Keen Senses: Half-drow receive a +2 racial bonus on Perception skill checks.
Light Sensitivity: Half-drow are dazzled as long as they remain in an area of bright light.
Spell-Like Abilities: A half-drow can cast Dancing Lights, Deeper Darkness, Feather Fall, Levitate and Faerie Fire each once per day, and has Detect Magic as an at-will spell-like ability, using her total character level as his caster level.
Languages: Half-drow begin play speaking Common and Undercommon. Half-drow with high Intelligence can choose bonus languages from the following: Abyssal, Aklo, Aquan, Draconic, Drow Sign Language, Elven, Gnome, or Goblin.
It loses the Skill Focus and Multitalented that the half-elf gets, and changes the Drow Noble's spell-like abilities - those that were "at-will" become once per day, "constant" becomes at-will, and the "once per day" SLAs get dropped completely. In addition, the Drow Noble's skill bonuses get chopped (by half for Dex, only one of the full-blooded's Cha or Wis bonuses; the Con penalty get dropped due to the human blood...)
Thoughts/PEACH?
Thoughts on this? I kinda mashed together the Half-elf and a gimped version of the full-blooded Drow Noble stats:
Half-Drow Noble Racial Traits
+2 to Dexterity; +2 to Charisma or Wisdom: Half-drow are nimble and have strong personalities, with their human blood strengthening them as opposed to pure-blooded Drow.
Medium: Half-drow are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-drow have a base speed of 30 feet.
Low-Light Vision: Half-drow can see twice as far as humans in conditions of dim light.
Drow Blood: Half-drow count as both drow and humans for any effect related to race.
Drow Immunities: Half-drow get a +2 racial bonus to saves against sleep effects and enchantment spells.
Keen Senses: Half-drow receive a +2 racial bonus on Perception skill checks.
Light Sensitivity: Half-drow are dazzled as long as they remain in an area of bright light.
Spell-Like Abilities: A half-drow can cast Dancing Lights, Deeper Darkness, Feather Fall, Levitate and Faerie Fire each once per day, and has Detect Magic as an at-will spell-like ability, using her total character level as his caster level.
Languages: Half-drow begin play speaking Common and Undercommon. Half-drow with high Intelligence can choose bonus languages from the following: Abyssal, Aklo, Aquan, Draconic, Drow Sign Language, Elven, Gnome, or Goblin.
It loses the Skill Focus and Multitalented that the half-elf gets, and changes the Drow Noble's spell-like abilities - those that were "at-will" become once per day, "constant" becomes at-will, and the "once per day" SLAs get dropped completely. In addition, the Drow Noble's skill bonuses get chopped (by half for Dex, only one of the full-blooded's Cha or Wis bonuses; the Con penalty get dropped due to the human blood...)
Thoughts/PEACH?