View Full Version : Miracle, Lesser (3.5 spell)

2010-10-30, 01:44 PM
Miracle, Lesser
Level: Cleric 7, Luck 7 (why is Spell Turning in Luck?)
Components: V, S; see text
Casting Time: 1 standard action
Range: See text
Target: See text
Duration: See text
Saving Throw: None; see text
Spell Resistance: Yes

You donít so much cast a miracle as request one. You state what you would like to have happen and request that your deity (or the power you pray to for spells) intercede.

A lesser miracle lets you create nearly any type of effect. For example, a lesser miracle can do any of the following things.

Duplicate any cleric spell of 6th level or lower (including spells to which you have access because of your domains).
Duplicate any other spell of 5th level or lower.
Undo the harmful effects of certain spells, such as feeblemind or insanity.
Have any effect whose power level is in line with the above effects.

A duplicated spell allows saving throws and spell resistance as normal, but the save DCs are as for a 7th-level spell. When lesser miracle duplicates a spell that has an XP cost, you must pay that cost. When a miracle spell duplicates a spell with a material component, you must provide that component.

Basically, Limited Wish for clerics. Maybe an XP cost is in order?