zimmerwald1915
2010-11-02, 03:34 PM
So I'm playing in a one-shot (it might continue, but it's meant to be one-shot) game this week. The party's light on casting, sociability, and skills, and has nobody with trapfinding, so I'm thinking Bard. The game starts at Level 6, and my DM's okay with giving my bard Trapfinding through taking Planar Touchstone at 6th level.
However, barring that one trick, I'm not really sure how to properly build a sneaky bard that can also be decent at bardistry (that is, advancing Bardic Music and casting, as well as social skills). What would the advancement be for such a character beyond level 6? Straight Bard? What would be the first- and third-level feats (thinking human, no flaws allowed)? What equipment, besides an instrument, thieves' tools, and stat-boosting items would be helpful?
P.S. please don't suggest Spellthief. My DM hates them and goes out of his way to kill them, apart from any other considerations.
P.P.S. I much prefer Bards to Beguilers, purely for flavor reasons. So if you suggest one of the latter, I won't ignore it, but it had better be good.
However, barring that one trick, I'm not really sure how to properly build a sneaky bard that can also be decent at bardistry (that is, advancing Bardic Music and casting, as well as social skills). What would the advancement be for such a character beyond level 6? Straight Bard? What would be the first- and third-level feats (thinking human, no flaws allowed)? What equipment, besides an instrument, thieves' tools, and stat-boosting items would be helpful?
P.S. please don't suggest Spellthief. My DM hates them and goes out of his way to kill them, apart from any other considerations.
P.P.S. I much prefer Bards to Beguilers, purely for flavor reasons. So if you suggest one of the latter, I won't ignore it, but it had better be good.