pfvolpe
2010-10-12, 10:57 AM
Hi folks -- long-time listener, first time caller.
I love Mr. Burlew's The New World series. In particular, I liked the idea of using the more generic d20 Modern rules to implement a low-magic dark-age environment (the Right Tool for the Job article). After doing years of campaigns in an near Enlightenment-period home-brew setting, I have wanted to do an old-fashioned, early iron-age (read: Conan-esque) blood & guts & glory campaign. Something reminiscent of the games we played in my earliest years with the EARLY version of D&D and then AD&D. All grit and wits, less scheming and politicing.
I loved the idea of emulating the barter system with the d20 Mod economics system.
Here's the problem:
1.) I have a hard time understanding the d20 Mod system to begin with
2.) I would like to know how to implement it as a barter system -- the nuts and bolts of it.
I get the idea of the abstraction, but I have not actually gotten the chance to PLAY a d20 Modern game, so I've never had to implement it in play... I also get the idea of using the abstraction to fumble out the tediousness of RPing every financial transaction, but I would like to know how it would work in play, as well as how going to different areas where one's reputation is not known, or where the reaction of the locals would drastically affect the outcome -- how all of this would affect the mechanic.
Some help for the long-time RPGer, first-time poster, first-time d20 Modern player/GM?
:smalleek:
I love Mr. Burlew's The New World series. In particular, I liked the idea of using the more generic d20 Modern rules to implement a low-magic dark-age environment (the Right Tool for the Job article). After doing years of campaigns in an near Enlightenment-period home-brew setting, I have wanted to do an old-fashioned, early iron-age (read: Conan-esque) blood & guts & glory campaign. Something reminiscent of the games we played in my earliest years with the EARLY version of D&D and then AD&D. All grit and wits, less scheming and politicing.
I loved the idea of emulating the barter system with the d20 Mod economics system.
Here's the problem:
1.) I have a hard time understanding the d20 Mod system to begin with
2.) I would like to know how to implement it as a barter system -- the nuts and bolts of it.
I get the idea of the abstraction, but I have not actually gotten the chance to PLAY a d20 Modern game, so I've never had to implement it in play... I also get the idea of using the abstraction to fumble out the tediousness of RPing every financial transaction, but I would like to know how it would work in play, as well as how going to different areas where one's reputation is not known, or where the reaction of the locals would drastically affect the outcome -- how all of this would affect the mechanic.
Some help for the long-time RPGer, first-time poster, first-time d20 Modern player/GM?
:smalleek: