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zagan
2010-10-22, 05:18 AM
I'll already ask in the Q&A thread but nobody answered and I really need help resolving that problem for my game.


Q 57a

The spell Heartfire (Spc p112) said that the flamm can be extinguish by normal mean, I assume that they can make a reflex save (DC 15) as a full-round action as describe under alchemist fire. (http://dungeons.wikia.com/wiki/SRD:Alchemist%27s_Fire)

Q 57b

If the above is yes, does it work even the you use the three tundered metamagic feat on the spell changing the damage to electricity and sonic ? I mean it's not fire anymore but it doesn't change the spell description so it should still work.

Also while I'm here what do you think about the three tundered metamagic feat in general, too powerful ?

Prime32
2010-10-22, 08:24 AM
You should still be able to extinguish it.

It's "Born of the Three Thunders", and no, being dazed for a round is a pretty big disadvantage.

Finally, I misread the thread title as "Three tsundere (http://tvtropes.org/pmwiki/pmwiki.php/Main/Tsundere) heartfire question". :smalltongue:

Quietus
2010-10-22, 08:26 AM
You should still be able to extinguish it.

It's "Born of the Three Thunders", and no, being dazed for a round is a pretty big disadvantage.

Finally, I misread the thread title as "Three tsundere (http://tvtropes.org/pmwiki/pmwiki.php/Main/Tsundere) heartfire question". :smalltongue:

Oh man... one Tsundere is bad enough. THREE of them? Yikes..

zagan
2010-10-22, 08:31 AM
You should still be able to extinguish it.

It's "Born of the Three Thunders", and no, being dazed for a round is a pretty big disadvantage.

Finally, I misread the thread title as "Three tsundere (http://tvtropes.org/pmwiki/pmwiki.php/Main/Tsundere) heartfire question". :smalltongue:

Thanks. Being dazed is a disavantage yes but so far it hadn't mattered much. We'll see in the futur.