Admiral Squish
2010-10-20, 10:42 PM
The inspiration for this:
http://i53.photobucket.com/albums/g54/ewurtsmith/Dragonshark.jpg
Taken (and lightly edited) from Wickedpowered (http://wickedpowered.keenspot.com/)
Please tell me if that's illegal, and I'll take it down.
Sample Lightbeast
Red Lightbeast Wolf
Medium Construct (Incorporeal)
Hit Dice: 2d10+20
Initiative: +3
Speed: Fly 50 Ft (Perfect)
Armor Class: 17 (+3 Dex, +4 Deflection)
Base Attack/Grapple: +1/-
Attack: Bite +3 Melee Touch (1d6+3 Fire)
Full Attack: Bite +3 Melee Touch (1d6+3 Fire)
Space/Reach: 5 ft/5 ft
Special Attacks: Destructive Touch
Special Qualities: Low-Light Vision, Darkvision 60, Construct Traits, Incorporeal Traits, Immune to Fire and Electricity, Searing Form
Saves: +0 Fort, +3 Ref, +1 Will
Abilities Str -, Dex 17, Con -, Int -, Wis 12, Cha 14
Skills: -
Feats: -
Environment: Any
Organization: Any
Challenge Rating: 4
Treasure: -
Alignment: N
Advancement: -
Level Adjustment: -
the creature standing in front of you only resembles a wolf superficially. It‘s in the same general shape as a wolf, but it‘s body is formed out of a gridwork of lines of searing red light, with only a pair of glowing red orbs where it‘s eyes would be telling you where it looks. You can see through the gaps of the glowing lines easily. Suddenly, it runs at you, feet rising off the ground, seemingly unconcerned with gravity.
Combat
Destructive Touch
A red lightbeast wolf deals 2 fire damage to anything struck by it’s natural attack or a melee touch attack.
Searing Form: Any creature striking a lightbeast with a natural weapon or unarmed strike automatically takes fire damage equal to the lightbeast's charisma modifier, and is automatically affected by the lightbeast's destructive touch ability as well.
Creating a Lightbeast
The lightbeast template is an inherited template that can be applied to any corporeal aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or vermin (referred to hereafter as the base creature).
Size and Type
Size is unchanged, but the base creature's type changes to construct and gains the incorporeal subtype. It loses all other subtypes and does not gain the augmented subtype. Recalculate base attack bonus, saving throws, feats, and skills accordingly as described below.
Hit Dice
Drop any HD gained from class levels (To a minimum of 1), and change remaining HD to d10s. See the construct type (http://www.d20srd.org/srd/typesSubtypes.htm#constructType) for more information.
Speed
The base creature gains a fly speed equal to it's base land speed with perfect maneuverability. If the base creature can fly, the lightbeast uses the greater speed, but the maneuverability becomes perfect.
Armor Class
The lightbeast gains a deflection bonus to AC equal to the base creature's natural armor bonus+ it‘s charisma modifier , but loses it’s normal natural armor bonus.
Base Attack
A lightbeast has a base attack bonus equal to 3/4 it's HD (As cleric)
Attacks
A lightbeast retains all the natural attacks of the base creature, but they are resolves as melee touch attacks and deal fire damage in place of physical damage. Add the lightbeast's charisma modifier to attack and damage rolls in place of it's strength modifier.
Special Attacks:
A lightbeast retains all the special attacks of the base creature, provided they do not require a physical body to be used. A Lightbest gains the Destructive Touch ability.
