shadow_archmagi
2010-10-30, 01:12 PM
Is it possible to make an item with an infusion as the effect? An Eternal Wand of Augment Natural Weapon, for example? Scroll of Repair Construct?
Wand of Spell Storing Item?
EDIT: Oh, and while I'm at it, do the Enhancement line of infusions work on already-magical items? That is, if I have a +1 sword, can I make it into a +1 Flaming Sword?
EDIT2: Are the natural weapons of manufactured creatures counted as weapons or natural weapons for the purposes of infusions?
That is, does my robo-dog's bite count for Greater Weapon Enhancement?
EDIT3: The Persistant Harrier has "2d10" listed under Hit Dice. However, its description states that "Harriers with more than one hit die can be created at the cost of 2000 extra per hit die."
Does this mean that the Persistant Harrier's natural Hit Die is in fact, 2d10, and that improving it grants it another 2d10? It seems like this could go either way, because
A. The persistant harrier's job is to stand in the middle of combat and grant flanking bonuses, so being extremely tough would make sense.
A2. The packmate's description notes "Packmates with more than two hit die can be created at the cost of 2000 gp per extra hit die"
B. It would be a pretty easy typo to make, and it seems strange that you could roll two dice per hit die.
Wand of Spell Storing Item?
EDIT: Oh, and while I'm at it, do the Enhancement line of infusions work on already-magical items? That is, if I have a +1 sword, can I make it into a +1 Flaming Sword?
EDIT2: Are the natural weapons of manufactured creatures counted as weapons or natural weapons for the purposes of infusions?
That is, does my robo-dog's bite count for Greater Weapon Enhancement?
EDIT3: The Persistant Harrier has "2d10" listed under Hit Dice. However, its description states that "Harriers with more than one hit die can be created at the cost of 2000 extra per hit die."
Does this mean that the Persistant Harrier's natural Hit Die is in fact, 2d10, and that improving it grants it another 2d10? It seems like this could go either way, because
A. The persistant harrier's job is to stand in the middle of combat and grant flanking bonuses, so being extremely tough would make sense.
A2. The packmate's description notes "Packmates with more than two hit die can be created at the cost of 2000 gp per extra hit die"
B. It would be a pretty easy typo to make, and it seems strange that you could roll two dice per hit die.