wayfare
2010-10-15, 01:18 PM
Hey All:
I'm working on a homebrew rules set, and I need a little help.
I've got 4 combat skills in the game
Light Melee uses light weapons and attacks with dexterity. Things like knives and rapiers fall into Light Melee.
Heavy Melee uses heavier weapons and attacks with strength. Things like maces and greatswords fall into Heavy Melee.
Versatile weapons can attack with either statistic.
Thing is, I'm trying to come up with two skills for ranged combat.
Skill 1 uses dexterity and is basically "shooting from the hip"
Skill 2 uses perception and is basically "precision targeting"
any ideas as to what i can name these two skills?
I'm working on a homebrew rules set, and I need a little help.
I've got 4 combat skills in the game
Light Melee uses light weapons and attacks with dexterity. Things like knives and rapiers fall into Light Melee.
Heavy Melee uses heavier weapons and attacks with strength. Things like maces and greatswords fall into Heavy Melee.
Versatile weapons can attack with either statistic.
Thing is, I'm trying to come up with two skills for ranged combat.
Skill 1 uses dexterity and is basically "shooting from the hip"
Skill 2 uses perception and is basically "precision targeting"
any ideas as to what i can name these two skills?