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Sallera
2010-10-30, 09:28 PM
Arena Tournament Exhibition: Veldryn v'Two vs. Occam

Map:http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/11-scorers_glass_arena.png

Veldryn v'Two (http://pifro.com/pro/view.php?id=5098) - RandomAction
Occam (http://www.thetangledweb.net/forums/profiler/view_char.php?cid=40857) - Sallera

All Combatants, please roll initiative and declare final purchases, if any

Sallera
2010-10-30, 09:47 PM
Init: [roll0]

Purchasing a scroll with Sandblast and CLW. AC will be a riding dog.

RandomAction
2010-10-30, 09:53 PM
Ok, here is the Ini roll.

[roll0]

No Purchases.

TheFallenOne
2010-10-30, 10:01 PM
I'm disappointed Sallera. If you play a guy called Occam he should have a razor, or maybe a knife. Bonus points for Sapphire Nightmare Blade

RandomAction
2010-10-30, 10:03 PM
Shhh! You trying to get me killed?

:smallbiggrin:

Sallera
2010-10-30, 10:13 PM
I'm not usually that blatant with my references. :smalltongue: Why Sapphire Nightmare Blade, though?

Occam, Round 1

Starting in M23, holding scroll. AC is in N25.
Free: Handle AC to attack Veldryn, DC10: [roll0]
Double move to F17.
AC double moves to G14.

Stats:HP 7/7, AC18 (18, 14)
Active Effects: None
Spells:
0th
Guidance
Cure Minor Wounds
Resistance
1st
Entangle
Enrage Animal
Done.

TheFallenOne
2010-10-30, 10:20 PM
Shhh! You trying to get me killed?

:smallbiggrin:

usually only when we're match opponents, though you've tempted me at times with the spiked porcupine :smalltongue:


I'm not usually that blatant with my references. :smalltongue: Why Sapphire Nightmare Blade, though?

Hard to put into words, just think it fits. Something about catching someone flatfooted with proper application or making a problem easier to touch

RandomAction
2010-10-30, 10:21 PM
Good question.

Veldryn,R-1:
Start in M-4 with Ripper held in one hand.
Cast a spell on myself - standard.
DC:8 CL check - [roll0]
Move to E-4.

End turn.

Stats:
Location: E-4
Animalistic Power 10/10(?)
Hp: 9/9 (10/10)
AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
Spells:
3/3/1(-1)

RandomAction
2010-10-30, 10:30 PM
usually only when we're match opponents, though you've tempted me at times with the spiked porcupine :smalltongue:


Just wait until I introduce the Exploding 'Cuddle-Me' Koala! :smallsmile:

Sallera
2010-10-30, 11:03 PM
Occam, Round 2

Move to B14.
Free: Shift.
Standard: Cast Entangle, DC16, centred on E6/F7.
Free: Handle AC to attack Veldryn, DC10: [roll0]
If successful, AC attempts to move to F10.
Reflex: [roll1]
If that fails, it ends in G13.

Stats:HP 7/7, AC18 (18, 14)
Active Effects: Entangle 10 rounds, Shifting 6 rounds
Spells:
0th
Guidance
Cure Minor Wounds
Resistance
1st
Entangle
Enrage Animal
Done.

RandomAction
2010-10-31, 02:07 PM
Ok, let me get the reflex save over with and my turn will follow.

Reflex: [roll0]

RandomAction
2010-10-31, 02:13 PM
Hmm.

Veldryn,R-2:
Strength Check to escape from entangle - full round.
Check: [roll0]
If passes move to B-6.

End turn.

Stats:Location: E-4
Animalistic Power 9/10(?)
Hp: 9/9 (10/10)
AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
Spells:
3/3/1(-1)

Sallera
2010-10-31, 02:51 PM
Occam, Round 3

Make another save against the Entangle.
Standard: Cast Enrage Animal on the AC. AC gets +4 str/con, -2AC.
Move to H14.
AC attempts to break free: [roll0]
On success, moves to D11.

Stats:HP 7/7, AC18 (18, 14)
Active Effects: Entangle 9 rounds, Shifting 5 rounds
Spells:
0th
Guidance
Cure Minor Wounds
Resistance
1st
Entangle
Enrage Animal
Done.

RandomAction
2010-10-31, 04:11 PM
Ok save yet again: [roll0]

Turn to follow.

RandomAction
2010-10-31, 04:13 PM
Veldryn,R-3:
Strength check to move to B-10 - full round.
DC:20 - [roll0]

End turn.

