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kts2008
2010-10-17, 12:13 AM
okay, so I found this image: http://www.redwombatstudio.com/gallery2/main.php?g2_itemId=195 and was immediately seized by a desire to home-brew a race based on it. So here it is:

Azeazelbunny

+2 Dex
+2 Cha
-2 Con

Low Light Vision
30 ft move speed

Wings (Ex): Azeazelbunny are born with wings. Azeazelbunny can use these wings to aid their jumps (granting a +10 racial bonus on Jump checks) and to glide. Those with 6 HD or more can use their wings to fly.
Gliding: An Azeazelbunny can use her wings to glide, negating damage from a fall from any height and allowing 20 feet of forward travel for every 5 feet of descent. Azeazelbunny glide at a speed of 30 feet with average maneuverability. Even if an Azeazelbunny’s maneuverability improves, she can’t hover while gliding. An Azeazelbunny can’t glide while carrying a medium or heavy load. If an Azeazelbunny becomes unconscious or helpless while in midair, her wings naturally unfurl, and powerful ligaments stiffen them.
The Azeazelbunny descends slowly in a tight corkscrew and takes only 1d6 points of falling damage, no matter the actual distance of the fall.
Flight: When an Azeazelbunny reaches 6 HD, she gains a fly speed of 30 feet
with average maneuverability. An Azeazelbunny can’t fly while carrying a medium or heavy load or while fatigued or exhausted.
An Azeazelbunny can safely fly for a number of consecutive rounds equal to her Constitution modifier (minimum 1 round). She can double this length of
flight but is fatigued by such exertion. The Azeazelbunny is likewise fatigued after spending a total of more than 10 minutes per day flying. Because a Azeazelbunny can glide before, after, and between rounds of actual flight, she can remain aloft for extended periods, even if she can only use flight for 1 round at a time without becoming fatigued. When she reaches 12 HD, a Azeazelbunny has enough stamina and prowess to fly without tiring. She can fly at a speed of 30 feet (average maneuverability) with no more exertion than walking or running. An Azeazelbunny with flight can make a dive attack. A dive attack works like a charge, but the Azeazelbunny must move a minimum of 30 feet and descend at least 10 feet. An Azeazelbunny can make a dive attack only when wielding a piercing weapon. If the dive attack hits, it deals double damage. An Azeazelbunny with flight can use the run action while flying, provided she flies in a straight line.

+2 to Listen
Favored class: Dread Necromancer
Racial Weapon Proficiency: Bastard Sword (Katana)
LA+0

So. . . good, bad, needs work? This is my first home-brew, so be nice! :smallredface:

edit: also, it needs fluff. something involving rabbits, gods/spirits of death and preferably large quantities of alcohol.

edit 2: version 2.0 up

Fako
2010-10-17, 12:19 AM
Getting fly speed at level 1 with no LA isn't going to be balanced without some severe penalties. I'd suggest adding a scaling system similar to the Dragonborn in Races of the Dragon, or the Raptorians in Races of the Wild. Both start with the ability to use their wings to slow a fall, which turns into gliding, then limited flight, then unlimited flight as they gain levels.

Aside from that, they seem a little dull. Some unique racial abilities would be nice, but aren't always necessary (see: human). Also, typically you pair up ability scores and penalties, you have 2 bonuses and 1 negative.

Looks good for a first attempt. It has promise :smallbiggrin:

kts2008
2010-10-17, 12:26 AM
I'll take a look at the fly speed thing. The ability scores are supposed to be Pathfinder style. Any ideas for special ability's? although the fly speed, in whatever form it winds up in, could be it.

edit: maybe racial weapon proficiency with Bastard Sword (Katana)?

DracoDei
2010-10-17, 12:27 AM
Now, is this supposed to represent the LITTLE one that did the summoning, or the BIG one that did the summoning, and then picked up its summoner? Because I think the little one would be somewhere in the medium to tiny range if I remember my Ursula right (Digger-of-unecessarily-complicated-tunnels, the Wombat would be Small). In any case the big one is probably Gargantuan or Collossal (which is probably the one you meant, since you gave it flight). Really, the size increase, a low-for-its-size boost to STR and CON, and then start adding RHD until it balances to LA +0...

kts2008
2010-10-17, 12:31 AM
I'ts supposed to be a medium sized creature based on the one with the wings.

DracoDei
2010-10-17, 12:54 AM
I'ts supposed to be a medium sized creature based on the one with the wings.
Ah, that makes sense then... and when you finish, you really should drop Ursula a link... I think she would get a kick out of it.

kts2008
2010-10-17, 01:03 AM
Version 2.0!

