Ziegander
2010-10-19, 01:45 AM
Because I noticed, "Hey, there isn't one of these as a base class in 3.5!" How does it compare to a Rogue, and if it's too powerful, help me edit it to be more of a balanced alternative.
The Avenger
http://www.olaclan.com/assassin.jpg
"I am called to a higher purpose. You, my friend, are not. May Death find one for you," -- Sethrin, Human Avenger of Wee Jas.
Requirements: Must worship a deity
Alignment: Must be within one step of worshipped deity's alignment
Hit die: d8
{table="head"]Level|BAB|Fort|Ref|Will|Special
1st|+0|+0|+2|+2|Trapfinding, Divine Censure 1d6
2nd|+1|+0|+3|+3|Armored Stealth, Aura of Anonymity
3rd|+2|+1|+3|+3|Trap Sense +1, Divine Censure 2d6
4th|+3|+1|+4|+4|Faith Rewarded (1st), Armored Evasion
5th|+3|+1|+4|+4|Divine Censure 3d6
6th|+4|+2|+5|+5|Trap Sense +2
7th|+5|+2|+5|+5|Divine Censure 4d6
8th|+6/+1|+2|+6|+6|Faith Rewarded (2nd)
9th|+6/+1|+3|+6|+6|Trap Sense +3, Divine Censure 5d6
10th|+7/+2|+3|+7|+7|Nondetection
11th|+8/+3|+3|+7|+7|Divine Censure 6d6
12th|+9/+4|+4|+8|+8|Faith Rewarded (3rd), Trap Sense +4
13th|+9/+4|+4|+8|+8|Divine Censure 7d6
14th|+10/+5|+4|+9|+9|Slippery Mind
15th|+11/+6/+1|+5|+9|+9|Trap Sense +5, Divine Censure 8d6
16th|+12/+7/+2|+5|+10|+10|Faith Rewarded (4th)
17th|+12/+7/+2|+5|+10|+10|Divine Censure 9d6
18th|+13/+8/+3|+6|+11|+11|Trap Sense +6
19th|+14/+9/+4|+6|+11|+11|Divine Censure 10d6
20th|+15/+10/+5|+6|+12|+12|Deific Censure, Faith Rewarded (5th)[/table]
Class Skills (6 + Int modifier): Balance, Climb, Concentration, Craft, Decipher Script, Diplomacy, Disable Device, Disguise, Escape Artist, Gather Information, Hide, Intimidate, Jump, Knowledge (history, local, religion, planes), Listen, Move Silently, Open Lock, Perform, Profession, Search, Sense Motive, Spot, Swim, Tumble, and Use Rope.
Proficiencies: All simple weapons (also see Divine Censure), as well as light, medium, and heavy armor, and finally all shields (except Tower Shields).
Trapfinding: As Rogue.
Divine Censure (Su): Avengers are the deliverers of divine punishment and as such are experts in the instruments of war most closely associated with their deity. All Avengers gain the Weapon Proficiency feat for their deity's favored weapon (if they don't have it already). If they are already proficient in that weapon they gain the Weapon Focus feat for it instead.
Furthermore, as a swift action an Avenger may designate a single foe as the target of his divine wrath. Anytime that foe willingly moves out of one of your threatened squares, until the end of your next turn attacks you make deal an extra 1d6 damage to that foe. Anytime a foe other than the designated foe damages you with an attack it is dealt 1d6 damage.
Alternate Divine Censure possibility
Once per encounter, as a swift action, an Avenger may designate a single foe as the target of their divine wrath. Doing so fills them with powerful divine energy causing their attacks to deal an extra 1d6 damage to the designated foe, and dealing any other foes that damage them with attacks 1d6 damage. This effect lasts until the end of the encounter or until the designated foe is reduced to 0 or fewer hit points.
Every two levels after 1st the extra damage added by Divine Censure increases by 1d6. This extra damage is divine damage and not subject to damage reduction or energy resistance of any kind. It is not precision damage and therefore damages creatures immune to critical hits normally.
Armored Stealth (Su): Starting at 2nd level, granted guidance from their deity, Avengers ignore armor check penalties to Hide and Move Silently, as well as gaining a sacred bonus to those skills equal to 1/2 his class level while wearing armor heavier than Light.
