Merk
2010-10-22, 10:56 PM
Puppets of Mirth
http://i54.tinypic.com/2mguws9.jpg
Puppets of mirth are servants created by the King of faeries to entertain the royal family. Blessed with the grace and impishness of the fae, puppets of mirth are talented fools, jesters, harlequins, and tricksters.
Physical Description
Puppets of mirth stand about a head shorter than the average human, and are usually very thin and gaunt. They wear bright and gaudy form-fitting tights or costumes, and make heavy use of cosmetics. Many wear a painted mask.
Society
Puppets of mirth serve in the court of the fae as premier entertainers.
Relations
Puppets of mirth, by their nature, exist to entertain and to trick others. Elves and gnomes can appreciate this, to an extent. Dwarves and half-orcs have a hard time tolerating a puppet of mirth's shenanigans.
Alignment and Religion
Puppets of mirth are overwhelmingly chaotic. They tend to worship gods of comedy, luck, roguishness, and gods revered by the fae.
Adventurers
Puppets of mirth are a zany lot whose mission is to inject comedy into the world. Good puppets of mirth create comedy by entertaining others, while evil puppets of mirth create situations of incredible tragedy and think it's funny.
Puppet of Mirth Racial Traits
Living Construct Subtype: Puppets of mirth are sentient but ultimately artificial beings, and as such have the features and traits of the living construct subtype (http://www.wizards.com/default.asp?x=dnd/glossary&term=Glossary_dnd_livingconstructsubtype&alpha=).
+2 Dexterity, +2 Charisma, -2 Constitution: Puppets of mirth are lithe and entertaining, but have fragile forms.
Medium: Puppets of mirth are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Puppets of mirth have a base speed of 30 feet.
Low-Light Vision: Puppets of mirth can see twice as far as humans in conditions of dim light.
Joyful: Puppets of mirth receive a +2 racial saving throw bonus against all spells and effects that alter mood (including fear and despair effects).
Foolish: Puppets of mirth receive a +2 racial bonus on all Bluff, Disguise, and Perform checks.
Jester's Magic: Puppets of mirth add +1 to the DC of any saving throws against enchantment spells that they cast. Puppets of mirth with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day - dancing lights, ghost sound, prestidigitation, and hideous laughter*. The caster level for these effects is equal to the puppet of mirth's level. The DC for these spells is equal to 10 + the spell's level + the puppet of mirth's charisma modifier.
* As a 1st-level spell-like ability.
Jester's Prowess (Alternate Racial Feature; replaces Jester's Magic): Puppets of mirth have access to the Falling Anvil (http://www.giantitp.com/forums/showthread.php?t=122824&highlight=Looney+Tunes) discipline regardless of class. In addition, a puppet of mirth may choose one 1st-level strike from the falling anvil discipline and use it once per encounter (as if she picked up a strike with the Martial Study feat, although this does not count against the number of times she may select this feat).
Comedic Treasure Trove: A puppet of mirth is essentially a hollow shell filled with funny objects. When a puppet of mirth dies, it pops like a balloon, and all of its contents spill out onto the ground below it; these objects are various gag items, the sum of which is not worth more than 5d4 gp. The types of objects that fill any specific puppet of mirth depends on its personality and what it finds funny. In order to revive a puppet of mirth, one of its component objects (either one that fell out of the original body, or one that is otherwise purchased or obtained) must be used to summon back its soul and reform the puppet. Some sample objects include: whoopee cushions, playing cards, confetti, rubber ducks, candy, or marbles.
Languages: Puppets of mirth begin play speaking Common and Sylvan. Puppets of mirth with high Intelligence scores can choose from the following: Aklo, Celestial, Draconic, Elven, and Gnome.
New Feats
Last Laugh
When you let loose your treasure trove, you get the last laugh.
Prerequisites: Comedic treasure trove racial trait, character level 5
Benefits: When you die and activate your comedic treasure trove, every living creature within a 60 ft. radius takes 1d6 damage per hit die you possessed, and must make a will save (DC = 10 + 1/2 your hit dice + your charisma modifier) or laugh (as hideous laughter) for another 1 round per two hit dice you possessed.
Just Plain Funny
Your sense of humor translates extremely well.
Prerequisites: Perform (comedy) 1 rank.
