ScionoftheVoid
2010-10-22, 02:35 PM
Deafening Warcry [General]
Your battlecries can deafen opponents with their incredible volume.
Prerequisites: Bardic Music 1/day and Perfom: Oratory 6 ranks or Rage 1/day and Con 13
Benefits: During the round you begin a Bardic Music performance for Inspire Courage or enter a Rage you may scream to create a deafening area of intense sound as a free action. This area is a cone extending 5 feet + 5 feet per daily use of Bardic Music + 10 feet per daily use of Rage. Enemies within the cone must make a Fortitude save of DC 10+1/2 your ranks in Perform: Oratory+1/2 your ranks in Intimidate or be deafened for 2d4 rounds. An enemy that succeeds on this save is still deafened for one round. You are always considered to be in the area of your Deafening Warcry (though unless you are your own enemy it will not affect you).
Special: This feat is a Fighter bonus feat. If you have the Improved Warcry feat the save DC to resist deafness increases by 1 for each 2 HD you have.
Howl to the Heavens [General]
You lift your head and bellow loud enough for the gods to hear.
Prerequisites: Deafening Warcry and either Bardic Music 1/day and Perfom: Oratory 6 ranks or Rage 1/day and Con 13
Benefits: Your Deafening Warcry can be used with an area of a sphere, centred on you. This sphere has a radius of 5 feet+5 feet per daily use of Bardic Music+10 feet per daily use of Rage.
Special: This feat is a Fighter bonus feat. If you have the Improved Warcry feat the radius of the sphere your Warcry covers is doubled.
Wolf Howl [General]
You howl in a manner similar to a wolf before leaping into the fray as one.
Prerequisites: Deafening Warcry and either Bardic Music 1/day and Perform: Oratory 6 ranks or Rage 1/day and Con 13
Benefits: When you activate your Deafening Warcry for the duration of your Bardic Music performance or Rage any allies in the area of the Warcry (including you) gain a +4 bonus to attack rolls from flanking and +4 from the Aid Another action, instead of +2.
Special: This feat is a Fighter bonus feat. If you have the Improved Warcry feat all allies affected by this feat gain Improved Trip in addition to the normal effects of the feat, for the duration of the Bardic Music performance or Rage.
Tiger Roar [General]
Your opponents quake in fear at your roar before you leap upon them and tear them to pieces
Prerequisites: Deafening Warcry and either Bardic Music 4/day and Perform: Oratory 12 ranks or Rage 2/day, Con 13 and Intimidate 12 ranks
Benefits: When you activate your Deafening Warcry enemies in the area must make a Will save of the same DC as Deafening Warcry minus 4 or Cower for as long as they would be deafened
Special: This feat is a Fighter bonus feat. If you have the Improved Warcry feat all allies in the area of the Warcry (including you) gain Pounce as an Extraordinary ability for the duration of the Bardic Music performance or Rage during which this feat was activated. The Pounce ability allows a Full-Attack at the end of a Charge action instead of a single attack.
Tarrasque Earthsundering Bellow [General]
Enemies scream as you do, but theirs are screams of pain as their eardrums burst and their bodies are wracked by sound
Prerequisites: Deafening Warcry, Con 15 and either Bardic Music 7/day and Perform: Oratory 18 ranks or Rage 3/day and Intimidate 18 ranks
Benefits: When you activate your Deafening Warcry creatures and unattended objects in the area take 1 point of Sonic damage for each rank in Perform: Oratory or Intimidate (whichever is higher) plus your Constitution modifier.
Special: This feat is a Fighter bonus feat. If you have the Improved Warcry feat you add half your HD do the Sonic damage dealt by this feat. In addition, anyone who fails the save against deafness when you activate this feat is permanently blinded as their eyes burst in their sockets, so intense is the sound you create.
Divine Doomcry [Epic]
The unrighteous perish at the sound of your terrible wail.
Prerequisites: Deafening Warcry, Tarrasque Earthsundering Bellow, Con 15 and either Bardic Music 21/day and Perform: Oratory 25 ranks or Rage 6/day and Intimidate 25 ranks
Benefits: Your Deafening Warcry functions as an Extraordinary Blasphemy, Dictum, Holy Word or Word of Chaos (your choice) which has the same area as your Deafening Warcry. Your caster level is equal to your HD for this effect.
Special: This feat is a Fighter bonus feat. If you have the Improved Warcry feat your caster level for this feat's effect is increased by 5.
Improved Warcry [General]
Your warcries are even more inspiring for your allies and inspire even more dread in your foes.
Prerequisites: Deafening Warcry, Con 15 and either Bardic Music 4/day and Perform: Oratory 12 ranks or Rage 2/day and Intimidate 12 ranks
Benefits: Your Deafening Warcry is improved. You gain additional benefits from your Deafening Warcry and feats which enhance it, as described in the Special section of each of these feats.
Special: This feat is a Fighter bonus feat.
Phew, I had the ideas for those knocking around in my head all day. I may add to this later. Help with wording on these feats would be appreciated, particularly concerning the area of Deafening Warcry.
PEACHing is greatly appreciated, I have a niggling feeling that Tiger Roar might be slightly overpowered and that Deafening Warcry by itself is slightly underpowered. Divine Doomcry has such high prerequisites to encourage staying in the same class to get it, though the cost might be too much for the benefit, I fear. It occurs to me now that I don't mind multiclassing to levels that others might deem excessive so I may well change that at some point.
Anyway, have fun Bardbarians!
Changelog: Bolded "either" and "or" in the prerequisites, at least one person missed them.
Made Tarrasque Earthsundering Bellow less insane.
