Crescent Crux
2010-10-10, 12:08 AM
I'm working on a character for some future plans, though really this is getting out my creative character making fleshed out. I and trying to make a semi-decent Beguiler working with his main illusion and charm skills as well as some sword skills. I am working him from a semi-custom race which I'll post in a bit. Now I understand a beguiler is not truly meant for up close combat, but I'd like him to be able to do a little hit and run or one on one capability. Right now I only have one other class chosen, I'd like to not stray too far into many other classes; at most one if I can manage, or just use the two I have set up in my head for him. Now I'm mostly using the core books and a few others for most of this, but there are a feat or two I plan to use, which I'll post after I post some of the rest. I'm pre-planning a character so when It comes time to use him I'm prepared more then I have been. I also can concentrate a tad more with his role playing then on his classes levels and such.
Edit: Clearing up my mental babble: Parrents are an Elf, and a half-orc. He is a Half-Elf/Orc Mutt.
The stats are as follows:
+1 str +2 dex
Medium Size.
Land speed 30
Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
Darkvision out to 60 feet
Weapon Proficiency: Half Elf/Orc receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
+2 racial bonus on Diplomacy and Gather Information checks.
Mix Blood: For all Effects related to race, a Half-breed is an Orc or Elven.
Automatic Languages: Common, Elven, and Orc. Bonus: Dwarven, Gnoll, Sylvan, Giant, Draconic
Favored Class: Any. When determining whether a multiclass Half-Elf/Orc takes an experience point penalty, her highest-level class does not count.
Nothing too powerful, but you can see I'm trying to lead him into using a longsword; now this is a little wonky seeing as I'd like him to use weapon Finess, but First the classes:
Beguiler - derp, I'm choosing this class mostly because I plan to do more role-play then I do combat, plus I like the idea of Illusions and charms to mess with others.
Nightmare Spinner- 5 levels, adds +4 levels of spells, immunity to fear, and can kill a person.... yea I like this class with Beguiler.
other classes I'm eying but not sure if I even want, I'd like to think just the first two are fairly good together:
Duelist- I'd loose some spell casting for more melee, a little edgy on that idea.
Duskblade- adding combat/magic to a high illusion caster. again I'm very iffy on this.
Abjurant Champion- adds a touch of melee finesse into the mix; plus could use when I hit spell level 3.
Alright now here are the feats I'm looking unto for even just my two classes. though not the only ones I might consider:
Aura of Bravery
[General] (DR323 p96)
All allies within 10 of you gain a +2 Morale bonus on saves vs. Fear as long as you are not affected by the
Fear effect. You do not receive the bonus.
-Note: With Immunity to fear from Nightmare... you can see why I like this idea!
Subduing Strike
[General, Fighter] (BoED p46)
You may deal nonlethal damage with a melee weapon without taking a 4 penalty on the attack roll.
If you have Sneak Attack dice, you may do nonlethal Sneak Attack damage with any weapon
-Note: Lethal isn't always an option right? not a big one on my list but a nice usage.
Weapon Finesse
[General, Fighter]
(PH p102)
Base Attack Bonus +1 Use your Dexterity modifier instead of your Strength modifier as the bonus to your melee attacks when
using any Light Weapon, a Rapier, a Spiked Chain, or a Whip. (note: this feat now applies to all
appropriate weapons).
Weapon Focus
[General, Fighter]
(PH p102)
Base Attack Bonus +1
Proficiency with the
chosen weapon
Gain a +1 bonus to attack rolls with the chosen weapon.
You may take this feat with Unarmed Attacks, Ranged Spells, Grapple, or even a Natural Attack.
Graceful Edge
[General, Fighter]
(DU128 p44)
Base Attack Bonus +1
Weapon Finesse
Weapon Focus with the
chosen One-Handed
Slashing weapon
When fighting with the chosen weapon in your primary hand and no weapon or shield in your off-hand,
receive the following benefits:
a) treat the chosen weapon as Light (i.e., Weapon Finesse applies to it);
b) receive a +1 Shield bonus to AC; and
c) if Fighting Defensively or using Total Defense, receive a +2 Shield bonus to AC.
-note: These three in combination, plus a longsword from racial you can see I might think of defensive playing using high AC from things like this. And the last one says no weapon or shield... but no mention of a wand!
Combat Expertise [General]
Int 13.
When you use the attack action or the full attack action in melee, you can take a penalty of as much as -5 on your attack roll and add the same number (+5 or less) as a dodge bonus to your Armor Class. This number may not exceed your base attack bonus. The changes to attack rolls and Armor Class last until your next action.
-Note: Mostly for +5 ac.
Improved Feint
[General, Fighter] (PH p95)
Intelligence 13
Combat Expertise You may make a Feint in Combat as a Move Action (instead of a Full Round Action).
Dodge
[General, Fighter, Scout] (PH p93)
(CAdv p10)+
Dexterity 13
During your action, you may specify one opponent against which you gain a +1 Dodge bonus to AC until
your next action. If you lose your Dex bonus to AC for any reason, you also lose your Dodge bonus.
