Kaulesh
2010-10-27, 12:40 AM
This will be my first campaign journal and we're all first-time players (and the GM has played once but never GMed) so bear with me.
The first session was mainly devoted to character creation for the new guy plus some minor "getting to know each other" fluff. The party is as follows.
Meet the Cast!
BSF, a troll street sam. The character isn't done yet. The player was late to this session and was told to just pick a character from the book. At the end of the session, the GM and player got together to shave a hundred points from that character so he wouldn't be too out of our league. As an amusing note, the player is bad with names. One of the other players pulled out his Qur'an and flipped it open randomly. Street Sam is now known as Al-Kafirun, or Al for short.
The human covert ops dude. I don't actually know much about him. All I know is that he's got a camo suit, katana, and harpoon. He also rides around on his moped.
The elven mage. Hermetic, with the noncombatant (?) quality. Has a cat spirit. No commlink. Lives on the street.
Saving the best for last, we round out the party with a human decker. He's an amnesiac with an evil twin. This can only end well. He's also come into contact with a powerful Matrix entity. Presumably that happened before I lost my memory because we haven't exactly worked out the details yet. The only character with a decent vehicle. Said vehicle, a GMC Bulldog, is pimped out with two weapon mounts, a shifting license plate, loads of sensors, and a mod that changes the vehicle's ID at random points or when instructed to do so. Goes by the handle of Col. Panic. The real name he's chosen after losing his memory... has already been forgotten. :smalleek:
And it begins!
We all start out in different locations, receiving calls from a mutual fixer friend of ours. Meet him at 12:35 at so and so bar if we're interested. I arrive ten minutes early and begin scanning Matrix traffic.
Dropping into AR, I can see that the place we're supposed to meet our friend in is a bar called Snakeskin or something to that effect. The bar totes a nifty animated sign of a snake chasing its own tail. It sheds its skin every once in a while. The skin falls into a mug, which floats through the door into the bar's interior. I walk in and sit at the table my contact is occupying.
Arriving right on time is the mage. Doing nothing particularly interesting, he joins me.
Shortly after the mage arrives, the doors open and close on their own. The more experienced runners either place their pistols visibly on their tables or are obviously thumbing a safety in their pockets. What is described as a "bad Photoshop effect" approaches our table. Covert Man drops his cloak as he sits down.
Our contact introduces us to Johnson, a small, nervous man described as looking like a rat. Johnson tells us what he wants us to do - keep an eye on the man in the corner of the room. Tail whoever buys something from him. Don't interfere with the man or any buyers, but find out what he's selling. Fixer and Johnson negotiate a price and finally settle on 550 nuyen each for an evening of work. We all agree and get 50 ny as an advance payment. Fixer and Johnson leave.
Covert Dude also disappears. His player had to take care of some things.
I decide I'll sit somewhere where I can easily see the dealer and pretend to be jacked in. I have no skills related to shadowing, sneaking, or anything like that. Glitch. I decide to sit right next to the guy, turn to stare at him, and loudly say "I'm jacked in. Don't mind me!" The man facepalms.
Street Sam decides what I'm doing is a bad thing and tries to find a shady corner to keep watch from. He apparently forgot to turn his reflex enhancers on and tripped over a relatively short waitress. He received the Dealer's attention, who performs a double facepalm which he slowly slides down his face, a slap to the face and a point of stun damage from the waitress (how she reached his face, we'll never know), and a possible lawsuit from injuring her.
Mage decides the safest bet is to sit at the bar and order a drink. He does so, while covertly keeping an eye on the man.
A big, tough orc and a big, tough Amerindian enter separately. The orc sits at the end of the bar and orders drink after drink. The Amerindian approaches the dealer and sits next to him. "Whatever you got, I want some of it. You're getting lots of attention here - looks like the fuzz is on your back. That stuff must be good."
"I don't know what you're talking about. I'm just a duffel bag enthusiast."
"Come on, there's got to be a reason you're being tailed. Tell you what, let's work out a deal. I take care of the two goons keeping tabs on you and you give me some of that."
"Fine. Deal with them and we'll see."
The big, tough Amerindian addresses the puny decker who is seated across the table from him. "Oh, it's you. I thought I told you never to show your face in here again!"
Somewhat worried at the moment: "I don't believe I know you."
"Oh, you don't know me, eh? My sister came crying to me last week and told me what you did. I told you to never show your face here again. If you know what's good for you, you better get the [fudge] out of here. Now."
I... get the [fudge] out of there and hightail it to my van out back. I tune a directional mic toward the bar and keep tabs on things.
Amerindian approaches Street Sam and attempts to deliver a kidney punch. Sam dodges out of the way, getting a nasty, cyber-enhanced dent in his armor for his trouble. Sam tries to stab the guy with his own knife and whiffs. Amerindian pulls a knife and tries to gut him. He manages to miss all important organs. Sam takes off his kiddie gloves and... slaps the guy across the face with them. The guy takes 5S to the face and walks stiffly back to Dealer. Sam decides to get out of Dodge and joins me in my van.
