Xefas
2010-10-27, 02:48 PM
A copy of the errata is spoilered below for convenience, but here is a link to the original just in case. (http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/09/27/ink-monkeys-vol-35-the-dawn-appendix.aspx)
• Players may raise any of their character’s abilities to five without spending bonus points.
• Players receive four specialties to distribute amongst their character’s abilities.*
• Virtues may be purchased for 1 bonus point each. However, Willpower is calculated independently of Virtues.*
• Characters begin with Willpower rated at 5. Willpower may be increased at a cost of 1 bonus point.*
• Characters may start with (Willpower + Compassion) Intimacies without spending bonus points.*
• When selecting Charms, players no longer need to choose at least five Charms from Caste or Favored abilities. The character may start with any ten Charms she meets the prerequisites for.
• Charms cost 4 bonus points, 3 if within a Caste or Favored Ability.
• Players receive 18 bonus points at character creation.*
• The above changes also apply to Abyssal and Infernal character creation.
• Items marked with an asterisk also apply to Alchemical, Dragon-Blooded, Lunar, and Sidereal Exalted.
So, with the new rules, what are some interesting builds you can work straight out of character generation that you couldn't have before (excluding the use of flaws for this discussion)?
My first thought was that now you can make a Solar that has Celestial Circle Sorcery straight out of the box, but isn't as horribly gimped. Before, you had to spend 14 of your 15 bonus points on Essence 4, and then your last bonus point getting Occult up to 4 so that you could afford the initiation charm to start taking actual Celestial spells. That left you with a max of 3 in all of your other abilities and backgrounds (meaning no Resource 5 or Celestial Battle Armor or similarly shiny things), 5-6 Willpower (unless you spring for the complete-lack-of-ethics + sociopath build with 7 Willpower), and very few charms with which to buy the things you need to get by in day-to-day life if you planned on starting with any respectable number of spells.
With the errata, you can naturally buy Occult up to 5 (you only need 4, but who would do that?) and still get stuff like Dodge, Awareness, and Martial Arts up to 5, all without spending bonus points. You no longer have as much incentive to choose the psychotic pervert virtue array, because it's independent of Willpower. And, after buying Essence 4, you still have 4 bonus points left, which can be used to get those shiny artifacts or bump yourself up to Willpower 9 or whatever.
So, are there any other newly opened avenues of prosperity available courtesy of the Ink Monkeys? They don't have to be optimized or even particularly useful; just interesting, funny, ironic, etc.
• Players may raise any of their character’s abilities to five without spending bonus points.
• Players receive four specialties to distribute amongst their character’s abilities.*
• Virtues may be purchased for 1 bonus point each. However, Willpower is calculated independently of Virtues.*
• Characters begin with Willpower rated at 5. Willpower may be increased at a cost of 1 bonus point.*
• Characters may start with (Willpower + Compassion) Intimacies without spending bonus points.*
• When selecting Charms, players no longer need to choose at least five Charms from Caste or Favored abilities. The character may start with any ten Charms she meets the prerequisites for.
• Charms cost 4 bonus points, 3 if within a Caste or Favored Ability.
• Players receive 18 bonus points at character creation.*
• The above changes also apply to Abyssal and Infernal character creation.
• Items marked with an asterisk also apply to Alchemical, Dragon-Blooded, Lunar, and Sidereal Exalted.
So, with the new rules, what are some interesting builds you can work straight out of character generation that you couldn't have before (excluding the use of flaws for this discussion)?
My first thought was that now you can make a Solar that has Celestial Circle Sorcery straight out of the box, but isn't as horribly gimped. Before, you had to spend 14 of your 15 bonus points on Essence 4, and then your last bonus point getting Occult up to 4 so that you could afford the initiation charm to start taking actual Celestial spells. That left you with a max of 3 in all of your other abilities and backgrounds (meaning no Resource 5 or Celestial Battle Armor or similarly shiny things), 5-6 Willpower (unless you spring for the complete-lack-of-ethics + sociopath build with 7 Willpower), and very few charms with which to buy the things you need to get by in day-to-day life if you planned on starting with any respectable number of spells.
With the errata, you can naturally buy Occult up to 5 (you only need 4, but who would do that?) and still get stuff like Dodge, Awareness, and Martial Arts up to 5, all without spending bonus points. You no longer have as much incentive to choose the psychotic pervert virtue array, because it's independent of Willpower. And, after buying Essence 4, you still have 4 bonus points left, which can be used to get those shiny artifacts or bump yourself up to Willpower 9 or whatever.
So, are there any other newly opened avenues of prosperity available courtesy of the Ink Monkeys? They don't have to be optimized or even particularly useful; just interesting, funny, ironic, etc.