soulsabre345
2010-11-01, 06:26 PM
Ok, i'm currently playing in a campaign at level 2, and i've been trying to plan out of what to take and in what order for the next couple levels, without using questionable methods whenever possible. so far the build i have is as follows:
Dragonborn Air Goblin
Wing enchancement
Swordsage 2/ Fighter 4/ Soulknife 4 / Soulbow 10
if you get a class skill at some point it's always considered a class skill, provided this is not abused
Version 1:
Stats:
Str 14
Dex 18
Con 16
Int 10
Wis 18
Cha 10
K= Soulknife
S = Swordsage
F = Fighter
B = Soul Bow
F K S B
0 1 0 0----1 (SoulKnife) Feat: Point Blank Shot
0 2 0 0----2 (SoulKnife)
0 2 1 0----3 (Swordsage) Feat: Practiced Mind Blade
0 2 2 0----4 (Swordsage)
1 2 2 0----5 (Fighter) Feat: Rapid Shot
1 2 2 1----6 (Soulbow) Feat: Precise Shot, Aligned Attack
2 2 2 1----7 (Fighter) Feat: Plunging Shot
3 2 2 1----8 (Fighter)
4 2 2 1----9 (Fighter) Feat: Weapon specialization (mind Blade), Ranged Weapon Mastery (piercing)
4 2 2 2----10 (Soulbow)
4 2 2 3----11 (Soulbow) Feat: Flyby Attack
4 2 2 4----12 (Soulbow) Feat: XX
4 2 2 5----13 (Soulbow) Feat: Improved Precise Shot
4 2 2 6----14 (Soulbow)
4 2 2 7----15 (Soulbow) Feat: XX, XX
4 2 2 8----16 (Soulbow)
4 2 2 9----17 (Soulbow) Feat: XX
4 2 2 10---18 (Soulbow) Feat: XX, XX
4 2 3 10---19 (SoulKnife)
4 2 4 10---20 (SoulKnife)
Swordsage Manuvers:
Level 1
Distracting Ember (create elemental to flank someone within 30' for 1 round)
Sudden Leap (jump as swift action)
Mighty Throw
Counter Charge
Wind Stride (+10' to movement)
S: Child of Shadow (if move 5' then gain 20% concealment)
Level 2
Cloak of Deception (turn invisible for 1 round)
S: Stance of Clarity (+2 AC vs target, -2AC vs others)
Version 2 (with SS at level 9):
Stats:
Str 14
Dex 19 (+1 at 12)
Con 16
Int 10
Wis 20 (+1 at 4, +1 at 8)
Cha 10
K= Soulknife
S = Swordsage
F = Fighter
B = Soul Bow
F K S B
0 1 0 0----1 (SoulKnife) Feat: Point Blank Shot
0 2 0 0----2 (SoulKnife)
0 3 0 0----3 (Soulknife) Feat: Rapid Shot, Precise Shot
0 4 0 0----4 (Soulknife)
1 4 0 0----5 (Fighter) Feat: Manyshot
1 4 0 1----6 (Soulbow) Feat: Improved Rapid Shot, Flyby Attack
1 4 0 2----7 (Soulbow)
1 4 0 3----8 (Soulbow) Feat: Zen Archery
1 4 1 3----9 (Swordsage) Feat: Practiced Mindblade
1 4 2 3----10 (Swordsage)
2 4 2 3----11 (Fighter) Feat: Plunging Shot
3 4 2 3----12 (Fighter) Feat: Improved Precise Shot
4 4 2 3----13 (Fighter) Feat: Weapon specialization (mind Blade),
4 4 2 4----14 (Soulbow)
4 4 2 5----15 (Soulbow) Feat: Ranged Weapon Mastery (piercing), XX
4 4 2 6----16 (Soulbow)
4 4 2 7----17 (Soulbow) Feat: XX
4 4 2 8----18 (Soulbow) Feat: XX, XX
4 4 3 9----19 (Soulbow) Feat: XX
4 4 4 10---20 (Soulbow)
Swordsage Manuvers:
Manuvers:
Zephyr Dance
Mind over Body
White Raven tactics
Cloak of Deception
Shadow Jaunt
Mountain Hammer
Wind Stride
S Assassin's Stance
S Child of Shadow
Also the DM many change to feats every odd level instead of every 3. My main issues is i have no idea of if this is a good setup for a campaign progression and what to do with the 6 free feats