Azeazelbunny

+2 Dex
+2 Cha
-2 Con

Low Light Vision
30 ft move speed

Wings (Ex): Azeazelbunny are born with wings. Azeazelbunny
can use these wings to aid their jumps (granting a +10
racial bonus on Jump checks) and to glide. Those with
6 HD or more can use their wings to fly.
Gliding: An Azeazelbunny can use her wings to glide,
negating damage from a fall from any height and allowing
20 feet of forward travel for every 5 feet of descent.
Azeazelbunny glide at a speed of 30 feet with average
maneuverability. Even if an Azeazelbunny’s maneuverability
improves, she can’t hover while gliding. An Azeazelbunny
can’t glide while carrying a medium or heavy load.
If an Azeazelbunny becomes unconscious or helpless while
in midair, her wings naturally unfurl, and powerful
ligaments stiffen them.
The Azeazelbunny descends slowly in a tight corkscrew
and takes only 1d6 points of falling damage, no matter
the actual distance of the fall.
Flight: When an Azeazelbunny reaches 6 HD, she gains
a fly speed of 30 feet
with average maneuverability. An Azeazelbunny can’t
fly while carrying a medium or heavy load or while
fatigued or exhausted.
An Azeazelbunny can safely fly for a number of consecutive
rounds equal to her Constitution modifier
(minimum 1 round). She can double this length of
flight but is fatigued by such exertion. The Azeazelbunny
is likewise fatigued after spending a total of more
than 10 minutes per day flying. Because a Azeazelbunny
can glide before, after, and between rounds of actual
flight, she can remain aloft for extended periods, even
if she can only use flight for 1 round at a time without
becoming fatigued.
When she reaches 12 HD, a Azeazelbunny has enough
stamina and prowess to fl y without tiring. She can fl y
at a speed of 30 feet (average maneuverability) with no
more exertion than walking or running.
An Azeazelbunny with flight can make a dive attack. A
dive attack works like a charge, but the Azeazelbunny
must move a minimum of 30 feet and descend at least
10 feet. An Azeazelbunny can make a dive attack only when
wielding a piercing weapon. If the dive attack hits, it
deals double damage.
An Azeazelbunny with flight can use the run action while
flying, provided she flies in a straight line.

+2 to Listen
Favored class: Dread Necromancer
Racial Weapon Proficiency: Bastard Sword (Katana)
LA+0


also, two questions: how do you spoiler something, and how would i contact Ursula Vernon?

Fako
2010-10-17, 01:07 AM
Looking much better. Based on the picture, a Headbutt/Ram natural attack might not be out of order.

As for other racial abilities, is there any fluff for the race? Or is it all derived from the single picture?

And to spoiler, you put a [spoiler] tag at the start, with a [/spoiler ] tag (minus the extra space) at the end.

DracoDei
2010-10-17, 01:11 AM
Your first question being covered, I shall answer your second...
http://www.redwombatstudio.com/contact


You probably want to edit your first post, rather than creating successive versions, unless you really think you might end up rolling back to something earlier. This makes it easier for people to find the current version, and is the way people are used to things being done around here.

kts2008
2010-10-17, 01:12 AM
Got it. Thank you both.

DracoDei
2010-10-17, 01:34 AM
I'ts supposed to be a medium sized creature based on the one with the wings.

That would explain it then...

monkman
2010-10-17, 09:19 PM
Azeazelbunny

+2 Dex
+2 Cha
-2 Con

Low Light Vision
30 ft move speed

Wings (Ex): Azeazelbunny are born with wings. Azeazelbunny can use these wings to aid their jumps (granting a +10 racial bonus on Jump checks) and to glide. Those with 6 HD or more can use their wings to fly.
Gliding: An Azeazelbunny can use her wings to glide, negating damage from a fall from any height and allowing 20 feet of forward travel for every 5 feet of descent. Azeazelbunny glide at a speed of 30 feet with average maneuverability. Even if an Azeazelbunny’s maneuverability improves, she can’t hover while gliding. An Azeazelbunny can’t glide while carrying a medium or heavy load. If an Azeazelbunny becomes unconscious or helpless while in midair, her wings naturally unfurl, and powerful ligaments stiffen them.
The Azeazelbunny descends slowly in a tight corkscrew and takes only 1d6 points of falling damage, no matter the actual distance of the fall.
Flight: When an Azeazelbunny reaches 6 HD, she gains a fly speed of 30 feet
with average maneuverability. An Azeazelbunny can’t fly while carrying a medium or heavy load or while fatigued or exhausted.
An Azeazelbunny can safely fly for a number of consecutive rounds equal to her Constitution modifier (minimum 1 round). She can double this length of
flight but is fatigued by such exertion. The Azeazelbunny is likewise fatigued after spending a total of more than 10 minutes per day flying. Because a Azeazelbunny can glide before, after, and between rounds of actual flight, she can remain aloft for extended periods, even if she can only use flight for 1 round at a time without becoming fatigued. When she reaches 12 HD, a Azeazelbunny has enough stamina and prowess to fl y without tiring. She can fly at a speed of 30 feet (average maneuverability) with no
more exertion than walking or running.An Azeazelbunny with flight can make a dive attack. A dive attack works like a charge, but the Azeazelbunny must move a minimum of 30 feet and descend at least 10 feet. An Azeazelbunny can make a dive attack only whenwielding a piercing weapon. If the dive attack hits, it deals double damage. An Azeazelbunny with flight can use the run action whileflying, provided she flies in a straight line.

+2 to Listen
Favored class: Dread Necromancer
Racial Weapon Proficiency: Bastard Sword (Katana)
LA+0

The writing been places in one paragraph, the lines hurt your eyes

kts2008
2010-10-17, 11:09 PM
ooh, thank you