kts2008
2010-10-17, 12:13 AM
okay, so I found this image: http://www.redwombatstudio.com/gallery2/main.php?g2_itemId=195 and was immediately seized by a desire to home-brew a race based on it. So here it is:
Azeazelbunny
+2 Dex
+2 Cha
-2 Con
Low Light Vision
30 ft move speed
Wings (Ex): Azeazelbunny are born with wings. Azeazelbunny can use these wings to aid their jumps (granting a +10 racial bonus on Jump checks) and to glide. Those with 6 HD or more can use their wings to fly.
Gliding: An Azeazelbunny can use her wings to glide, negating damage from a fall from any height and allowing 20 feet of forward travel for every 5 feet of descent. Azeazelbunny glide at a speed of 30 feet with average maneuverability. Even if an Azeazelbunny’s maneuverability improves, she can’t hover while gliding. An Azeazelbunny can’t glide while carrying a medium or heavy load. If an Azeazelbunny becomes unconscious or helpless while in midair, her wings naturally unfurl, and powerful ligaments stiffen them.
The Azeazelbunny descends slowly in a tight corkscrew and takes only 1d6 points of falling damage, no matter the actual distance of the fall.
Flight: When an Azeazelbunny reaches 6 HD, she gains a fly speed of 30 feet
with average maneuverability. An Azeazelbunny can’t fly while carrying a medium or heavy load or while fatigued or exhausted.
An Azeazelbunny can safely fly for a number of consecutive rounds equal to her Constitution modifier (minimum 1 round). She can double this length of
flight but is fatigued by such exertion. The Azeazelbunny is likewise fatigued after spending a total of more than 10 minutes per day flying. Because a Azeazelbunny can glide before, after, and between rounds of actual flight, she can remain aloft for extended periods, even if she can only use flight for 1 round at a time without becoming fatigued. When she reaches 12 HD, a Azeazelbunny has enough stamina and prowess to fly without tiring. She can fly at a speed of 30 feet (average maneuverability) with no more exertion than walking or running. An Azeazelbunny with flight can make a dive attack. A dive attack works like a charge, but the Azeazelbunny must move a minimum of 30 feet and descend at least 10 feet. An Azeazelbunny can make a dive attack only when wielding a piercing weapon. If the dive attack hits, it deals double damage. An Azeazelbunny with flight can use the run action while flying, provided she flies in a straight line.
+2 to Listen
Favored class: Dread Necromancer
Racial Weapon Proficiency: Bastard Sword (Katana)
LA+0
So. . . good, bad, needs work? This is my first home-brew, so be nice! :smallredface:
edit: also, it needs fluff. something involving rabbits, gods/spirits of death and preferably large quantities of alcohol.
edit 2: version 2.0 up
Azeazelbunny
+2 Dex
+2 Cha
-2 Con
Low Light Vision
30 ft move speed
Wings (Ex): Azeazelbunny are born with wings. Azeazelbunny can use these wings to aid their jumps (granting a +10 racial bonus on Jump checks) and to glide. Those with 6 HD or more can use their wings to fly.
Gliding: An Azeazelbunny can use her wings to glide, negating damage from a fall from any height and allowing 20 feet of forward travel for every 5 feet of descent. Azeazelbunny glide at a speed of 30 feet with average maneuverability. Even if an Azeazelbunny’s maneuverability improves, she can’t hover while gliding. An Azeazelbunny can’t glide while carrying a medium or heavy load. If an Azeazelbunny becomes unconscious or helpless while in midair, her wings naturally unfurl, and powerful ligaments stiffen them.
The Azeazelbunny descends slowly in a tight corkscrew and takes only 1d6 points of falling damage, no matter the actual distance of the fall.
Flight: When an Azeazelbunny reaches 6 HD, she gains a fly speed of 30 feet
with average maneuverability. An Azeazelbunny can’t fly while carrying a medium or heavy load or while fatigued or exhausted.
An Azeazelbunny can safely fly for a number of consecutive rounds equal to her Constitution modifier (minimum 1 round). She can double this length of
flight but is fatigued by such exertion. The Azeazelbunny is likewise fatigued after spending a total of more than 10 minutes per day flying. Because a Azeazelbunny can glide before, after, and between rounds of actual flight, she can remain aloft for extended periods, even if she can only use flight for 1 round at a time without becoming fatigued. When she reaches 12 HD, a Azeazelbunny has enough stamina and prowess to fly without tiring. She can fly at a speed of 30 feet (average maneuverability) with no more exertion than walking or running. An Azeazelbunny with flight can make a dive attack. A dive attack works like a charge, but the Azeazelbunny must move a minimum of 30 feet and descend at least 10 feet. An Azeazelbunny can make a dive attack only when wielding a piercing weapon. If the dive attack hits, it deals double damage. An Azeazelbunny with flight can use the run action while flying, provided she flies in a straight line.
+2 to Listen
Favored class: Dread Necromancer
Racial Weapon Proficiency: Bastard Sword (Katana)
LA+0
So. . . good, bad, needs work? This is my first home-brew, so be nice! :smallredface:
edit: also, it needs fluff. something involving rabbits, gods/spirits of death and preferably large quantities of alcohol.
edit 2: version 2.0 up