Gaiyamato
2010-10-26, 07:02 AM
I have this character idea that has been slowly building and floating about for some time. Below is the current advancement list for the character.
I'd just like critiques of the character as well as help on a couple of things.
#1: Any feat, class feature etc. that gives some bonus based on the number of [VILE] feats (you will note that I have a few).
#2: Ways to recover CON damage very quickly (I have 3 feats and 1 racial ability that burns CON)
#3: Magic items that would be of great help.
The idea is that he stuns opponents with psionics, magic, dark speech/racial ability. High Intimidate to cause layers of shaken to cause panic. Half Decent grapple to grab and gnaw their face off or deliver a series of psionic touch attacks easily. Has assistance from a variety of vermin (re: crappy poisons). Can shift into a vermin. Uses magic/psionics to take control of target's mind (or the stun effects from above if he is quick) so that he can mate with them to recover his tantrist spells, only need one such victim per day though.
At high levels his priority becomes mindseed.
STR: +0
DEX: +2 (min 13)
CON: +0 (secondary stat)
INT: +4 (primary stat)
WIS: +2 (min 15 by level 9)
CHA: +2 (min 15 by level 9)
Level 1: Mind Ripper 1//Psion 1 - Telepath
Level 1: Aberrant Blood (Flexible Limbs) [ABB]
Flaw: Iron Will [GEN]
Flaw: Verminfriend [VILE]
Vile: Willing Deformity [VILE]
Psion: Psionic Body [PSI]
Level 2: Mind Ripper 2//Psion 2
Level 3: Mind Ripper 3//Psion 3
Level 3: Improved Grapple [GEN]
Level 4: Mind Ripper 4//Psion 4
Level 5: Ranger 1 - Wild Shape ACF//Psion 5
Psion: Overchannel [PSI]
Vile: Abominable form [VILE]
Ranger: Track [GEN]
Level 6: Tantrist 1//Psion 6
Level 6: Natural Spell [GEN]
Level 7: Vermin Keeper 1//Psion 7
Level 8: Vermin Keeper 2// Psion 8
Level 9: Vermin Keeper 3//Psion 9
Level 9: Dark Speech [VILE]
Level 10: Vermin Keeper 4//Psion 10
Psion: Talented [PSI]
Vile: Dark Whispers [VILE]
Vermin Keeper: Extra Wild Shape [GEN]
Level 11: Vermin Keeper 5//Psion 11
Level 12: Arachnomancer 1//Psion 12
Level 12: Filthy Outburst [VILE]
Level 13: Vermin Lord 1//Psion 13
Level 14: Vermin Lord 2//Psion 14
Level 15: Vermin Lord 3//Psion 15
Level 15: Inhuman Reach [ABB]
Psion: Psionic Talent [PSI]
Vile: Willing Deformity (Tall) [VILE]
Level 16: Vermin Lord 4//Psion 16
Level 17: Vermin Lord 5//Psion 17
Level 18: Vermin Lord 6//Psion 18
Level 18: Durable Form [ABB]
Level 19: Vermin Lord 7//Psion 19
Level 20: Vermin Lord 8//Psion 20
Psion: Psionic Talent [PSI]
Vile: Willing Deformity (Face) [VILE]
Level 21: Vermin Lord 9//Psion 21 (Epic)
Level 21: Improved Manifestation [EPIC][PSI]
Level 22: Vermin Lord 10//Psion 22
As you can see he really comes into his element from level 15+
I'd just like critiques of the character as well as help on a couple of things.
#1: Any feat, class feature etc. that gives some bonus based on the number of [VILE] feats (you will note that I have a few).
#2: Ways to recover CON damage very quickly (I have 3 feats and 1 racial ability that burns CON)
#3: Magic items that would be of great help.
The idea is that he stuns opponents with psionics, magic, dark speech/racial ability. High Intimidate to cause layers of shaken to cause panic. Half Decent grapple to grab and gnaw their face off or deliver a series of psionic touch attacks easily. Has assistance from a variety of vermin (re: crappy poisons). Can shift into a vermin. Uses magic/psionics to take control of target's mind (or the stun effects from above if he is quick) so that he can mate with them to recover his tantrist spells, only need one such victim per day though.
At high levels his priority becomes mindseed.
STR: +0
DEX: +2 (min 13)
CON: +0 (secondary stat)
INT: +4 (primary stat)
WIS: +2 (min 15 by level 9)
CHA: +2 (min 15 by level 9)
Level 1: Mind Ripper 1//Psion 1 - Telepath
Level 1: Aberrant Blood (Flexible Limbs) [ABB]
Flaw: Iron Will [GEN]
Flaw: Verminfriend [VILE]
Vile: Willing Deformity [VILE]
Psion: Psionic Body [PSI]
Level 2: Mind Ripper 2//Psion 2
Level 3: Mind Ripper 3//Psion 3
Level 3: Improved Grapple [GEN]
Level 4: Mind Ripper 4//Psion 4
Level 5: Ranger 1 - Wild Shape ACF//Psion 5
Psion: Overchannel [PSI]
Vile: Abominable form [VILE]
Ranger: Track [GEN]
Level 6: Tantrist 1//Psion 6
Level 6: Natural Spell [GEN]
Level 7: Vermin Keeper 1//Psion 7
Level 8: Vermin Keeper 2// Psion 8
Level 9: Vermin Keeper 3//Psion 9
Level 9: Dark Speech [VILE]
Level 10: Vermin Keeper 4//Psion 10
Psion: Talented [PSI]
Vile: Dark Whispers [VILE]
Vermin Keeper: Extra Wild Shape [GEN]
Level 11: Vermin Keeper 5//Psion 11
Level 12: Arachnomancer 1//Psion 12
Level 12: Filthy Outburst [VILE]
Level 13: Vermin Lord 1//Psion 13
Level 14: Vermin Lord 2//Psion 14
Level 15: Vermin Lord 3//Psion 15
Level 15: Inhuman Reach [ABB]
Psion: Psionic Talent [PSI]
Vile: Willing Deformity (Tall) [VILE]
Level 16: Vermin Lord 4//Psion 16
Level 17: Vermin Lord 5//Psion 17
Level 18: Vermin Lord 6//Psion 18
Level 18: Durable Form [ABB]
Level 19: Vermin Lord 7//Psion 19
Level 20: Vermin Lord 8//Psion 20
Psion: Psionic Talent [PSI]
Vile: Willing Deformity (Face) [VILE]
Level 21: Vermin Lord 9//Psion 21 (Epic)
Level 21: Improved Manifestation [EPIC][PSI]
Level 22: Vermin Lord 10//Psion 22
As you can see he really comes into his element from level 15+