Dealer informs the guy that he didn't actually take care of us but offers him some product for 650 ny. Guy obliges, they exchange wares, and the guy begins to celebrate.
Shortly, Dealer exits the bar and heads down an alley. Sam follows him to a house he can recognize as a meth lab. Sam enters and begins to search the place.
Mage notices that there's a pile of shattered mugs next to the orc who walked in. He goes over to talk to him and is informed that the orc is being "haunted" for lack of a better word by a spirit who is pissed at him for dumping toxic waste in his forest. Mage goes full Astral, slumps to the bar, and swiftly gets the spirit to leave the orc alone. I, somewhat worried about hearing a thump and then nothing from my remaining teammate, hack in. I only manage to get a normal user account but find an email containing the security password. I log into security and access the cameras. I'm not totally stupid around magic, so I know that Mage is just in the Astral realm at the moment. Nothing to worry about.
Now I get to see Amerindian partying away. He eventually enters the restroom. To my surprise, I find that there's a camera in there. "We value your privacy. This camera was installed by accident." I watch the guy enter a stall and pull out the small bag he purchased earlier. From it, he produces an inhaler and snorts up. His eyes bulge and he leaves the restroom. With my 1337 h4xx0r skillz, I enhance the image and can make out some markings on the vial that's in the inhaler. I save a copy - that could come in handy. Switching back to the camera in the main room, I see Amerindian chatting away with two elves. I faintly hear that he mentions a gang. The elves get pissed and attack. He handily trounces them and rushes outside looking for another fight. I cower in my van.
Sam finds some meth in the fridge and gathers some in a plastic bag. This stuff is worth a pretty ny or two. At about this time, he hears heavy footsteps coming down a set of stairs toward the door he carelessly left open. Slamming heavily against the wall near the door, he hopes to catch the other man by surprise. No such luck. He hears the thud and quickly rushes into another room.
Sam follows and is surprised when the same trick works against him. He takes a shotgun blast to the back, but his armor miraculously manages to soak it all in. After a long struggle with plenty of misses, Sam lands another smack to the face with his shocker gloves, rendering Dealer unconscious. He relieves the unconscious man of his shotgun and ammo and hooves it out of there.
End session. Fission mailed? We didn't exactly follow orders - Dealer is out cold but I'm fairly certain I know what he huffed while he was in the crapper.
Will Sam get past the enraged Amerindian alright? Will Mage ever come up with stats for Kitty? Will I ever be useful? Will Covert Dude ever return or was he cowering in the corner the whole time? Find out next week on Bad Foot First!
The first session was mainly devoted to character creation for the new guy plus some minor "getting to know each other" fluff. The party is as follows.
Meet the Cast!
BSF, a troll street sam. The character isn't done yet. The player was late to this session and was told to just pick a character from the book. At the end of the session, the GM and player got together to shave a hundred points from that character so he wouldn't be too out of our league. As an amusing note, the player is bad with names. One of the other players pulled out his Qur'an and flipped it open randomly. Street Sam is now known as Al-Kafirun, or Al for short.
The human covert ops dude. I don't actually know much about him. All I know is that he's got a camo suit, katana, and harpoon. He also rides around on his moped.
The elven mage. Hermetic, with the noncombatant (?) quality. Has a cat spirit. No commlink. Lives on the street.
Saving the best for last, we round out the party with a human decker. He's an amnesiac with an evil twin. This can only end well. He's also come into contact with a powerful Matrix entity. Presumably that happened before I lost my memory because we haven't exactly worked out the details yet. The only character with a decent vehicle. Said vehicle, a GMC Bulldog, is pimped out with two weapon mounts, a shifting license plate, loads of sensors, and a mod that changes the vehicle's ID at random points or when instructed to do so. Goes by the handle of Col. Panic. The real name he's chosen after losing his memory... has already been forgotten. :smalleek:
And it begins!
We all start out in different locations, receiving calls from a mutual fixer friend of ours. Meet him at 12:35 at so and so bar if we're interested. I arrive ten minutes early and begin scanning Matrix traffic.
Dropping into AR, I can see that the place we're supposed to meet our friend in is a bar called Snakeskin or something to that effect. The bar totes a nifty animated sign of a snake chasing its own tail. It sheds its skin every once in a while. The skin falls into a mug, which floats through the door into the bar's interior. I walk in and sit at the table my contact is occupying.
Arriving right on time is the mage. Doing nothing particularly interesting, he joins me.
Shortly after the mage arrives, the doors open and close on their own. The more experienced runners either place their pistols visibly on their tables or are obviously thumbing a safety in their pockets. What is described as a "bad Photoshop effect" approaches our table. Covert Man drops his cloak as he sits down.
Our contact introduces us to Johnson, a small, nervous man described as looking like a rat. Johnson tells us what he wants us to do - keep an eye on the man in the corner of the room. Tail whoever buys something from him. Don't interfere with the man or any buyers, but find out what he's selling. Fixer and Johnson negotiate a price and finally settle on 550 nuyen each for an evening of work. We all agree and get 50 ny as an advance payment. Fixer and Johnson leave.