Aura of Anonymity (Su): At 2nd level an Avenger is able to conceal his alignment to effects that might detect it. The Avenger is considered True Neutral for all effects that would detect alignment and has Spell Resistance 13+Class Level, but only against Divination spells and effects. If a Divination effect fails to penetrate the Avenger's SR it is automatically redirected via divine power to another suitable creature within 60ft (if there is such a creature; this new creature gets a saving throw as normal).
Trap Sense (Ex): As Rogue.
Faith Rewarded (Sp): At 4th level, an Avenger begins to wield divine spell power in his crusade. After 8 hours of rest choose a number of spells from the Cleric spell list equal to your Wisdom modifier. At 4th level you may only choose 1st level spells, but every four levels thereafter you may choose spells one level higher. You are able to cast these spells during the day as spell-like abilities each usable 1/day. You may choose the same spell more than once each day gaining additional uses of that particular spell-like ability. The saving throw against these spell-like abilities is 10+spell level+your Wisdom modifier.
Armored Evasion (Su): Starting at 4th level an Avenger is able to avoid unusual attacks with ease, even while wearing heavier armor. This ability functions as a Rogue's Evasion, but the Avenger continues to benefit even while wearing medium or heavy armor or while using a shield. Against the effects this ability applies to the Avenger gets a sacred bonus to his Reflex saves equal to 1/2 the combined total of his armor bonus + his shield bonus (enhancements included).
Nondetection (Su): Starting at 10th level an Avenger benefits constantly from a Nondetection effect as the spell.
Slippery Mind (Ex): As Rogue (special ability).
Deific Censure (Su): A 20th level Avenger is a terrifying instrument of their deity's wrath. Anytime a foe you've designated via Divine Censure willingly moves out of one of your threatened squares that foe must succeed on a Will save (DC 12+1/2 Avenger level+Wisdom modifier) or be Immobilized for 1 minute. During that time your attacks deal extra damage to that foe as indicated in the Divine Censure entry in the table above. Anytime a foe other than a foe designated via Divine Censure damages you with an attack that foe must succeed on a Will save (DC 12+1/2 Avenger level+Wisdom modifier) be Frightened for 1 minute. During that time, at the beginning of your turns, that foe is dealt 5d6 divine damage (not subject to DR or Energy Resistance).
The Avenger
http://www.olaclan.com/assassin.jpg
"I am called to a higher purpose. You, my friend, are not. May Death find one for you," -- Sethrin, Human Avenger of Wee Jas.
Requirements: Must worship a deity
Alignment: Must be within one step of worshipped deity's alignment
Hit die: d8
{table="head"]Level|BAB|Fort|Ref|Will|Special
1st|+0|+0|+2|+2|Trapfinding, Divine Censure 1d6
2nd|+1|+0|+3|+3|Armored Stealth, Aura of Anonymity
3rd|+2|+1|+3|+3|Trap Sense +1, Divine Censure 2d6
4th|+3|+1|+4|+4|Faith Rewarded (1st), Armored Evasion
5th|+3|+1|+4|+4|Divine Censure 3d6
6th|+4|+2|+5|+5|Trap Sense +2
7th|+5|+2|+5|+5|Divine Censure 4d6
8th|+6/+1|+2|+6|+6|Faith Rewarded (2nd)
9th|+6/+1|+3|+6|+6|Trap Sense +3, Divine Censure 5d6
10th|+7/+2|+3|+7|+7|Nondetection
11th|+8/+3|+3|+7|+7|Divine Censure 6d6
12th|+9/+4|+4|+8|+8|Faith Rewarded (3rd), Trap Sense +4
13th|+9/+4|+4|+8|+8|Divine Censure 7d6
14th|+10/+5|+4|+9|+9|Slippery Mind
15th|+11/+6/+1|+5|+9|+9|Trap Sense +5, Divine Censure 8d6
16th|+12/+7/+2|+5|+10|+10|Faith Rewarded (4th)
17th|+12/+7/+2|+5|+10|+10|Divine Censure 9d6
18th|+13/+8/+3|+6|+11|+11|Trap Sense +6
19th|+14/+9/+4|+6|+11|+11|Divine Censure 10d6
20th|+15/+10/+5|+6|+12|+12|Deific Censure, Faith Rewarded (5th)[/table]
Class Skills (6 + Int modifier): Balance, Climb, Concentration, Craft, Decipher Script, Diplomacy, Disable Device, Disguise, Escape Artist, Gather Information, Hide, Intimidate, Jump, Knowledge (history, local, religion, planes), Listen, Move Silently, Open Lock, Perform, Profession, Search, Sense Motive, Spot, Swim, Tumble, and Use Rope.
