Yora
2010-10-16, 08:10 AM
The current adventure of our group will end in two or three sessions, and I've not yet come up with a plot for the next one.
Something that often suprises me in adeventure fiction is how easily the protagonists believe all the big plot twists revealed by a defeated or gloating villain. While I don't expect my players to fall for it that easily (they got a lot of information from a captured goblin much earlier than I intended and managed to say the one thing that would make the villains henchmen leave without either offering them a job or leaving them a map on his corpse), I'd really like to decieve them on a great scale.
My idea is, that they work for the bad guys most of the adventure, and even do lots of bad guy work themselves, but only realize their mistake quite late. And to really hammer it home, I want it to look as if they were completely free to chose which side to side with.
Of course this is something quite difficult to arrange and requires a lot of considerations regarding the players, characters, and setting. So what I'm asking for is hints for plots and stories in which the protagonists sided with the wrong side and only realized it rather late.
For example when playing Dragon Age I did not play a dwarven noble and so I sided with Bhelen. The moment my work was done, I realized that was really not what I wanted to happen. Stuff like that.
Something that often suprises me in adeventure fiction is how easily the protagonists believe all the big plot twists revealed by a defeated or gloating villain. While I don't expect my players to fall for it that easily (they got a lot of information from a captured goblin much earlier than I intended and managed to say the one thing that would make the villains henchmen leave without either offering them a job or leaving them a map on his corpse), I'd really like to decieve them on a great scale.
My idea is, that they work for the bad guys most of the adventure, and even do lots of bad guy work themselves, but only realize their mistake quite late. And to really hammer it home, I want it to look as if they were completely free to chose which side to side with.
Of course this is something quite difficult to arrange and requires a lot of considerations regarding the players, characters, and setting. So what I'm asking for is hints for plots and stories in which the protagonists sided with the wrong side and only realized it rather late.
For example when playing Dragon Age I did not play a dwarven noble and so I sided with Bhelen. The moment my work was done, I realized that was really not what I wanted to happen. Stuff like that.