Greymane
2010-11-03, 09:14 AM
Artifacts are rare, unique and powerful, so how do you folks deal with them as players and DMs?
As a player, my Psychic Warrior/Illithid Slayer ended a campaign with the Annulus in his keeping. Illithid Slayer makes it impossible to be scried upon, so he decided he was the best possible keeper for it. Used it to destroy the cache of knowledge the Mindflayers could have used to enslave the world again like they did in their original time line.
As a DM, I've yet to use one. I'm thinking of giving one to Kharn in my RHoD campaign that let's him access the spirit of a white dragon for cool boosts. If you've played Legend of the Dragoon for the PSX, kinda like those dragoons.
How does the playground like their baubles of ridiculous power? Or heck, even your experiences with the blasted things?
As a player, my Psychic Warrior/Illithid Slayer ended a campaign with the Annulus in his keeping. Illithid Slayer makes it impossible to be scried upon, so he decided he was the best possible keeper for it. Used it to destroy the cache of knowledge the Mindflayers could have used to enslave the world again like they did in their original time line.
As a DM, I've yet to use one. I'm thinking of giving one to Kharn in my RHoD campaign that let's him access the spirit of a white dragon for cool boosts. If you've played Legend of the Dragoon for the PSX, kinda like those dragoons.
How does the playground like their baubles of ridiculous power? Or heck, even your experiences with the blasted things?