Stats:Location: B-6
Animalistic Power 8/10
Hp: 9/9 (10/10)
AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
Spells:
3/3/1(-1)

Sallera
2010-10-31, 04:16 PM
Occam, Round 4

Make another save against the Entangle.
Move to H13.
Standard: Concentrate on Enrage Animal.
AC attempts to break free: [roll0]
On success, moves to D13.

Stats:HP 7/7, AC18 (18, 14)
Active Effects: Entangle 8 rounds, Shifting 4 rounds
Spells:
0th
Guidance
Cure Minor Wounds
Resistance
1st
Entangle
Enrage Animal
Done.

RandomAction
2010-10-31, 04:53 PM
Save again: [roll0]

Turn to follow.

RandomAction
2010-10-31, 04:58 PM
Veldryn,R-4:
I think this will work, please correct me if I am wrong.

Double move to G-14 - move.
Shift weapon into two handed grip - free.

End turn.

Stats:
Location: G-14
Animalistic Power 7/10
Hp: 9/9 (10/10)
AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
Spells:
3/3/1(-1)

Sallera
2010-10-31, 05:08 PM
Aye, that's fine.

Need to see if AC breaks free: [roll0]

Sallera
2010-10-31, 05:13 PM
Occam, Round 5

Move to L13.
Standard: Ready action:Cast Sandblast if Veldryn attempts to move within 5ft.

Stats:HP 7/7, AC18 (18, 14)
Active Effects: Entangle 6 rounds, Shifting 2 rounds
Spells:
0th
Guidance
Cure Minor Wounds
Resistance
1st
Entangle
Enrage Animal
Done.

RandomAction
2010-10-31, 10:01 PM
Veldryn,R-5:
Gonna get wild here.

Move to L-14, provoking an AoO - move.
Activate GotSQ feat, sacrificing daily use of Dancing Lights/Faerie Fire/Darkness to use Blinding Vanish.
DC:13 Fort or be Blinded. Passed save renders this effect to Dazzled and I am treated as Invisible for 1 round.
Attack Occam - standard.
Attack: [rol]1d20+6[/roll]
Damage: [roll0]

End turn.

Stats:

Location: G-14
Animalistic Power 7/10
Hp: 9/9 (10/10)
AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
Spells:
3/3/1(-1)

Hope that does something.

RandomAction
2010-10-31, 10:02 PM
:smallmad: Messed up roll!

Forgot to add the +2 for invisibility, retry: [roll0] vs Flat Footed.

Sallera
2010-10-31, 10:28 PM
>< Miscalculated my readied action. Stairs mean that you go from 15ft away to 5ft, and thus it's useless. Should have activated my See Invis... well, wouldn't have helped with that roll anyway. Fort: [roll0]

Sallera
2010-10-31, 10:29 PM
Right, so, blind and can't read my scroll.

Occam, Round 6

Free: Shift.
Standard: Total Defense... wait, I'm blind, that's useless. <<;;
AC attempts to break free; if it succeeds, moves to J13. [roll0]

Stats:HP -9/7, AC18 (18, 14)
Active Effects: Entangle 6 rounds, Shifting 6 rounds
Spells:
0th
Guidance
Cure Minor Wounds
Resistance
1st
Entangle
Enrage Animal
Done.

RandomAction
2010-10-31, 11:04 PM
Veldryn,R-6:
Try to poke you again - standard.
Attack: [roll0] (Any bonuses for you being blind?)
Damage: [roll1]

End turn.

Stats:Location: G-14
Animalistic Power 7/10
Hp: 9/9 (10/10)
AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
Spells:
3/3/1(-1)

Sallera
2010-11-01, 12:18 AM
Yeh, it's as invis, so that's a hit and match. A good game; I should have gone with my usual tactic of allowing the AC to get into melee before casting Entangle, but I wanted to have Enrage up so it'd be less likely to get one-shotted.

RandomAction
2010-11-01, 12:39 PM
Yes I admit to building this new version of Veldryn as a damage heavy unit. That last move with the Blinding Vanish was the first time I have used that ability in combat.
I hope the 2v2 that Vel is entered in quickens up and I can get another win or two for him. I am removing the Precocious Apprentice feat for the Blend into Shadows feat.

Rematch to kill time awaiting? 2-on-2 match maybe?

Sallera
2010-11-01, 12:57 PM
I think Occam's problem is that he's too reliant on the AC. Sure, he's practically impossible to hide from (potential +21 spot mod, scent, see invis...), and has some nice utility with high save DC druid spells, but he can't do that much once he finds you.

