Pyromancer999
2010-10-23, 11:12 AM
One of my players was creating a new character for a short campaign we're about to do. He came across some Eberron stuff, and fell in love with Living Spells, and somehow wants one of his own. He came up with this story to explain how he got a Living Spell(Acid Splash):
Once, as an apprentice, his character got into a spat with a fellow apprentice about how the character could not cast even the most minor of spells (cantrips). The fellow apprentice bet that the character could not even cast a cantrip at Level Zero, a special area around where the apprentices were being taught.
Level Zero was known for being an area where magical abilities were highly boosted (this took place in the form of a d% roll: 1-10: no enhancements; 11-30: +1 to Caster level; 31-50: +1 to DC of spell, 51-70: +2 to caster level; 71-90: +2 to DC of spell; 91-93: +1 to DC and caster level of spell; 94-96: +2 to DC and caster level of spell; 97-99: +3 to DC and Caster Level of spell; 100: Spell becomes a living spell)
In any case, they both gathered at Level Zero and the character cast Acid Splash, and, in a 1-in-100 chance, it became a Living Spell, that followed him around, serving as his familiar.
So, now the Living Spell serves as a familiar, and I was wondering whether it was overpowered to allow that, and if not, what bonuses it should grant.
Once, as an apprentice, his character got into a spat with a fellow apprentice about how the character could not cast even the most minor of spells (cantrips). The fellow apprentice bet that the character could not even cast a cantrip at Level Zero, a special area around where the apprentices were being taught.
Level Zero was known for being an area where magical abilities were highly boosted (this took place in the form of a d% roll: 1-10: no enhancements; 11-30: +1 to Caster level; 31-50: +1 to DC of spell, 51-70: +2 to caster level; 71-90: +2 to DC of spell; 91-93: +1 to DC and caster level of spell; 94-96: +2 to DC and caster level of spell; 97-99: +3 to DC and Caster Level of spell; 100: Spell becomes a living spell)
In any case, they both gathered at Level Zero and the character cast Acid Splash, and, in a 1-in-100 chance, it became a Living Spell, that followed him around, serving as his familiar.
So, now the Living Spell serves as a familiar, and I was wondering whether it was overpowered to allow that, and if not, what bonuses it should grant.