Dvil
2010-10-24, 08:01 AM
Okay guys. Basically, I've recently managed to set up a RT group, and my friend is GMing this. He's clearly a lot more comfortable GMing than I am, but he barely know the rules. So, to help us both, what I've suggested is that every now and again we swap positions, where I GM while he plays for a bit. So, I've started planning a short Endeavour for the group to participate in, that will hopefully act as a side-quest to not distract too much from his main plot, while also adding in a potential recurring antagonist/ally that he can use or not. So basically, here's my plan for you guys to look over:
It starts out the usual way, with the party entering a tavern and inquiring about work in the local area. The barman nods to a man sitting with his back to them, and explains that he's looking for a crew with a fast ship and keen minds, if they're up for it. Upon approaching this man, they notice that he appears to be wearing a uniform, though not one that they recognise. He introduces himself as an Arbites Intelligence Officer, and begins to describe the job.
He narrates how a few weeks ago, he was approached by a man. This man related to him a tale of a criminal organisation named Orion, who have men in the repair sections of the orbiting spacedock sabotaging the warp drives of the ships they repair, and also have a small fleet of raider ships that can swoop in and steal the now-crippled ship after its engines cut out mid-voyage. The arbites officer asks the party to attempt to infiltrate this group, and either gain a position of trust or briefly sabotage their operations, whichever seems easiest. He then explains that repair dock 3Beta seems to be the one they work from mostly, so perhaps visiting that might be a good idea.
Now hopefully, at this stage the PCs will visit dock 3b with what is obviously a raider-class vessel and inquire about any work in the area. If not I'll try to improvise something that gets them roughly on the correct path. After some interaction with the various members of Orion, they finally meet someone with authority, who explains that as a test he'll allow them to go after a transport they recently sabotaged. However, to make sure of their loyalty, another ship will be sent along with them. They are told to visit a certain bar nearby at 7pm each night, and order an amasec, Zayth-style (I'll mention this to the players as an opportunity to go shopping and stock up). Once the transport sends out its distress signal, an Orion operative will come to get them ready, and that drink is his way of recognising them.
Upon meeting the PCs, this operative will explain that he is the man who initially went to the Arbites officer with information, and that they can trust him, fully.
Upon reaching the transport (assuming that the navigation rolls resulted in them making decent time), they arrive to discover that the other raider hasn't yet arrived. The transport then hails them, assuming that the party have come to help them, and claiming that they can pay well should the party save them. At that stage, the Orion raider arrives, and invites the party to launch the first salvo. I'll leave it up to them whom they target.
Upon returning to wherever they set out from, they will get a minor reward in PF from either Orion or the arbites man, along with a promise of future work from their chosen side.
So, what do you think? It's probably worth mentioning that the party arch-militant has Enemy (Arbites) and Peer (Underworld), so I can predict which way he'll swing fairly easily.
It starts out the usual way, with the party entering a tavern and inquiring about work in the local area. The barman nods to a man sitting with his back to them, and explains that he's looking for a crew with a fast ship and keen minds, if they're up for it. Upon approaching this man, they notice that he appears to be wearing a uniform, though not one that they recognise. He introduces himself as an Arbites Intelligence Officer, and begins to describe the job.
He narrates how a few weeks ago, he was approached by a man. This man related to him a tale of a criminal organisation named Orion, who have men in the repair sections of the orbiting spacedock sabotaging the warp drives of the ships they repair, and also have a small fleet of raider ships that can swoop in and steal the now-crippled ship after its engines cut out mid-voyage. The arbites officer asks the party to attempt to infiltrate this group, and either gain a position of trust or briefly sabotage their operations, whichever seems easiest. He then explains that repair dock 3Beta seems to be the one they work from mostly, so perhaps visiting that might be a good idea.
Now hopefully, at this stage the PCs will visit dock 3b with what is obviously a raider-class vessel and inquire about any work in the area. If not I'll try to improvise something that gets them roughly on the correct path. After some interaction with the various members of Orion, they finally meet someone with authority, who explains that as a test he'll allow them to go after a transport they recently sabotaged. However, to make sure of their loyalty, another ship will be sent along with them. They are told to visit a certain bar nearby at 7pm each night, and order an amasec, Zayth-style (I'll mention this to the players as an opportunity to go shopping and stock up). Once the transport sends out its distress signal, an Orion operative will come to get them ready, and that drink is his way of recognising them.
Upon meeting the PCs, this operative will explain that he is the man who initially went to the Arbites officer with information, and that they can trust him, fully.
Upon reaching the transport (assuming that the navigation rolls resulted in them making decent time), they arrive to discover that the other raider hasn't yet arrived. The transport then hails them, assuming that the party have come to help them, and claiming that they can pay well should the party save them. At that stage, the Orion raider arrives, and invites the party to launch the first salvo. I'll leave it up to them whom they target.
Upon returning to wherever they set out from, they will get a minor reward in PF from either Orion or the arbites man, along with a promise of future work from their chosen side.
So, what do you think? It's probably worth mentioning that the party arch-militant has Enemy (Arbites) and Peer (Underworld), so I can predict which way he'll swing fairly easily.