Benefits: Any effect similar to (and including) hideous laughter produced by you "translates" perfectly regardless of type, and so creatures of different type do not receive a +4 bonus on their saving throws. You gain a bonus equal to 1/4 your ranks in Perform (comedy) to your caster level on all mind-affecting compulsion spells that you cast.
http://i54.tinypic.com/2mguws9.jpg
Puppets of mirth are servants created by the King of faeries to entertain the royal family. Blessed with the grace and impishness of the fae, puppets of mirth are talented fools, jesters, harlequins, and tricksters.
Physical Description
Puppets of mirth stand about a head shorter than the average human, and are usually very thin and gaunt. They wear bright and gaudy form-fitting tights or costumes, and make heavy use of cosmetics. Many wear a painted mask.
Society
Puppets of mirth serve in the court of the fae as premier entertainers.
Relations
Puppets of mirth, by their nature, exist to entertain and to trick others. Elves and gnomes can appreciate this, to an extent. Dwarves and half-orcs have a hard time tolerating a puppet of mirth's shenanigans.
Alignment and Religion
Puppets of mirth are overwhelmingly chaotic. They tend to worship gods of comedy, luck, roguishness, and gods revered by the fae.
Adventurers
Puppets of mirth are a zany lot whose mission is to inject comedy into the world. Good puppets of mirth create comedy by entertaining others, while evil puppets of mirth create situations of incredible tragedy and think it's funny.
Puppet of Mirth Racial Traits
Living Construct Subtype: Puppets of mirth are sentient but ultimately artificial beings, and as such have the features and traits of the living construct subtype (http://www.wizards.com/default.asp?x=dnd/glossary&term=Glossary_dnd_livingconstructsubtype&alpha=).
+2 Dexterity, +2 Charisma, -2 Constitution: Puppets of mirth are lithe and entertaining, but have fragile forms.
Medium: Puppets of mirth are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Puppets of mirth have a base speed of 30 feet.
Low-Light Vision: Puppets of mirth can see twice as far as humans in conditions of dim light.
Joyful: Puppets of mirth receive a +2 racial saving throw bonus against all spells and effects that alter mood (including fear and despair effects).
Foolish: Puppets of mirth receive a +2 racial bonus on all Bluff, Disguise, and Perform checks.
Jester's Magic: Puppets of mirth add +1 to the DC of any saving throws against enchantment spells that they cast. Puppets of mirth with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day - dancing lights, ghost sound, prestidigitation, and hideous laughter*. The caster level for these effects is equal to the puppet of mirth's level. The DC for these spells is equal to 10 + the spell's level + the puppet of mirth's charisma modifier.
* As a 1st-level spell-like ability.
Jester's Prowess (Alternate Racial Feature; replaces Jester's Magic): Puppets of mirth have access to the Falling Anvil (http://www.giantitp.com/forums/showthread.php?t=122824&highlight=Looney+Tunes) discipline regardless of class. In addition, a puppet of mirth may choose one 1st-level strike from the falling anvil discipline and use it once per encounter (as if she picked up a strike with the Martial Study feat, although this does not count against the number of times she may select this feat).
Comedic Treasure Trove: A puppet of mirth is essentially a hollow shell filled with funny objects. When a puppet of mirth dies, it pops like a balloon, and all of its contents spill out onto the ground below it; these objects are various gag items, the sum of which is not worth more than 5d4 gp. The types of objects that fill any specific puppet of mirth depends on its personality and what it finds funny. In order to revive a puppet of mirth, one of its component objects (either one that fell out of the original body, or one that is otherwise purchased or obtained) must be used to summon back its soul and reform the puppet. Some sample objects include: whoopee cushions, playing cards, confetti, rubber ducks, candy, or marbles.
Languages: Puppets of mirth begin play speaking Common and Sylvan. Puppets of mirth with high Intelligence scores can choose from the following: Aklo, Celestial, Draconic, Elven, and Gnome.
New Feats
Last Laugh
When you let loose your treasure trove, you get the last laugh.
Prerequisites: Comedic treasure trove racial trait, character level 5
Benefits: When you die and activate your comedic treasure trove, every living creature within a 60 ft. radius takes 1d6 damage per hit die you possessed, and must make a will save (DC = 10 + 1/2 your hit dice + your charisma modifier) or laugh (as hideous laughter) for another 1 round per two hit dice you possessed.
Just Plain Funny
Your sense of humor translates extremely well.
Prerequisites: Perform (comedy) 1 rank.
Benefits: Any effect similar to (and including) hideous laughter produced by you "translates" perfectly regardless of type, and so creatures of different type do not receive a +4 bonus on their saving throws. You gain a bonus equal to 1/4 your ranks in Perform (comedy) to your caster level on all mind-affecting compulsion spells that you cast.