big teej
2010-10-24, 12:48 PM
greetings playgrounders, I plan on throwing a 'corrupted panther' at my group tonight, and I wanted to make sure that A) I'd applied the template correctly, and B) the party can survive this encounter. (or at least should)
I used the stats from the SRD, so this is the base creature
Size/Type: Medium Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +4
Speed: 40 ft (8 squares), climb 20 ft.
Armor Class: 15 (+4 Dex, +1 natural), touch 14, flat-footed 11
Base Attack/Grapple: +2/+5
Attack: Bite +6 melee (1d6+3)
Full Attack: Bite +6 melee (1d6+3) and 2 claws +1 melee (1d3+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab, pounce, rake 1d3+1
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +7, Will +2
Abilities: Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6
Skills: Balance +12, Climb +11, Hide +8*, Jump +11, Listen +6, Move Silently +8, Spot +6
Feats: Alertness, Weapon Finesse
Environment: Warm forests
Organization: Solitary or pair
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4–5 HD (Medium)
Level Adjustment: —
and here's what I got after I applied the template
Corrupted panther
Size/type: medium animal (augmented)
Hit Dice: 3d8+6 (19 hp)
Intiative+2
Speed: 40ft, climb 20 ft
Armor class: 17 (+2 dex, + 5 natural )
Base attack/Grapple: +6/+9
Attack: bite +6 melee (1d8+3) + 2 vile damage
Full attack: bite + 6 melee (1d8+3) +2 vile damage and 2 claws +1 melee (1d6+1) +2 vile damage
Space/reach: 5ft/5ft
Special attacks: improved grab, pounce, rake 1d3+1 +2 vile damage
Special qualities: low-light vision, scent, darkvision 60ft, fast healing 2
Saves: +9 fort, ref+5, will +0
Abilities str 20, dex 17, con 19 int 2, wis 10, cha 4
Skills: balance + 10, climb + 15, hide +6, jump + 15, listen + 4, move silently + 6, spot +4
Feats: alertness, weapon finesse
Environment: any land and underground
Challenge rating: 3
Treasure: none
Advancement: 4-5 HD (medium)
Level adjustment –
This corrupted panther is roughly 4 feet long and weighs about 130 lbs. this panther is covered in boils and scabs and mangy fur, and its eyes glow a dull red
if you see any mistakes please point them out to me so I can fix them before tonight.
second, survivability
the party consists of (all level 2)
a half elf rogue
a half elf ranger may not show, expects to be late at best.
elf druid
human ranger
dwarf fighter
human paladin expects to be absent tonight
is this panther, in a vacuum, a survivable encounter for this party?
I feel that it is... but I'm not good at this whole 'CR' thing.
EDIT: I've just been informed a second player may not make it, so if you feel that the encounter IS survivable for the whole party, but NOT for who is still showing, please list this as well.
I used the stats from the SRD, so this is the base creature
Size/Type: Medium Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +4
Speed: 40 ft (8 squares), climb 20 ft.
Armor Class: 15 (+4 Dex, +1 natural), touch 14, flat-footed 11
Base Attack/Grapple: +2/+5
Attack: Bite +6 melee (1d6+3)
Full Attack: Bite +6 melee (1d6+3) and 2 claws +1 melee (1d3+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab, pounce, rake 1d3+1
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +7, Will +2
Abilities: Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6
Skills: Balance +12, Climb +11, Hide +8*, Jump +11, Listen +6, Move Silently +8, Spot +6
Feats: Alertness, Weapon Finesse
Environment: Warm forests
Organization: Solitary or pair
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4–5 HD (Medium)
Level Adjustment: —
and here's what I got after I applied the template
Corrupted panther
Size/type: medium animal (augmented)
Hit Dice: 3d8+6 (19 hp)
Intiative+2
Speed: 40ft, climb 20 ft
Armor class: 17 (+2 dex, + 5 natural )
Base attack/Grapple: +6/+9
Attack: bite +6 melee (1d8+3) + 2 vile damage
Full attack: bite + 6 melee (1d8+3) +2 vile damage and 2 claws +1 melee (1d6+1) +2 vile damage
Space/reach: 5ft/5ft
Special attacks: improved grab, pounce, rake 1d3+1 +2 vile damage
Special qualities: low-light vision, scent, darkvision 60ft, fast healing 2
Saves: +9 fort, ref+5, will +0
Abilities str 20, dex 17, con 19 int 2, wis 10, cha 4
Skills: balance + 10, climb + 15, hide +6, jump + 15, listen + 4, move silently + 6, spot +4
Feats: alertness, weapon finesse
Environment: any land and underground
Challenge rating: 3
Treasure: none
Advancement: 4-5 HD (medium)
Level adjustment –
This corrupted panther is roughly 4 feet long and weighs about 130 lbs. this panther is covered in boils and scabs and mangy fur, and its eyes glow a dull red
if you see any mistakes please point them out to me so I can fix them before tonight.
second, survivability
the party consists of (all level 2)
a half elf rogue
a half elf ranger may not show, expects to be late at best.
elf druid
human ranger
dwarf fighter
human paladin expects to be absent tonight
is this panther, in a vacuum, a survivable encounter for this party?
I feel that it is... but I'm not good at this whole 'CR' thing.
EDIT: I've just been informed a second player may not make it, so if you feel that the encounter IS survivable for the whole party, but NOT for who is still showing, please list this as well.