Mobility
[General, Fighter, Scout] (PH p98)
(CAdv p10)+
Dexterity 13
Dodge
+4 Dodge bonus to AC vs. Attacks of Opportunity due to moving out of or within a threatened area. Any
condition that could cause you to lose your Dexterity bonus to AC against an attack causes you to lose this
bonus too.
You can see my plans for combat feats to counter some weakness of the class; but I am also looking at some magic feats and such as well. Well you can see what I have though on so can anyone give me some suggestions or tips?
Edit: Clearing up my mental babble: Parrents are an Elf, and a half-orc. He is a Half-Elf/Orc Mutt.
The stats are as follows:
+1 str +2 dex
Medium Size.
Land speed 30
Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
Darkvision out to 60 feet
Weapon Proficiency: Half Elf/Orc receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
+2 racial bonus on Diplomacy and Gather Information checks.
Mix Blood: For all Effects related to race, a Half-breed is an Orc or Elven.
Automatic Languages: Common, Elven, and Orc. Bonus: Dwarven, Gnoll, Sylvan, Giant, Draconic
Favored Class: Any. When determining whether a multiclass Half-Elf/Orc takes an experience point penalty, her highest-level class does not count.
Nothing too powerful, but you can see I'm trying to lead him into using a longsword; now this is a little wonky seeing as I'd like him to use weapon Finess, but First the classes:
Beguiler - derp, I'm choosing this class mostly because I plan to do more role-play then I do combat, plus I like the idea of Illusions and charms to mess with others.
Nightmare Spinner- 5 levels, adds +4 levels of spells, immunity to fear, and can kill a person.... yea I like this class with Beguiler.
other classes I'm eying but not sure if I even want, I'd like to think just the first two are fairly good together:
Duelist- I'd loose some spell casting for more melee, a little edgy on that idea.
Duskblade- adding combat/magic to a high illusion caster. again I'm very iffy on this.
Abjurant Champion- adds a touch of melee finesse into the mix; plus could use when I hit spell level 3.
Alright now here are the feats I'm looking unto for even just my two classes. though not the only ones I might consider:
Aura of Bravery
[General] (DR323 p96)
All allies within 10 of you gain a +2 Morale bonus on saves vs. Fear as long as you are not affected by the
Fear effect. You do not receive the bonus.
-Note: With Immunity to fear from Nightmare... you can see why I like this idea!
Subduing Strike
[General, Fighter] (BoED p46)
You may deal nonlethal damage with a melee weapon without taking a 4 penalty on the attack roll.
If you have Sneak Attack dice, you may do nonlethal Sneak Attack damage with any weapon
-Note: Lethal isn't always an option right? not a big one on my list but a nice usage.
Weapon Finesse
[General, Fighter]
(PH p102)
Base Attack Bonus +1 Use your Dexterity modifier instead of your Strength modifier as the bonus to your melee attacks when
using any Light Weapon, a Rapier, a Spiked Chain, or a Whip. (note: this feat now applies to all
appropriate weapons).
Weapon Focus
[General, Fighter]
(PH p102)
Base Attack Bonus +1
Proficiency with the
chosen weapon
Gain a +1 bonus to attack rolls with the chosen weapon.
You may take this feat with Unarmed Attacks, Ranged Spells, Grapple, or even a Natural Attack.
Graceful Edge
[General, Fighter]
(DU128 p44)
Base Attack Bonus +1
Weapon Finesse
Weapon Focus with the
chosen One-Handed
Slashing weapon
When fighting with the chosen weapon in your primary hand and no weapon or shield in your off-hand,
receive the following benefits:
a) treat the chosen weapon as Light (i.e., Weapon Finesse applies to it);
b) receive a +1 Shield bonus to AC; and
c) if Fighting Defensively or using Total Defense, receive a +2 Shield bonus to AC.
-note: These three in combination, plus a longsword from racial you can see I might think of defensive playing using high AC from things like this. And the last one says no weapon or shield... but no mention of a wand!
Combat Expertise [General]
Int 13.
When you use the attack action or the full attack action in melee, you can take a penalty of as much as -5 on your attack roll and add the same number (+5 or less) as a dodge bonus to your Armor Class. This number may not exceed your base attack bonus. The changes to attack rolls and Armor Class last until your next action.
-Note: Mostly for +5 ac.
Improved Feint
[General, Fighter] (PH p95)
Intelligence 13
Combat Expertise You may make a Feint in Combat as a Move Action (instead of a Full Round Action).
Dodge
[General, Fighter, Scout] (PH p93)
(CAdv p10)+
Dexterity 13
During your action, you may specify one opponent against which you gain a +1 Dodge bonus to AC until
your next action. If you lose your Dex bonus to AC for any reason, you also lose your Dodge bonus.
Mobility
[General, Fighter, Scout] (PH p98)
(CAdv p10)+
Dexterity 13
Dodge
+4 Dodge bonus to AC vs. Attacks of Opportunity due to moving out of or within a threatened area. Any
condition that could cause you to lose your Dexterity bonus to AC against an attack causes you to lose this
bonus too.
You can see my plans for combat feats to counter some weakness of the class; but I am also looking at some magic feats and such as well. Well you can see what I have though on so can anyone give me some suggestions or tips?