PDA

View Full Version : Most cost effective way to get miss chance?



Black_Zawisza
2010-10-24, 01:29 PM
What the title said. I'm a charging melee-er, if that helps.

EDIT: 50% from one source would be preferable.

Starbuck_II
2010-10-24, 01:48 PM
All day?
1 battles a day?

What are you looking for?

Because 20% all day is Minor Cloak of Displacement (sadly the Major Cloak is limited in duration) for 24K

A better choice at lower levels:
Shroud of night for 10K provides +2 deflection AC, and 2 1/day Mysteries (Dancing shadow/Shadow skin). Caster 5th.
Dancing Shadows is basically Displacement without targetting exception meaning you are invisible (50% miss chance) so sorta Greater invisibility for 5 rounds.

Black_Zawisza
2010-10-24, 01:53 PM
All day?
1 battles a day?

What are you looking for?

Because 20% all day is Minor Cloak of Displacement (sadly the Major Cloak is limited in duration) for 24K

A better choice at lower levels:
Shroud of night for 10K provides +2 deflection AC, and 2 1/day Mysteries (Dancing shadow/Shadow skin). Caster 5th.
Dancing Shadows is basically Displacement without targetting exception meaning you are invisible (50% miss chance) so sorta Greater invisibility for 5 rounds.
Sheesh, that's a ton! Can't you get a +1 Smoking wep enhancement to give 20% all day?

Starbuck_II
2010-10-24, 02:02 PM
Smoking (in Lords of Darkness) is 3.0 so many DMs should be cautious of it (3.0 seemed less balanced in many regards).
But yes, it works.

dgnslyr
2010-10-24, 02:05 PM
Which book is Smoking in again? Lords of Madness? MiC?

Shade Kerrin
2010-10-24, 04:47 PM
Because 20% all day is Minor Cloak of Displacement (sadly the Major Cloak is limited in duration) for 24K

Bah...7 separate minutes a day as a swift action should be all you need.
Mithralmist Shirt, 3.4 k. You have to stay in the same square to benefit, though, and it's still only 20%

From MIC

herrhauptmann
2010-10-24, 04:51 PM
Which book is Smoking in again? Lords of Madness? MiC?


Smoking (in Lords of Darkness)

Beyond that, perhaps a few levels in Swordsage or similar, get access to shadow hand. I know for a fact that a 2nd level maneuver can get you improved invisibility for your turn. And higher level maneuvers/boosts should get you what you need for longer than a single turn per encounter.

SurlySeraph
2010-10-24, 04:54 PM
@^: Better than that is Child of Shadow stance - 20% miss chance as long as you move. Go from charge to charge.

true_shinken
2010-10-24, 04:57 PM
If you can see in magical darkness, the darkness spell works.

Eloel
2010-10-24, 05:08 PM
If you can see in magical darkness, the darkness spell works.

It even lets you see in total darkness!

herrhauptmann
2010-10-24, 05:20 PM
If you can see in magical darkness, the darkness spell works.

If you have Pierce Magical Concealment (Complete arcane, requires blindfight and mageslayer), you can ignore the miss chances that result from the spell darkness. Including your own darkness effects. Granted, that doesn't let you see inside the darkness spell, but it lets you fight if you know what square they're in.

And there are spells and items which let you see in the dark, and in darkness spells.

Another_Poet
2010-10-24, 05:21 PM
I would get a command-word unlimited or 3x/day item of Mirror Image for best results.

ap

Bakkan
2010-10-25, 02:26 AM
A wand of Displacement (http://www.d20srd.org/srd/spells/displacement.htm) will give you 50% miss chance all battle for 225 GP a charge.

A wand of Mirror Image (http://www.d20srd.org/srd/spells/mirrorImage.htm) gives you an effective 2/3 to 5/6 miss chance, decreasing as images are destroyed, for 90 GP a charge.

Eternal wands (MIC) of either spell are also an option, though they only give 2/day. They would cost 10,900 GP for Displacement and 4,420 GP for Mirror Image

Using the item creation guidelines in the DMG, a command word item of Displacement 3/day would cost around 3 x 5 x 1800 / (5/3) = 16,200 GP, and an unlimited use item would cost about 3 x 5 x 2000 = 30,000 GP.

A command word item of Mirror Image 3/day would cost around 2 x 3 x 1800 / (5/3) = 6480 GP, and an unlimited use item would cost around 2 x 3 x 2000 = 12,000 GP.

Of course, these are just guidelines and require DM modification and/or approval

Dusk Eclipse
2010-10-25, 09:57 AM
Two feats (or a swordsage dip) can get you constant 20% miss chanc ei you move at least 10 fts every round.
A two level dip into Warlock get you unlimited 50 misschance (get the invocations Devil's Sight and Darkness) and if you include the feat at home in the deep/dark from DotU you even get HiPS

Cyrion
2010-10-25, 10:28 AM
Have your companion mage cast Silent Image to create concealment from smoke, butterflies, etc. You're at +4 advantage relative to your opponent since you know it's an illusion. In addition to the 50% miss chance you get from attacks directed at you, you're also likely to have attacks siphoned off in trying to pick off the mage.

Any attack that isn't directed at you is 100% miss as far as you're concerned... :smallamused:

lsfreak
2010-10-25, 10:48 AM
Bah...7 separate minutes a day as a swift action should be all you need.
Mithralmist Shirt, 3.4 k. You have to stay in the same square to benefit, though, and it's still only 20%

From MIC

No movement and not being able to benefit during the often-brutal opening attack are major problems. If you're not high enough level for Cloak of Displacement, it's good for the interim, though.

If you're not using your armor for much, you can get Greater Blurring armor (+3 modifier, unlimited uses of 10min, 20% miss chance) instead, for cheaper than a cloak of displacement, but it eats up pluses on your armor and can be dispelled more easily.

Aron Times
2010-10-25, 01:44 PM
The most cost effective way to get miss chance is to be a wizard and cast Displacement.

HAR HAR HAR I AM SO CLEAVER NOT!

Chen
2010-10-25, 01:55 PM
If you're not using your armor for much, you can get Greater Blurring armor (+3 modifier, unlimited uses of 10min, 20% miss chance) instead, for cheaper than a cloak of displacement, but it eats up pluses on your armor and can be dispelled more easily.

Regular Blurring is pretty useful too. 3/ day Blur for 5 rounds. Depending on the optimization level of the campaign and number of fights per day this should cover most of it. Its only a +1 bonus so its pretty damn cheap too. There's a similar one for displacement but its only 1/day and also only 5 rounds. Still only +1 bonus though.