Also, any eberron book is banned, it's set in forgotten realms
Dragonborn Air Goblin
Wing enchancement
Swordsage 2/ Fighter 4/ Soulknife 4 / Soulbow 10
if you get a class skill at some point it's always considered a class skill, provided this is not abused
Version 1:
Stats:
Str 14
Dex 18
Con 16
Int 10
Wis 18
Cha 10
K= Soulknife
S = Swordsage
F = Fighter
B = Soul Bow
F K S B
0 1 0 0----1 (SoulKnife) Feat: Point Blank Shot
0 2 0 0----2 (SoulKnife)
0 2 1 0----3 (Swordsage) Feat: Practiced Mind Blade
0 2 2 0----4 (Swordsage)
1 2 2 0----5 (Fighter) Feat: Rapid Shot
1 2 2 1----6 (Soulbow) Feat: Precise Shot, Aligned Attack
2 2 2 1----7 (Fighter) Feat: Plunging Shot
3 2 2 1----8 (Fighter)
4 2 2 1----9 (Fighter) Feat: Weapon specialization (mind Blade), Ranged Weapon Mastery (piercing)
4 2 2 2----10 (Soulbow)
4 2 2 3----11 (Soulbow) Feat: Flyby Attack
4 2 2 4----12 (Soulbow) Feat: XX
4 2 2 5----13 (Soulbow) Feat: Improved Precise Shot
4 2 2 6----14 (Soulbow)
4 2 2 7----15 (Soulbow) Feat: XX, XX
4 2 2 8----16 (Soulbow)
4 2 2 9----17 (Soulbow) Feat: XX
4 2 2 10---18 (Soulbow) Feat: XX, XX
4 2 3 10---19 (SoulKnife)
4 2 4 10---20 (SoulKnife)
Swordsage Manuvers:
Level 1
Distracting Ember (create elemental to flank someone within 30' for 1 round)
Sudden Leap (jump as swift action)
Mighty Throw
Counter Charge
Wind Stride (+10' to movement)
S: Child of Shadow (if move 5' then gain 20% concealment)
Level 2
Cloak of Deception (turn invisible for 1 round)
S: Stance of Clarity (+2 AC vs target, -2AC vs others)
Version 2 (with SS at level 9):
Stats:
Str 14
Dex 19 (+1 at 12)
Con 16
Int 10
Wis 20 (+1 at 4, +1 at 8)
Cha 10
K= Soulknife
S = Swordsage
F = Fighter
B = Soul Bow
F K S B
0 1 0 0----1 (SoulKnife) Feat: Point Blank Shot
0 2 0 0----2 (SoulKnife)
0 3 0 0----3 (Soulknife) Feat: Rapid Shot, Precise Shot
0 4 0 0----4 (Soulknife)
1 4 0 0----5 (Fighter) Feat: Manyshot
1 4 0 1----6 (Soulbow) Feat: Improved Rapid Shot, Flyby Attack
1 4 0 2----7 (Soulbow)
1 4 0 3----8 (Soulbow) Feat: Zen Archery
1 4 1 3----9 (Swordsage) Feat: Practiced Mindblade
1 4 2 3----10 (Swordsage)
2 4 2 3----11 (Fighter) Feat: Plunging Shot
3 4 2 3----12 (Fighter) Feat: Improved Precise Shot
4 4 2 3----13 (Fighter) Feat: Weapon specialization (mind Blade),
4 4 2 4----14 (Soulbow)
4 4 2 5----15 (Soulbow) Feat: Ranged Weapon Mastery (piercing), XX
4 4 2 6----16 (Soulbow)
4 4 2 7----17 (Soulbow) Feat: XX
4 4 2 8----18 (Soulbow) Feat: XX, XX
4 4 3 9----19 (Soulbow) Feat: XX
4 4 4 10---20 (Soulbow)
Swordsage Manuvers:
Manuvers:
Zephyr Dance
Mind over Body
White Raven tactics
Cloak of Deception
Shadow Jaunt
Mountain Hammer
Wind Stride
S Assassin's Stance
S Child of Shadow
Also the DM many change to feats every odd level instead of every 3. My main issues is i have no idea of if this is a good setup for a campaign progression and what to do with the 6 free feats
Also, any eberron book is banned, it's set in forgotten realms