Destructive Touch
When a lightbeast is created, select it’s color. Whenever a light beast hits with a natural attack or a melee touch attack, the target must make a save or be affected by an effect as described below. The save for any of these abilities that allow saves is (10+ ½ base creature’s HD + cha mod)
{table=head] Color|Effect
White| Positive Energy Damage equal to base creature’s HD
Red| Fire Damage equal to base creature’s HD
Orange| Acid Damage equal to base creature’s HD
Yellow| Electricity Damage equal to base creature’s HD
Green| Poison (Fort save, 1d4 Con/Death)
Blue| Targeted Greater Dispel Magic, modifier equal to base creature’s HD
Indigo| Will save or take 1d4 Wisdom Damage
Violet| Fort save or take damage equal to 2x base creature's HD
Black| Negative Energy Damage equal to base creature’s HD
[/table]
Special Qualities
The lightbeast retains all the special qualities of the base creature, provided they do not require a physical body to function. In addition, all light beasts are immune to fire and electric damage. fianlly, all light beast gain the searing form special quality.
Searing Form: Any creature striking a lightbeast with a natural weapon or unarmed strike automatically takes fire damage equal to the lightbeast's charisma modifier, and is automatically affected by the lightbeast's destructive touch ability as well.
Saves
Lightbeasts have no good saves.
Abilities
+2 Dex, +8 Cha.
Lightbeasts do not have strength, constitution, or intelligence scores.
Skills
Lightbeasts have no skills
Feats
Lightbeasts lose all feats of the base creature.
Environment
Any
Organization
Any
Challenge Rating
+3
Treasure
None
Alignment
always neutral
Advancement
None
Constructing a Lightbeast
A lightbeast can be built by means of the Craft Construct feat.
A lightbeast built with the Craft Construct feat uses a frame built from specially treated glass and wire, requiring a DC 20 Craft (Glassblowing) check. The cost of the lightbeast's frame is merely the cost of materials, however, to complete the creation, the crafter must have a specially-treated gemstone matching the lightbeast‘s color, costing at least 100 GP per HD of the lightbeast to be created.. The gemstone is consumed as the lightbeast is created, becoming worthless.
The market price of a lightbeast is equal to the cost of its gemstone plus 2,000 gp per Hit Die. The cost to create is equal to the cost of the body plus 1,000 gp and 80 XP per Hit Die, and creating a lightbeast requires a minimum caster level equal to the creature’s Hit Dice.
http://i53.photobucket.com/albums/g54/ewurtsmith/Dragonshark.jpg
Taken (and lightly edited) from Wickedpowered (http://wickedpowered.keenspot.com/)
Please tell me if that's illegal, and I'll take it down.
Sample Lightbeast
Red Lightbeast Wolf
Medium Construct (Incorporeal)
Hit Dice: 2d10+20
Initiative: +3
Speed: Fly 50 Ft (Perfect)
Armor Class: 17 (+3 Dex, +4 Deflection)
Base Attack/Grapple: +1/-
Attack: Bite +3 Melee Touch (1d6+3 Fire)
Full Attack: Bite +3 Melee Touch (1d6+3 Fire)
Space/Reach: 5 ft/5 ft
Special Attacks: Destructive Touch
Special Qualities: Low-Light Vision, Darkvision 60, Construct Traits, Incorporeal Traits, Immune to Fire and Electricity, Searing Form
Saves: +0 Fort, +3 Ref, +1 Will
Abilities Str -, Dex 17, Con -, Int -, Wis 12, Cha 14
Skills: -
Feats: -
Environment: Any
Organization: Any
Challenge Rating: 4
Treasure: -
Alignment: N
Advancement: -
Level Adjustment: -
the creature standing in front of you only resembles a wolf superficially. It‘s in the same general shape as a wolf, but it‘s body is formed out of a gridwork of lines of searing red light, with only a pair of glowing red orbs where it‘s eyes would be telling you where it looks. You can see through the gaps of the glowing lines easily. Suddenly, it runs at you, feet rising off the ground, seemingly unconcerned with gravity.
Combat
Destructive Touch
A red lightbeast wolf deals 2 fire damage to anything struck by it’s natural attack or a melee touch attack.
Searing Form: Any creature striking a lightbeast with a natural weapon or unarmed strike automatically takes fire damage equal to the lightbeast's charisma modifier, and is automatically affected by the lightbeast's destructive touch ability as well.
