KingMerv00
2010-11-02, 04:33 PM
The PC's:
Dread Necromancer 7 (Accompanied by two hag skeletons)
Illusionist 5/ Master Illusionist 2
Sorcerer 7
Cleric of Pelor 7
Rogue 4/Swashbuckler 3
Ranger 3/Rogue 2/Paladin 1 (Aasimar)
The PC's were hired to bodyguard an important public figure named Finwe Splitskull on the trip to a major peace summit. (Yes, I stole the name Finwe from Tolkein.) Finwe was chosen as the moderator between the elven and dwarven kingdoms because he is the world's only half-elf, half-dwarf, loved by the people of both nations. and has vast connections in both societies.
The PC's successfully protected Finwe from some disorganized attempts on his life and got him safely to the summit. The summit was to be held in a special bunker in a demilitarized zone between the two nations. The entire bunker is cloaked in a anti-magic field to prevent magical attacks and enchantments. On the summit grounds we have the following people:
1) Finwe (A fighter 4/wizard 5/eldritch knight 1)
2) The Queen of the Elves (A high level wizard)
3) The King of the Dwarves (A high level fighter)
4) 4 servants (One of which is an evil Fighter/Rogue/Assassin)
5) 3 shield guardians (one protecting each of #1-3)
6) A legendary minotaur acts as the sole security guard. (Both sides agreed it was best to keep the armed presence to a bare minimum for safety reasons).
7) 3 airships and their crews (parked about 1000 ft from the bunker)
8) A groundskeeper (An evil Sorcerer working with the other assassin)
Long story short, Finwe is evil and is working with the assassins. He used his military connections to engineer a coup while the king and queen bicker in the bunker. An army from each side is currently riding towards the summit with the intent to secure the area and take the King and Queen alive to make Finwe's ascension to king appear more legit.
The PC's did some investigating and discovered that the armies are arriving in an hour or so but don't know who is responsible. Last session ended with them standing just outside the bunker speaking through the open door to Finwe, the Queen, and the King regarding this new information. The assassin servant, seeing the plan falling apart, secretly drew a shank and leapt towards the king (assassin death strike). The party paladin rolled high in his spot check and will maybe have a chance to stop the assaassin in his surprise round. The groundskeeper is also standing outside ready to cast wall of stone to seal the bunker though the party doesn't know that yet.
The only way out is by airship. Long distance teleportation can't be used for reasons unrelated to the assassination plot.
As you can see, this is complicated. I haven't settled on character levels for the assassins or the queen/king. If I set them too high, the PC's will feel like they are watching a cut scene they can't control. If I set them too low, they'll kill all the bad guys too easily and kill the drama involved. Any advice?
Also, I'd like extra advice on how to make this scenario more interesting from a story and battle tactic POV.
Dread Necromancer 7 (Accompanied by two hag skeletons)
Illusionist 5/ Master Illusionist 2
Sorcerer 7
Cleric of Pelor 7
Rogue 4/Swashbuckler 3
Ranger 3/Rogue 2/Paladin 1 (Aasimar)
The PC's were hired to bodyguard an important public figure named Finwe Splitskull on the trip to a major peace summit. (Yes, I stole the name Finwe from Tolkein.) Finwe was chosen as the moderator between the elven and dwarven kingdoms because he is the world's only half-elf, half-dwarf, loved by the people of both nations. and has vast connections in both societies.
The PC's successfully protected Finwe from some disorganized attempts on his life and got him safely to the summit. The summit was to be held in a special bunker in a demilitarized zone between the two nations. The entire bunker is cloaked in a anti-magic field to prevent magical attacks and enchantments. On the summit grounds we have the following people:
1) Finwe (A fighter 4/wizard 5/eldritch knight 1)
2) The Queen of the Elves (A high level wizard)
3) The King of the Dwarves (A high level fighter)
4) 4 servants (One of which is an evil Fighter/Rogue/Assassin)
5) 3 shield guardians (one protecting each of #1-3)
6) A legendary minotaur acts as the sole security guard. (Both sides agreed it was best to keep the armed presence to a bare minimum for safety reasons).
7) 3 airships and their crews (parked about 1000 ft from the bunker)
8) A groundskeeper (An evil Sorcerer working with the other assassin)
Long story short, Finwe is evil and is working with the assassins. He used his military connections to engineer a coup while the king and queen bicker in the bunker. An army from each side is currently riding towards the summit with the intent to secure the area and take the King and Queen alive to make Finwe's ascension to king appear more legit.
The PC's did some investigating and discovered that the armies are arriving in an hour or so but don't know who is responsible. Last session ended with them standing just outside the bunker speaking through the open door to Finwe, the Queen, and the King regarding this new information. The assassin servant, seeing the plan falling apart, secretly drew a shank and leapt towards the king (assassin death strike). The party paladin rolled high in his spot check and will maybe have a chance to stop the assaassin in his surprise round. The groundskeeper is also standing outside ready to cast wall of stone to seal the bunker though the party doesn't know that yet.
The only way out is by airship. Long distance teleportation can't be used for reasons unrelated to the assassination plot.
As you can see, this is complicated. I haven't settled on character levels for the assassins or the queen/king. If I set them too high, the PC's will feel like they are watching a cut scene they can't control. If I set them too low, they'll kill all the bad guys too easily and kill the drama involved. Any advice?
Also, I'd like extra advice on how to make this scenario more interesting from a story and battle tactic POV.