jebob
2010-10-26, 04:01 PM
Alright, I expect you've all heard this before, but here goes:
I am running a game of Warrior, Rogue and Mage (http://krainboltgreene.tumblr.com/post/877841478) for my brother and two cousins. We played Legend of the Silver Skeleton (http://www.wizards.com/default.asp?x=dnd/oa/20061017a), during which they screwed up my idea for a campaign.
The Setting:
Basic idea is there was a great empire that collapsed five hundred years ago, leaving behind a group of warring city states surrounded by barbarians (mostly kobolds and undead, but with elves, dragons and other magic monstrocities thrown in for good measure.)
The game takes part on the frontier of 'civilised' land. Here many kobolds have been accepted into society as second-class citizens.
The party:
Swordfish (Male Human Fighter). Has a big sword, and massive Defence (armour). Not a roleplayer, but does like his hack n slash.
Draco (Male human artificer). Has nice lightning bolts, doesn't always get on with the other players
Fern (Female Elven Squishy Wizard). Kleptomaniac, has a nice assortment of spells. Orphaned, and rescued by a hermit and brought to the area where the adventure begins.
Genne (Kobold Monk). Only joined us for the one session, so he's unimportant.
The scenario:
Ealy talks went pretty well, with Swordfish being sucessfully restrained by the others and Genne getting a nice diplomacy bonus for being a kobold. They got the skeleton and took the ring BEFORE they beat the cube, so it didn't regenerate. After getting a strong evil aura from the skeleton, they decided to sell it ASAP
After the scenario, I was planning for Euldecia (the scuubus) to take them along the next railroad, but thats pretty much over. So what am I to do?
EDIT: Also, how do you guys stop players passing round a ring of regeneration until everyone is fully healed for free between encounters?
I am running a game of Warrior, Rogue and Mage (http://krainboltgreene.tumblr.com/post/877841478) for my brother and two cousins. We played Legend of the Silver Skeleton (http://www.wizards.com/default.asp?x=dnd/oa/20061017a), during which they screwed up my idea for a campaign.
The Setting:
Basic idea is there was a great empire that collapsed five hundred years ago, leaving behind a group of warring city states surrounded by barbarians (mostly kobolds and undead, but with elves, dragons and other magic monstrocities thrown in for good measure.)
The game takes part on the frontier of 'civilised' land. Here many kobolds have been accepted into society as second-class citizens.
The party:
Swordfish (Male Human Fighter). Has a big sword, and massive Defence (armour). Not a roleplayer, but does like his hack n slash.
Draco (Male human artificer). Has nice lightning bolts, doesn't always get on with the other players
Fern (Female Elven Squishy Wizard). Kleptomaniac, has a nice assortment of spells. Orphaned, and rescued by a hermit and brought to the area where the adventure begins.
Genne (Kobold Monk). Only joined us for the one session, so he's unimportant.
The scenario:
Ealy talks went pretty well, with Swordfish being sucessfully restrained by the others and Genne getting a nice diplomacy bonus for being a kobold. They got the skeleton and took the ring BEFORE they beat the cube, so it didn't regenerate. After getting a strong evil aura from the skeleton, they decided to sell it ASAP
After the scenario, I was planning for Euldecia (the scuubus) to take them along the next railroad, but thats pretty much over. So what am I to do?
EDIT: Also, how do you guys stop players passing round a ring of regeneration until everyone is fully healed for free between encounters?