Qwertystop
2010-10-20, 10:50 AM
I'm starting to DM a fairly casual game soon and nobody (Including me) has played D&D before, though I've been looking stuff up for a while. I was thinking of a way to make it easier to work out the basic necessities (Food, bedding, basic material foci such as holy symbols, etc) without just saying "You have all that stuff, don't bother keeping track of it". My thoughts were two magic items that each player will have (Or maybe share 1 of each between them):
Bag of Sundry Necessities
This bag looks like a small cloth bag with a drawstring, which can only be opened by the owner. When the owner reaches in, he can retrieve any basic, non-expendable necessity such as a bedroll, clean clothing, etc. (subject to DM approval). The bag contains unlimited amounts of these (Only one of any item can be out at a time, but if it is destroyed another can be taken), as well as one basic material focus for the owner if they are of a casting class (holy symbol for a cleric, (I can't remember what it is) for a druid, etc.). If the focus is lost, you cannot retrieve another. It will hold things such as food and other expendable necessities if you put them in. Anything else will not go in, as though there was an invisible wall across the opening of the bag. It weighs 2 pounds.
Rings of Astral Mail-Order (Idea gotten from a homebrew class that I cannot remember the creator of, which was a spellcaster focused on gold)
These appear to be two small metal rings connected by a chain that is always just long enough to not be restrictive, and short enough to not dangle. The chain cannot obstruct anything, but will bring the rings together if one or both are not held. When someone puts one ring on their thumb, and the other on their smallest finger, and holds them to their ear and mouth respectively (similar arrangements can be made for non-humanoids), they can place an order for any item costing 1 gp or less. This takes a standard action (Or move action if that would be more balanced), and then the money disappears from their possesion and the item appears in front of them. If they do not have enough money, they cannot place the order. When they begin the action, there is a 10% (a roll of 1 on a d10) chance of being put on hold, expanding this to a full-round action.
The stuff in italics is what I would especially like help on.
Bag of Sundry Necessities
This bag looks like a small cloth bag with a drawstring, which can only be opened by the owner. When the owner reaches in, he can retrieve any basic, non-expendable necessity such as a bedroll, clean clothing, etc. (subject to DM approval). The bag contains unlimited amounts of these (Only one of any item can be out at a time, but if it is destroyed another can be taken), as well as one basic material focus for the owner if they are of a casting class (holy symbol for a cleric, (I can't remember what it is) for a druid, etc.). If the focus is lost, you cannot retrieve another. It will hold things such as food and other expendable necessities if you put them in. Anything else will not go in, as though there was an invisible wall across the opening of the bag. It weighs 2 pounds.
Rings of Astral Mail-Order (Idea gotten from a homebrew class that I cannot remember the creator of, which was a spellcaster focused on gold)
These appear to be two small metal rings connected by a chain that is always just long enough to not be restrictive, and short enough to not dangle. The chain cannot obstruct anything, but will bring the rings together if one or both are not held. When someone puts one ring on their thumb, and the other on their smallest finger, and holds them to their ear and mouth respectively (similar arrangements can be made for non-humanoids), they can place an order for any item costing 1 gp or less. This takes a standard action (Or move action if that would be more balanced), and then the money disappears from their possesion and the item appears in front of them. If they do not have enough money, they cannot place the order. When they begin the action, there is a 10% (a roll of 1 on a d10) chance of being put on hold, expanding this to a full-round action.
The stuff in italics is what I would especially like help on.