2v2 exhibitions tend to kill a little too much time. :smalltongue: I'm up for a rematch, though. Purchasing a potion of Mage Armor instead of the scroll, switching AC for a camel.

Init: [roll0]

Sallera
2010-11-01, 01:51 PM
Occam, Round 1

Starting in M23/N24, mounted, holding sling and potion.
Standard: Drink potion.
Free: Drop vial.
Ride to W15/X16.

Stats:HP 7/7, AC22 (18, 18)
Active Effects: Mage Armor 600 rounds
Spells:
0th
Guidance
Cure Minor Wounds
Resistance
1st
Entangle
Enrage Animal
Done.

RandomAction
2010-11-02, 12:07 AM
I was think we each controlled 2 characters and playing with group Ini. No purchases btw.

Veldryn,R-1:
Start in M-4 with Ripper in 1-hand grip.
Cast a spell on myself - standard.
DC:8 CL check - [roll0]
Activate GotSQ feat - gaining [roll1] Images. - swift/immediate
Move to J-10 - move.

End turn.

Stats:Location: J-10
Animalistic Power 10/10(?)
Hp: 9/9 (10/10)
AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
Spells:
3/3/1(-1)

Sallera
2010-11-02, 12:36 AM
Occam, Round 2

Ride to X9/Y10.
Standard: Sling attack.
Attack: [roll0]
Damage: [roll1]
Image: [roll2] - 3 is you.
Move: Reload sling.
Ride to X1/Y2.

Stats:HP 7/7, AC22 (18, 18)
Active Effects: Mage Armor 599 rounds
Spells:
0th
Guidance
Cure Minor Wounds
Resistance
1st
Entangle
Enrage Animal
Done.

RandomAction
2010-11-02, 09:50 PM
Miss.

Veldryn,R-2:
Charge to W-10(?) and attack your AC - full-round.
Attack: [roll0]
Damage: [roll1]

End turn.

Stats:Location: W-10
Animalistic Power 9/10(?)
2 Images 9/10
Hp: 9/9 (10/10)
AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
Spells:
3/3/1(-1)

RandomAction
2010-11-02, 09:53 PM
Well now: This shall not pass!

Crit check: [roll0]
Damage: [roll1]

Sallera
2010-11-02, 09:56 PM
I think you missed the second part of my mount's movement there; I'm not going to sit around in charge range. :smalltongue:

RandomAction
2010-11-02, 09:59 PM
Yeah kinda zeroed out on the second part, so turn mine into a double move ending in W-10.

Sallera
2010-11-02, 10:04 PM
Occam, Round 3

Free: Shift.
Standard: Cast Entangle, centred on V10/W11. DC16 Reflex.
Ride to N1/O2.

Stats:HP 7/7, AC22 (18, 18)
Active Effects: Shifting 6 rounds, Mage Armor 598 rounds
Spells:
0th
Guidance
Cure Minor Wounds
Resistance
1st
Entangle
Enrage Animal
Done.

RandomAction
2010-11-03, 10:09 PM
Ok, here is the save: [roll0]

Turn to follow.

RandomAction
2010-11-03, 10:12 PM
Veldryn,R-3:
Double move to X-3.

End turn.

Stats:Location: X-3
Animalistic Power 8/10(?)
2 Images 8/10
Hp: 9/9 (10/10)
AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
Spells:
3/3/1(-1)

Sallera
2010-11-03, 11:01 PM
Occam, Round 4

Standard: Sling attack.
Attack: [roll0]
Damage: [roll1]
Image (3 is real): [roll2]
Ride to M8/N9.

Stats:HP 7/7, AC22 (18, 18)
Active Effects: Shifting 5 rounds, Mage Armor 597 rounds
Spells:
0th
Guidance
Cure Minor Wounds
Resistance
1st
Entangle
Enrage Animal
Done.

RandomAction
2010-11-04, 07:38 PM
Missed the image.

Vedlryn,R-4:
Double move to N-7.

End turn.

