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tenshiakodo
2010-10-27, 04:25 PM
I've had this idea rolling around in my head for awhile, and I think it shows some promise; I appreciate any ideas/suggestions/comments regarding the build.



Arikel, level 16
Human, Cleric, Favored Soul
Versatile Expertise: Versatile Expertise (Bow)
Versatile Expertise: Versatile Expertise (Unarmed)
Human Power Selection: Bonus At-Will Power
Background: Geography - Forest (Perception class skill)



FINAL ABILITY SCORES
Str 9, Con 13, Dex 13, Int 11, Wis 22, Cha 20.



STARTING ABILITY SCORES
Str 8, Con 12, Dex 12, Int 10, Wis 16, Cha 16.




AC: 27 Fort: 24 Reflex: 24 Will: 31
HP: 100 Surges: 8 Surge Value: 25



TRAINED SKILLS
Perception +19, Religion +13, Diplomacy +18, Insight +19, Heal +19, Endurance +13



UNTRAINED SKILLS
Acrobatics +8, Arcana +8, Bluff +13, Dungeoneering +14, History +8, Intimidate +13, Nature +14, Stealth +8, Streetwise +13, Thievery +8, Athletics +6



FEATS
Cleric: Ritual Caster
Human: Moonbow Dedicate
Level 1: Serene Archery
Level 2: Hero of Faith
Level 4: Distant Vengeance
Level 6: Defensive Mobility
Level 8: Healer's Implement
Level 10: Versatile Expertise
Level 11: Moonbow Prelate
Level 12: Paragon Defenses
Level 14: Sly Hunter
Level 16: Gambler's Word



POWERS
Bonus At-Will Power: Sacred Flame
Channel Divinity: Turn Undead
Cleric at-will 1: Silvery Arrow
Cleric at-will 1: Sonnlinor's Hammer
Cleric encounter 1: Exacting Utterance
Cleric daily 1: Astral Condemnation
Cleric utility 2: Sanctuary
Cleric encounter 3: Lost Love
Cleric daily 5: Iron to Glass
Cleric utility 6: Stream of Life
Cleric encounter 7: Break the Spirit
Cleric daily 9: Rebuke Violence
Cleric utility 10: Reverent Mettle
Cleric encounter 13: Crown of Light (replaces Lost Love)
Cleric daily 15: Full Eclipse (replaces Rebuke Violence)
Cleric utility 16: Healing Circle



ITEMS
Ritual Book, Quenchquiver Shortbow +4, Cloak of Displacement +3, Bracers of Archery (heroic tier), Dynamic Spiked gauntlet +3, Butterfly Sandals (paragon tier), Muleback Harness (heroic tier), Summoned Darkhide Armor +4

Mando Knight
2010-10-27, 05:27 PM
Chain is flat-out better for you than Hide, since you don't have anything that shifts your bonuses to AC to Wis or Cha.

Also, Moonbow Dedicate doesn't cause the shortbow to behave as a holy symbol, it simply adds shortbows to your list of valid implements. Healer's Implement only functions with holy symbols.

tenshiakodo
2010-10-27, 08:31 PM
Missed that on Healer's Implement, thanks. Hide armor is necessary though; Favored Soul flight is only possible in light or no armor.

Mando Knight
2010-10-27, 09:22 PM
Missed that on Healer's Implement, thanks. Hide armor is necessary though; Favored Soul flight is only possible in light or no armor.

Well, see, that PP was intended for Avengers, who have unarmored AC boosting things and Dex or Int as a secondary stat. A cleric doesn't have that benefit. I would really suggest taking a different paragon path. 27 AC at level 16 is almost nothing... a level 16 standard monster can hit that on a 6, or 75% of the time. Anything stronger is going to hit that more frequently.

tenshiakodo
2010-10-28, 05:05 AM
You're probably right, I was really just amused by the idea of a flying Leader; while I know enemies can (and will!) fly or have ranged attacks, I figured the mobility of 8 speed flying would still be pretty useful.

I guess I could try to juggle two suits of Summoned Armor, or even a suit of Imposter's Chainmail (by RAW I'm not sure if I could fly with the armor in it's "normal clothing" form, but I think it's highly probable the DM would allow it); in a fight where flying wouldn't help a damn bit, I have higher AC if I need it.

And in a fight with land-bound enemies, well, who needs AC?

At any rate, thanks for your input, it's more than I got at WotC.