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2010-10-31, 11:28 AM
Non-Euclidean Spell [Metamagic]
For those who can't bend the universe to their will, two parallel lines will never intersect. For you, a line will even intersect itself, should you desire.
Benefit: This metamagic feat can only be applied to spells with the following shapes: burst, cone, emanation, or line. A non-euclidean spell can be manipulated in the following ways:
Burst or Emanation: The spell ignores one item of cover (like a spread), but every square with cover counts as two squares of the spell's area of effect.
Line: You can designate the line of the spell to make a turn of up to 90 degrees.
Cone: The cone can "skip" a single line in its area, moving the rest of the spell's area forward accordingly. You may not skip the first square of the cone.
Each of these benefits can be applied to the spell more than once as it is cast, but you take 1 point of Wisdom damage for every benefit beyond the first. The spell cannot affect a single creature more than once per casting.
A non-euclidean spell takes up a spell slot one level higher than the spell's actual level.
Baffling Geometry
Those who can't follow the path your spells take through the underside of reality are luckier than those who can.
Prerequisites: Non-Euclidean Spell, Inconstant Spell
Benefits: Enemies that see or otherwise perceive the effects of a non-euclidean spell or inconstant spell cast by you must make a Will save or take 1 point of Wisdom, Intelligence and Charisma damage. Insane creatures, aberrations, creatures with INT 2 or less and creatures of the Far Realms are immune to this mind-affecting effect.
Inconstant Spell [Metamagic]
Your spells no longer follow conventional areas of effect as they travel across a landscape only the insane can see.
Prerequisites: Non-Euclidean Spell, must have taken at least 20 non-consecutive points of Wisdom damage from Non-Euclidean Spell
An inconstant spell can change its shape midway through its effect. The new shape must originate from a square adjacent to the original one and has the following area: 10 foot radius cylinder 15ft high, 20ft cone, two 10ft cubes, a 10ft radius spread or 60ft line.
If you take 2 points of Wisdom damage while casting the spell, you can apply an additional section to the area (5ft radius cylinder 15ft high, 10ft cone, one 10ft cube, a ball (5ft radius spread) or a 30ft line). The point of origin of this section must be adjacent to the area of effect of the spell. The spell cannot affect a single creature more than once per casting.
An inconstant spell takes up a spell slot one level higher than the actual spell.
For those who can't bend the universe to their will, two parallel lines will never intersect. For you, a line will even intersect itself, should you desire.
Benefit: This metamagic feat can only be applied to spells with the following shapes: burst, cone, emanation, or line. A non-euclidean spell can be manipulated in the following ways:
Burst or Emanation: The spell ignores one item of cover (like a spread), but every square with cover counts as two squares of the spell's area of effect.
Line: You can designate the line of the spell to make a turn of up to 90 degrees.
Cone: The cone can "skip" a single line in its area, moving the rest of the spell's area forward accordingly. You may not skip the first square of the cone.
Each of these benefits can be applied to the spell more than once as it is cast, but you take 1 point of Wisdom damage for every benefit beyond the first. The spell cannot affect a single creature more than once per casting.
A non-euclidean spell takes up a spell slot one level higher than the spell's actual level.
Baffling Geometry
Those who can't follow the path your spells take through the underside of reality are luckier than those who can.
Prerequisites: Non-Euclidean Spell, Inconstant Spell
Benefits: Enemies that see or otherwise perceive the effects of a non-euclidean spell or inconstant spell cast by you must make a Will save or take 1 point of Wisdom, Intelligence and Charisma damage. Insane creatures, aberrations, creatures with INT 2 or less and creatures of the Far Realms are immune to this mind-affecting effect.
Inconstant Spell [Metamagic]
Your spells no longer follow conventional areas of effect as they travel across a landscape only the insane can see.
Prerequisites: Non-Euclidean Spell, must have taken at least 20 non-consecutive points of Wisdom damage from Non-Euclidean Spell
An inconstant spell can change its shape midway through its effect. The new shape must originate from a square adjacent to the original one and has the following area: 10 foot radius cylinder 15ft high, 20ft cone, two 10ft cubes, a 10ft radius spread or 60ft line.
If you take 2 points of Wisdom damage while casting the spell, you can apply an additional section to the area (5ft radius cylinder 15ft high, 10ft cone, one 10ft cube, a ball (5ft radius spread) or a 30ft line). The point of origin of this section must be adjacent to the area of effect of the spell. The spell cannot affect a single creature more than once per casting.
An inconstant spell takes up a spell slot one level higher than the actual spell.