Creating a Lightbeast
The lightbeast template is an inherited template that can be applied to any corporeal aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or vermin (referred to hereafter as the base creature).
Size and Type
Size is unchanged, but the base creature's type changes to construct and gains the incorporeal subtype. It loses all other subtypes and does not gain the augmented subtype. Recalculate base attack bonus, saving throws, feats, and skills accordingly as described below.
Hit Dice
Drop any HD gained from class levels (To a minimum of 1), and change remaining HD to d10s. See the construct type (http://www.d20srd.org/srd/typesSubtypes.htm#constructType) for more information.
Speed
The base creature gains a fly speed equal to it's base land speed with perfect maneuverability. If the base creature can fly, the lightbeast uses the greater speed, but the maneuverability becomes perfect.
Armor Class
The lightbeast gains a deflection bonus to AC equal to the base creature's natural armor bonus+ it‘s charisma modifier , but loses it’s normal natural armor bonus.
Base Attack
A lightbeast has a base attack bonus equal to 3/4 it's HD (As cleric)
Attacks
A lightbeast retains all the natural attacks of the base creature, but they are resolves as melee touch attacks and deal fire damage in place of physical damage. Add the lightbeast's charisma modifier to attack and damage rolls in place of it's strength modifier.
Special Attacks:
A lightbeast retains all the special attacks of the base creature, provided they do not require a physical body to be used. A Lightbest gains the Destructive Touch ability.
Destructive Touch
When a lightbeast is created, select it’s color. Whenever a light beast hits with a natural attack or a melee touch attack, the target must make a save or be affected by an effect as described below. The save for any of these abilities that allow saves is (10+ ½ base creature’s HD + cha mod)
{table=head] Color|Effect
White| Positive Energy Damage equal to base creature’s HD
Red| Fire Damage equal to base creature’s HD
Orange| Acid Damage equal to base creature’s HD
Yellow| Electricity Damage equal to base creature’s HD
Green| Poison (Fort save, 1d4 Con/Death)
Blue| Targeted Greater Dispel Magic, modifier equal to base creature’s HD
Indigo| Will save or take 1d4 Wisdom Damage
Violet| Fort save or take damage equal to 2x base creature's HD
Black| Negative Energy Damage equal to base creature’s HD
[/table]
Special Qualities
The lightbeast retains all the special qualities of the base creature, provided they do not require a physical body to function. In addition, all light beasts are immune to fire and electric damage. fianlly, all light beast gain the searing form special quality.
Searing Form: Any creature striking a lightbeast with a natural weapon or unarmed strike automatically takes fire damage equal to the lightbeast's charisma modifier, and is automatically affected by the lightbeast's destructive touch ability as well.
Saves
Lightbeasts have no good saves.
Abilities
+2 Dex, +8 Cha.
Lightbeasts do not have strength, constitution, or intelligence scores.
Skills
Lightbeasts have no skills
Feats
Lightbeasts lose all feats of the base creature.
Environment
Any
Organization
Any
Challenge Rating
+3
Treasure
None
Alignment
always neutral
Advancement
None
Constructing a Lightbeast
A lightbeast can be built by means of the Craft Construct feat.
A lightbeast built with the Craft Construct feat uses a frame built from specially treated glass and wire, requiring a DC 20 Craft (Glassblowing) check. The cost of the lightbeast's frame is merely the cost of materials, however, to complete the creation, the crafter must have a specially-treated gemstone matching the lightbeast‘s color, costing at least 100 GP per HD of the lightbeast to be created.. The gemstone is consumed as the lightbeast is created, becoming worthless.
The market price of a lightbeast is equal to the cost of its gemstone plus 2,000 gp per Hit Die. The cost to create is equal to the cost of the body plus 1,000 gp and 80 XP per Hit Die, and creating a lightbeast requires a minimum caster level equal to the creature’s Hit Dice.