Proficiencies: All simple weapons (also see Divine Censure), as well as light, medium, and heavy armor, and finally all shields (except Tower Shields).
Trapfinding: As Rogue.
Divine Censure (Su): Avengers are the deliverers of divine punishment and as such are experts in the instruments of war most closely associated with their deity. All Avengers gain the Weapon Proficiency feat for their deity's favored weapon (if they don't have it already). If they are already proficient in that weapon they gain the Weapon Focus feat for it instead.
Furthermore, as a swift action an Avenger may designate a single foe as the target of his divine wrath. Anytime that foe willingly moves out of one of your threatened squares, until the end of your next turn attacks you make deal an extra 1d6 damage to that foe. Anytime a foe other than the designated foe damages you with an attack it is dealt 1d6 damage.
Alternate Divine Censure possibility
Once per encounter, as a swift action, an Avenger may designate a single foe as the target of their divine wrath. Doing so fills them with powerful divine energy causing their attacks to deal an extra 1d6 damage to the designated foe, and dealing any other foes that damage them with attacks 1d6 damage. This effect lasts until the end of the encounter or until the designated foe is reduced to 0 or fewer hit points.
Every two levels after 1st the extra damage added by Divine Censure increases by 1d6. This extra damage is divine damage and not subject to damage reduction or energy resistance of any kind. It is not precision damage and therefore damages creatures immune to critical hits normally.
Armored Stealth (Su): Starting at 2nd level, granted guidance from their deity, Avengers ignore armor check penalties to Hide and Move Silently, as well as gaining a sacred bonus to those skills equal to 1/2 his class level while wearing armor heavier than Light.
Aura of Anonymity (Su): At 2nd level an Avenger is able to conceal his alignment to effects that might detect it. The Avenger is considered True Neutral for all effects that would detect alignment and has Spell Resistance 13+Class Level, but only against Divination spells and effects. If a Divination effect fails to penetrate the Avenger's SR it is automatically redirected via divine power to another suitable creature within 60ft (if there is such a creature; this new creature gets a saving throw as normal).
Trap Sense (Ex): As Rogue.
Faith Rewarded (Sp): At 4th level, an Avenger begins to wield divine spell power in his crusade. After 8 hours of rest choose a number of spells from the Cleric spell list equal to your Wisdom modifier. At 4th level you may only choose 1st level spells, but every four levels thereafter you may choose spells one level higher. You are able to cast these spells during the day as spell-like abilities each usable 1/day. You may choose the same spell more than once each day gaining additional uses of that particular spell-like ability. The saving throw against these spell-like abilities is 10+spell level+your Wisdom modifier.
Armored Evasion (Su): Starting at 4th level an Avenger is able to avoid unusual attacks with ease, even while wearing heavier armor. This ability functions as a Rogue's Evasion, but the Avenger continues to benefit even while wearing medium or heavy armor or while using a shield. Against the effects this ability applies to the Avenger gets a sacred bonus to his Reflex saves equal to 1/2 the combined total of his armor bonus + his shield bonus (enhancements included).
Nondetection (Su): Starting at 10th level an Avenger benefits constantly from a Nondetection effect as the spell.
Slippery Mind (Ex): As Rogue (special ability).
Deific Censure (Su): A 20th level Avenger is a terrifying instrument of their deity's wrath. Anytime a foe you've designated via Divine Censure willingly moves out of one of your threatened squares that foe must succeed on a Will save (DC 12+1/2 Avenger level+Wisdom modifier) or be Immobilized for 1 minute. During that time your attacks deal extra damage to that foe as indicated in the Divine Censure entry in the table above. Anytime a foe other than a foe designated via Divine Censure damages you with an attack that foe must succeed on a Will save (DC 12+1/2 Avenger level+Wisdom modifier) be Frightened for 1 minute. During that time, at the beginning of your turns, that foe is dealt 5d6 divine damage (not subject to DR or Energy Resistance).