Stats:Location: N-7
Animalistic Power 7/10(?)
2 Images 7/10
Hp: 9/9 (10/10)
AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
Spells:
3/3/1(-1)

Sallera
2010-11-04, 08:07 PM
Occam, Round 5

Looks like forgetting to buy a saddle is going to become relevant.
Free: Drop sling.
Move: Draw sickle.
Ride check to fight with mount, DC10: [roll0]
If it succeeds, attack.
Attack: [roll1]
Damage: [roll2]
Image (3 is real): [roll3]
Camel attack: [roll4]
Damage: [roll5]
Image: [roll6] or [roll7], depending on the success of the first

Stats:HP 7/7, AC22 (18, 18)
Active Effects: Shifting 4 rounds, Mage Armor 596 rounds
Spells:
0th
Guidance
Cure Minor Wounds
Resistance
1st
Entangle
Enrage Animal
Done.

RandomAction
2010-11-04, 10:12 PM
Both miss, close though.

Veldryn,R-5:
Pokey @ Occam - standard.
Attack: [roll0]
Damage:[roll1]

End turn.

Stats:Location: N-7
Animalistic Power 6/10(?)
2 Images 6/10
Hp: 9/9 (10/10)
AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
Spells:
3/3/1(-1)

Sallera
2010-11-04, 11:49 PM
Ouchies.

Occam, Round 6

Ride check to fight with mount, DC10: [roll0]
If it succeeds, attack.
Attack: [roll1]
Damage: [roll2]
Image (3 is real): [roll3]
Camel attack: [roll4]
Damage: [roll5]
Image: [roll6] or [roll7], depending on the success of the first

Stats:HP -6/7, AC22 (18, 18)
Active Effects: Shifting 3 rounds, Mage Armor 595 rounds
Spells:
0th
Guidance
Cure Minor Wounds
Resistance
1st
Entangle
Enrage Animal
Done.

RandomAction
2010-11-06, 10:56 PM
One image down.

Veldryn,R-6:
Attack the camel with Ripper - standard.
Attack: [roll0]
Damage: [roll1]

End turn.

Stats:Location: N-7
Animalistic Power 5/10(?)
1 Image 5/10
Hp: 9/9 (10/10)
AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
Spells:
3/3/1(-1)

Sallera
2010-11-07, 12:37 AM
Nah, I failed my ride check, it's still up.

Occam, Round 7

Ride check to fight with mount, DC10: [roll0]
If it succeeds, attack.
Attack: [roll1] (forgot higher ground, before)
Damage: [roll2]
Image (3 is real): [roll3]
Camel attack: [roll4]
Damage: [roll5]
Image: [roll6] or [roll7], depending on the success of the first

Stats:HP -6/7, AC22 (18, 18)
Active Effects: Shifting 2 rounds, Mage Armor 594 rounds
Spells:
0th
Guidance
Cure Minor Wounds
Resistance
1st
Entangle
Enrage Animal
Done.

RandomAction
2010-11-07, 01:25 AM
That got an image for sure. Time to kill your camel, :smallwink:

Veldryn,R-7:
Pokey the camel - standard.
Attack:[roll0]
Damage:[roll1]
Shout with evil glee as the AC dies?

End turn.

Stats:Location: N-7
Animalistic Power 4/10(?)
1 Image 4/10
Hp: 9/9 (10/10)
AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
Spells:
3/3/1(-1)

Sallera
2010-11-07, 01:28 AM
I'm going to die from falling off my camel, aren't I...
DC15 Ride: [roll0]
Damage on failure: [roll1]

RandomAction
2010-11-07, 01:31 AM
You have to admit that it would be a funny, if not some-what insulting, way to win a match, aye?

Sallera
2010-11-07, 01:32 AM
Still alive! Fall into N9.

Occam, Round 8

Free: Drop sickle.
Free: Shift.
Move: Draw spear.
5ft step to N8.
Attack: [roll0]
Damage: [roll1]
Image (2 is real): [roll2]

Stats:HP -8/7, AC22 (18, 18)
Active Effects: Shifting 6 rounds, Mage Armor 593 rounds
Spells:
0th
Guidance
Cure Minor Wounds
Resistance
1st
Entangle
Enrage Animal
Done.

RandomAction
2010-11-07, 01:38 AM
Veldryn,R-8:
Try poking Occam - standard.
Attack:[roll0]
Damage:[roll1]

End turn.

Stats:Location: N-7
Animalistic Power 3/10(?)
1 Image 3/10
Hp: 9/9 (10/10)
AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
Spells:
3/3/1(-1)

Sallera
2010-11-07, 02:36 AM
...not so alive anymore. That 22 AC wasn't very helpful. :smalltongue:

RandomAction
2010-11-07, 12:43 PM
Considering that I have to roll a 17 or higher while I am in an unbuffed state then I would say it comes in handy.