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View Full Version : Looking for a class or two



Sir Swindle89
2010-10-27, 09:48 AM
In my 3.5 games i straight ban wizards.
to fill that gap there is:
-Sorcerer= cover all schools, limited by their spells known
-Dread Necromancer= cover Necromancy
-Beguiler= covers Enchantment and Illusion
-Warmage= covers Evocation

That leaves Divination, Conjuration, Abjuration, Transmutation uncovered.
Are there Classes i missed or good home brews that cover those schools?
Should i expand the Beguiler or Warmage's spell lists to cover them?

gbprime
2010-10-27, 10:38 AM
Did you ban Wu Jen too?

You could always put wizard back in, tightly controlling it. For example, various orders of wizards who are all specialists. That way YOU select which schools are banned for each one. And you could even take the Red Wizard approach and ban THREE schools if you want to focus them like this.

But you'd need multiple orders for that. Dwarven Transmuters Guild, Oracles of Wherever, etc.

Sir Swindle89
2010-10-27, 11:01 AM
Did you ban Wu Jen too?

No one ever asks but sure why not.

I'd rather replace the wizard with somthing with class features other than spells to make it a bit more fun, thats why i was looking for full classes.

gbprime
2010-10-27, 11:03 AM
Spells aren't fun? But you're looking for other spell casting classes to replace the wizard?

Is it the power level you're trying to control, or the versatility of a generalist wizard? (Or both.)

Dusk Eclipse
2010-10-27, 11:05 AM
I don't know about published (officialy or third party) classes that cover the issing schools, but IIRC there are some hombebrews floating here... might be worth to look into them.

Sir Swindle89
2010-10-27, 11:12 AM
Is it the power level you're trying to control, or the versatility of a generalist wizard? (Or both.)

Versatility is power level by the common Tier system so both basically.
If i say you can play a wizard but you have all these restrictions, my players feel like they fighting with a hand behind their back, because they should be able to do so much more.
However is i say wizards are banned because they are OP no one will argue and if i give them reasonable replacement classes with all schools accounted for they feel like they are at full power for their class. (which they technically are.) Now if i put in other caster classes that are school locked but they don't get interesting thematic stuff like the Beguiler or the Dread Necro have the players feel cheated.

FelixG
2010-10-27, 11:15 AM
Versatility is power level by the common Tier system so both basically.
If i say you can play a wizard but you have all these restrictions, my players feel like they fighting with a hand behind their back, because they should be able to do so much more.
However is i say wizards are banned because they are OP no one will argue and if i give them reasonable replacement classes with all schools accounted for they feel like they are at full power for their class. (which they technically are.) Now if i put in other caster classes that are school locked but they don't get interesting thematic stuff like the Beguiler or the Dread Necro have the players feel cheated.

Instead of saying "You cant have this this this this ect"

why not try saying "You can be a wizard, but you need to choose a school and you can only pick up spells of chosen school"

Or pick any number of schools you feel comfortable with them having.

Grendus
2010-10-27, 11:22 AM
If your player's are cool with it, you could go with a heavily restricted wizard. Ban enchantment, evocation, and illusion by taking a chosen school and one of the feats (think it's complete arcane, or complete mage) that bans another school. He should end up no more powerful than the sorcerer, seeing as his spell list is so restricted.

Kaeso
2010-10-27, 11:35 AM
If your player's are cool with it, you could go with a heavily restricted wizard. Ban enchantment, evocation, and illusion by taking a chosen school and one of the feats (think it's complete arcane, or complete mage) that bans another school. He should end up no more powerful than the sorcerer, seeing as his spell list is so restricted.

Conjuration, Transmutation and divination are pretty much all a wizard needs. Sure, the loss of illusion could sting a bit and losing some of the better abjurations will be a drag, but con and trans still cover all bases (save or die, battle field controll, buff, debuff, direct damage) and a wizard can still change his spells every day and he higher spell levels one level earlier than sorcerers, while still having the same ammount of spells per day (because he's a focused specialist). A well built wizard will barely be weakened by this.

I think the OP made a good decision by replacing the wizard with the sorcerer. If he also replaces the cleric with favoured soul and druid with wildshape ranger his game will be alot less breakable. He could debatably use wu jen to replace the wizard, but I'm unfamilliar with that class and it's strengths/weaknesses.

Psyren
2010-10-28, 02:11 PM
If you allow Pathfinder, Summoner can fill in for Conjurer in a pinch.

(It's definitely weaker)