AustontheGreat1
2010-10-13, 07:13 PM
Ok, I'm trying to fill out some levels in my swordsage and I've always been a fan of the human paragon.
Sublime Human
Hit Die: d8
{table=head]Level|BAB|Fort|Ref|Will|Special|Maneuvers Known|Maneuvers Readied|Stances Known
1st|
+1|
+0|
+0|
+2|Martial Adept|
1|
0|
0
2nd|
+2|
+0|
+0|
+3|Bonus Feat|
0|
1|
0
3rd|
+3|
+1|
+1|
+3|Ability Boost (+2)|
1|
0|
1[/table]
Class Skills: The Sublime Human chooses any ten skills to be class skills. One of the skills must be Martial Lore. Knowledge skills must be selected individually.
Class Features
Proficiencies: Sublime humans are proficient with all simple weapons and with light armor. In addition, a sublime human is proficient with any one martial weapon of his choice.
Maneuvers: At each odd numbered level, a sublime human gains an additional maneuver known from any discipline he had access to before taking the sublime human paragon class. He adds his full sublime human class levels to his initiator level to determine his total initiator level and highest level maneuvers known. At second level, the sublime human gains an additional maneuver readied per day.
Stances: At 3rd level, the sublime human learns a new stance from any discipline he has access to. He must meet a stances prerequisites to learn it.
Martial Adept: At 1st level, a sublime human can gains Martial Lore as an adaptive skill. This skill is treated as a class skill in all respects for all classes that character has levels in, both current and future.
Bonus Feat: At 2nd level, a sublime human may choose a bonus feat from the following list. The character must meet the feat's prerequisites normally.
Acrobatic, Agile, Athletic, Blade Meditation, Blind-Fight, Combat Reflexes, Diehard, Endurance, Great Fortitude, Improved Initiative, Iron Will, Ironheart, Lightning Reflexes, Quick Draw, Run, Stone Power, Tiger Blooded, Unnerving Calm, White Raven Defense
Ability Boost (Ex): At 3rd level, a sublime human increases one ability score of his choice by 2 points.
***
Not Finished
Sublime Human
Hit Die: d8
{table=head]Level|BAB|Fort|Ref|Will|Special|Maneuvers Known|Maneuvers Readied|Stances Known
1st|
+1|
+0|
+0|
+2|Martial Adept|
1|
0|
0
2nd|
+2|
+0|
+0|
+3|Bonus Feat|
0|
1|
0
3rd|
+3|
+1|
+1|
+3|Ability Boost (+2)|
1|
0|
1[/table]
Class Skills: The Sublime Human chooses any ten skills to be class skills. One of the skills must be Martial Lore. Knowledge skills must be selected individually.
Class Features
Proficiencies: Sublime humans are proficient with all simple weapons and with light armor. In addition, a sublime human is proficient with any one martial weapon of his choice.
Maneuvers: At each odd numbered level, a sublime human gains an additional maneuver known from any discipline he had access to before taking the sublime human paragon class. He adds his full sublime human class levels to his initiator level to determine his total initiator level and highest level maneuvers known. At second level, the sublime human gains an additional maneuver readied per day.
Stances: At 3rd level, the sublime human learns a new stance from any discipline he has access to. He must meet a stances prerequisites to learn it.
Martial Adept: At 1st level, a sublime human can gains Martial Lore as an adaptive skill. This skill is treated as a class skill in all respects for all classes that character has levels in, both current and future.
Bonus Feat: At 2nd level, a sublime human may choose a bonus feat from the following list. The character must meet the feat's prerequisites normally.
Acrobatic, Agile, Athletic, Blade Meditation, Blind-Fight, Combat Reflexes, Diehard, Endurance, Great Fortitude, Improved Initiative, Iron Will, Ironheart, Lightning Reflexes, Quick Draw, Run, Stone Power, Tiger Blooded, Unnerving Calm, White Raven Defense
Ability Boost (Ex): At 3rd level, a sublime human increases one ability score of his choice by 2 points.
***
Not Finished