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View Full Version : Grimoire Spotlight - Magic Items and Wealth



GhostwheelZ
2010-10-18, 03:04 PM
Many see problems with wealth as it stands in D&D 3.5; the biggest concern is the x-mas tree effect, but it goes deeper than that. Casters and attackers are completely different in their needs--while attackers need all of the Big 6 (ability score boost, resistance bonus to saves, magic weapons, magic armor, natural armor, deflection armor), casters need just two (ability score boost, resistance bonus to saves) much of the time.

Instead of all the possible shenaniganry that can occur, instead we bring in a variant that standardizes wealth for all characters (http://dungeons.wikia.com/wiki/Balanced_Wealth_%283.5e_Variant_Rule%29). A secondary benefit to this is that items are far less tied to character power, since effects that affect the RNG are now tied to character level rather than the enhancement bonus on your sword. Furthermore, rather than having a +4 shocking frost thundering sword of vorpal undead-chopping, the same flaming sword will carry you all the way from level 5 to level 20.

Blood_caller
2010-10-19, 02:58 PM
Sounds interesting, I agree that the crismas tree effekt aint preatty but I can't see a better solution as it is...

Ill be watching this