Covert Dude also disappears. His player had to take care of some things.
I decide I'll sit somewhere where I can easily see the dealer and pretend to be jacked in. I have no skills related to shadowing, sneaking, or anything like that. Glitch. I decide to sit right next to the guy, turn to stare at him, and loudly say "I'm jacked in. Don't mind me!" The man facepalms.
Street Sam decides what I'm doing is a bad thing and tries to find a shady corner to keep watch from. He apparently forgot to turn his reflex enhancers on and tripped over a relatively short waitress. He received the Dealer's attention, who performs a double facepalm which he slowly slides down his face, a slap to the face and a point of stun damage from the waitress (how she reached his face, we'll never know), and a possible lawsuit from injuring her.
Mage decides the safest bet is to sit at the bar and order a drink. He does so, while covertly keeping an eye on the man.
A big, tough orc and a big, tough Amerindian enter separately. The orc sits at the end of the bar and orders drink after drink. The Amerindian approaches the dealer and sits next to him. "Whatever you got, I want some of it. You're getting lots of attention here - looks like the fuzz is on your back. That stuff must be good."
"I don't know what you're talking about. I'm just a duffel bag enthusiast."
"Come on, there's got to be a reason you're being tailed. Tell you what, let's work out a deal. I take care of the two goons keeping tabs on you and you give me some of that."
"Fine. Deal with them and we'll see."
The big, tough Amerindian addresses the puny decker who is seated across the table from him. "Oh, it's you. I thought I told you never to show your face in here again!"
Somewhat worried at the moment: "I don't believe I know you."
"Oh, you don't know me, eh? My sister came crying to me last week and told me what you did. I told you to never show your face here again. If you know what's good for you, you better get the [fudge] out of here. Now."
I... get the [fudge] out of there and hightail it to my van out back. I tune a directional mic toward the bar and keep tabs on things.
Amerindian approaches Street Sam and attempts to deliver a kidney punch. Sam dodges out of the way, getting a nasty, cyber-enhanced dent in his armor for his trouble. Sam tries to stab the guy with his own knife and whiffs. Amerindian pulls a knife and tries to gut him. He manages to miss all important organs. Sam takes off his kiddie gloves and... slaps the guy across the face with them. The guy takes 5S to the face and walks stiffly back to Dealer. Sam decides to get out of Dodge and joins me in my van.
Dealer informs the guy that he didn't actually take care of us but offers him some product for 650 ny. Guy obliges, they exchange wares, and the guy begins to celebrate.
Shortly, Dealer exits the bar and heads down an alley. Sam follows him to a house he can recognize as a meth lab. Sam enters and begins to search the place.
Mage notices that there's a pile of shattered mugs next to the orc who walked in. He goes over to talk to him and is informed that the orc is being "haunted" for lack of a better word by a spirit who is pissed at him for dumping toxic waste in his forest. Mage goes full Astral, slumps to the bar, and swiftly gets the spirit to leave the orc alone. I, somewhat worried about hearing a thump and then nothing from my remaining teammate, hack in. I only manage to get a normal user account but find an email containing the security password. I log into security and access the cameras. I'm not totally stupid around magic, so I know that Mage is just in the Astral realm at the moment. Nothing to worry about.
Now I get to see Amerindian partying away. He eventually enters the restroom. To my surprise, I find that there's a camera in there. "We value your privacy. This camera was installed by accident." I watch the guy enter a stall and pull out the small bag he purchased earlier. From it, he produces an inhaler and snorts up. His eyes bulge and he leaves the restroom. With my 1337 h4xx0r skillz, I enhance the image and can make out some markings on the vial that's in the inhaler. I save a copy - that could come in handy. Switching back to the camera in the main room, I see Amerindian chatting away with two elves. I faintly hear that he mentions a gang. The elves get pissed and attack. He handily trounces them and rushes outside looking for another fight. I cower in my van.
Sam finds some meth in the fridge and gathers some in a plastic bag. This stuff is worth a pretty ny or two. At about this time, he hears heavy footsteps coming down a set of stairs toward the door he carelessly left open. Slamming heavily against the wall near the door, he hopes to catch the other man by surprise. No such luck. He hears the thud and quickly rushes into another room.
Sam follows and is surprised when the same trick works against him. He takes a shotgun blast to the back, but his armor miraculously manages to soak it all in. After a long struggle with plenty of misses, Sam lands another smack to the face with his shocker gloves, rendering Dealer unconscious. He relieves the unconscious man of his shotgun and ammo and hooves it out of there.
End session. Fission mailed? We didn't exactly follow orders - Dealer is out cold but I'm fairly certain I know what he huffed while he was in the crapper.
Will Sam get past the enraged Amerindian alright? Will Mage ever come up with stats for Kitty? Will I ever be useful? Will Covert Dude ever return or was he cowering in the corner the whole time? Find out next week on Bad Foot First!