Made Tarrasque Earthsundering Bellow less confusing and slightly less powerful.
Your battlecries can deafen opponents with their incredible volume.
Prerequisites: Bardic Music 1/day and Perfom: Oratory 6 ranks or Rage 1/day and Con 13
Benefits: During the round you begin a Bardic Music performance for Inspire Courage or enter a Rage you may scream to create a deafening area of intense sound as a free action. This area is a cone extending 5 feet + 5 feet per daily use of Bardic Music + 10 feet per daily use of Rage. Enemies within the cone must make a Fortitude save of DC 10+1/2 your ranks in Perform: Oratory+1/2 your ranks in Intimidate or be deafened for 2d4 rounds. An enemy that succeeds on this save is still deafened for one round. You are always considered to be in the area of your Deafening Warcry (though unless you are your own enemy it will not affect you).
Special: This feat is a Fighter bonus feat. If you have the Improved Warcry feat the save DC to resist deafness increases by 1 for each 2 HD you have.
Howl to the Heavens [General]
You lift your head and bellow loud enough for the gods to hear.
Prerequisites: Deafening Warcry and either Bardic Music 1/day and Perfom: Oratory 6 ranks or Rage 1/day and Con 13
Benefits: Your Deafening Warcry can be used with an area of a sphere, centred on you. This sphere has a radius of 5 feet+5 feet per daily use of Bardic Music+10 feet per daily use of Rage.
Special: This feat is a Fighter bonus feat. If you have the Improved Warcry feat the radius of the sphere your Warcry covers is doubled.
Wolf Howl [General]
You howl in a manner similar to a wolf before leaping into the fray as one.
Prerequisites: Deafening Warcry and either Bardic Music 1/day and Perform: Oratory 6 ranks or Rage 1/day and Con 13
Benefits: When you activate your Deafening Warcry for the duration of your Bardic Music performance or Rage any allies in the area of the Warcry (including you) gain a +4 bonus to attack rolls from flanking and +4 from the Aid Another action, instead of +2.
Special: This feat is a Fighter bonus feat. If you have the Improved Warcry feat all allies affected by this feat gain Improved Trip in addition to the normal effects of the feat, for the duration of the Bardic Music performance or Rage.
Tiger Roar [General]
Your opponents quake in fear at your roar before you leap upon them and tear them to pieces
Prerequisites: Deafening Warcry and either Bardic Music 4/day and Perform: Oratory 12 ranks or Rage 2/day, Con 13 and Intimidate 12 ranks
Benefits: When you activate your Deafening Warcry enemies in the area must make a Will save of the same DC as Deafening Warcry minus 4 or Cower for as long as they would be deafened
Special: This feat is a Fighter bonus feat. If you have the Improved Warcry feat all allies in the area of the Warcry (including you) gain Pounce as an Extraordinary ability for the duration of the Bardic Music performance or Rage during which this feat was activated. The Pounce ability allows a Full-Attack at the end of a Charge action instead of a single attack.
Tarrasque Earthsundering Bellow [General]
Enemies scream as you do, but theirs are screams of pain as their eardrums burst and their bodies are wracked by sound
Prerequisites: Deafening Warcry, Con 15 and either Bardic Music 7/day and Perform: Oratory 18 ranks or Rage 3/day and Intimidate 18 ranks
Benefits: When you activate your Deafening Warcry creatures and unattended objects in the area take 1 point of Sonic damage for each rank in Perform: Oratory or Intimidate (whichever is higher) plus your Constitution modifier.
Special: This feat is a Fighter bonus feat. If you have the Improved Warcry feat you add half your HD do the Sonic damage dealt by this feat. In addition, anyone who fails the save against deafness when you activate this feat is permanently blinded as their eyes burst in their sockets, so intense is the sound you create.
Divine Doomcry [Epic]
The unrighteous perish at the sound of your terrible wail.
Prerequisites: Deafening Warcry, Tarrasque Earthsundering Bellow, Con 15 and either Bardic Music 21/day and Perform: Oratory 25 ranks or Rage 6/day and Intimidate 25 ranks
Benefits: Your Deafening Warcry functions as an Extraordinary Blasphemy, Dictum, Holy Word or Word of Chaos (your choice) which has the same area as your Deafening Warcry. Your caster level is equal to your HD for this effect.
Special: This feat is a Fighter bonus feat. If you have the Improved Warcry feat your caster level for this feat's effect is increased by 5.
Improved Warcry [General]
Your warcries are even more inspiring for your allies and inspire even more dread in your foes.
Prerequisites: Deafening Warcry, Con 15 and either Bardic Music 4/day and Perform: Oratory 12 ranks or Rage 2/day and Intimidate 12 ranks
Benefits: Your Deafening Warcry is improved. You gain additional benefits from your Deafening Warcry and feats which enhance it, as described in the Special section of each of these feats.
Special: This feat is a Fighter bonus feat.
Phew, I had the ideas for those knocking around in my head all day. I may add to this later. Help with wording on these feats would be appreciated, particularly concerning the area of Deafening Warcry.
PEACHing is greatly appreciated, I have a niggling feeling that Tiger Roar might be slightly overpowered and that Deafening Warcry by itself is slightly underpowered. Divine Doomcry has such high prerequisites to encourage staying in the same class to get it, though the cost might be too much for the benefit, I fear. It occurs to me now that I don't mind multiclassing to levels that others might deem excessive so I may well change that at some point.
Anyway, have fun Bardbarians!
Changelog: Bolded "either" and "or" in the prerequisites, at least one person missed them.
Made Tarrasque Earthsundering Bellow less insane.
Made Tarrasque Earthsundering Bellow less confusing and slightly less powerful.