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ShriekingDrake
2010-11-03, 03:13 PM
Other than poisons, ravages, and Shivering Touch spells what are good ways to de-buff dexterity?

SurlySeraph
2010-11-03, 03:18 PM
Entangling people, whether with spells, nets, or tanglefoot bags.

Ray of Clumsiness is also useful.

FMArthur
2010-11-03, 03:18 PM
PAO their clothes into full plate?

Person_Man
2010-11-03, 03:27 PM
Shazam!

Shivering Touch (Frostburn pg. 104):No Save, 3rd level spell, deals 3d6 Dex damage.
Net (http://www.dandwiki.com/wiki/Net) (SRD): Touch Attack to Entangle (www.dandwiki.com/wiki/SRD:Entangled) (-4 penalty to Dex). But note that nets, razor nets, and lasso can't effect creatures more then one size category different then you.
Razor Net (Dragon Comp p. 115):Touch Attack to Entangle.
Lasso (BoED p. 34): Touch Attack to Entangle.
Quick Draw (http://www.dandwiki.com/wiki/SRD:Quick_Draw_(Feat)) (SRD): Needed for making a full attack with thrown weapons.
Spell Storing Weapon (http://www.dandwiki.com/wiki/Spell_storing) (SRD): Useful for delivering spells with weapons, like a lasso.
Tanglefoot Bag (http://www.dandwiki.com/wiki/SRD:Tanglefoot_Bag) (SRD): Ref Save or Entangled.
Smiting Spell (PHBII):Useful for delivering spells with weapons.
Entangle (www.d20srd.org/srd/spells/entangle.htm) (SRD): Ref Save or Entangled.
Briar Web (Com Div p 156): Cler 3/Dru 2/Ran 2: Ref Save or Entangled + 1d6 poison Dex damage.
Entangling Spell (Champ of Ruin): +2 LA, any creature damaged by an energy spell is also Entangled for 1 round, No Save.
Touch of Fatigue (http://www.d20srd.org/srd/spells/touchoffatigue.htm): Fort Save or Fatigued (http://www.d20srd.org/srd/conditionSummary.htm#fatigued). Enemy who is already Fatigued becomes Exhausted (http://www.d20srd.org/srd/conditionSummary.htm#exhausted).
Ray of Exhaustion (www.d20srd.org/srd/spells/rayOfExhaustion): Touch Attack makes enemy Exhausted. Successful Fort Save still leaves you Fatigued.
Dragonborn (http://www.wizards.com/default.asp?x=dnd/iw/20060105b&page=1) (Races of Dragon): +0 LA race with Ref Save breath weapon.
Entangling Exhalation (Races of Dragon p 101): Breath weapon Entangles.
Quicken Breath (Draconomicon p 73): Quickens breath weapon.
Entangling Ectoplasm (http://www.d20srd.org/srd/psionic/powers/entanglingEctoplasm.htm) (SRD): Touch Attack Entangles.
Ghost (www.dandwiki.com/wiki/SRD:Ghost) template (SRD, +5 LA): Horrific Appearance deals 1d4 Str, Dex, and Con damage
Corrupting Touch (Ghostwalk): Touch Attack deals 1d4 Dex damage.
Empowered Ability Damage (Libris Mortis, reqs incorporeal undead type): Ability damage deals +50% damage.
Rope of Entanglement (http://www.d20srd.org/srd/magicItems/WondrousItems.htm#ropeofEntanglement) (SRD): No Save or attack roll, Entangles.
Poison (http://brilliantgameologists.com/boards/index.php?topic=4854.0): Many poisons deal Dex damage.
Poison Master (Comp Scoundrel): Poison deals +1 ability damage per die.
Touch of Golden Ice (BoED): Evil enemies hit with unarmed or natural attacks must Save (DC 14 Fort) or take 1d6 Dex damage.
Wild Shape/Alter Self/Polymorph: Turn into something that deals Dex damage., like a Giant Centipede (http://www.d20srd.org/srd/monsters/monstrousCentipede.htm) or Scorpion Folk (http://www.d20srd.org/srd/monsters/scorpionfolk.htm) or Ettercap (http://www.d20srd.org/srd/monsters/ettercap.htm), and/or have one as an animal companion or cohort or whatnot.
Death Blow (Comp Advent p 106): Coup de Grace as a Standard Action.


For a relatively low investment (a few Spell Storing weapons) you can quickly impose a -18ish or more or more penalty/damage to an enemy's Dex. The odds of your success are usually very high. It's a great backup option for a Ranger, Factotum, or Rogue-ish character.

The down side is that tons of mid-high level enemies are immune to Dex damage, poison, fatigue, etc. And DMs will quickly tire of you one-round-one-kill-ing their BBEG, and thus make all/most of their boss characters immune just to challenge you. And some DMs may rule that Entangling effects (even ones from different sources) don't stack, because not all of them spell out their penalties. Some of them just say that you become Entangled, and the description of Entangled and the FAQ say nothing about what happens if you become Entangled a second time. So it's not worth a significant investment.

HunterOfJello
2010-11-03, 03:30 PM
Phantasmal Assailants (CArc) Wiz/Sorc 2 - debuffs dex and wisdom by 4 each

Bestow Curse (PHB) Cleric 3 - debuffs a stat of your choice by 6

Enlarge Person (PHB) Sor/Wiz 1, Strength 1 - debuffs Dex by 2 (although most people forget about this one)

Pyrotechnics (PHB) Brd 2, Sor/Wiz 2 - debuffs dex and str by 4 each while in the cloud

ShriekingDrake
2010-11-03, 03:32 PM
Shazam!

Shivering Touch (Frostburn pg. 104):No Save, 3rd level spell, deals 3d6 Dex damage.
Net (http://www.dandwiki.com/wiki/Net) (SRD): Touch Attack to Entangle (www.dandwiki.com/wiki/SRD:Entangled) (-4 penalty to Dex). But note that nets, razor nets, and lasso can't effect creatures more then one size category different then you.
Razor Net (Dragon Comp p. 115):Touch Attack to Entangle.
Lasso (BoED p. 34): Touch Attack to Entangle.
Quick Draw (http://www.dandwiki.com/wiki/SRD:Quick_Draw_(Feat)) (SRD): Needed for making a full attack with thrown weapons.
Spell Storing Weapon (http://www.dandwiki.com/wiki/Spell_storing) (SRD): Useful for delivering spells with weapons, like a lasso.
Tanglefoot Bag (http://www.dandwiki.com/wiki/SRD:Tanglefoot_Bag) (SRD): Ref Save or Entangled.
Smiting Spell (PHBII):Useful for delivering spells with weapons.
Entangle (www.d20srd.org/srd/spells/entangle.htm) (SRD): Ref Save or Entangled.
Briar Web (Com Div p 156): Cler 3/Dru 2/Ran 2: Ref Save or Entangled + 1d6 poison Dex damage.
Entangling Spell (Champ of Ruin): +2 LA, any creature damaged by an energy spell is also Entangled for 1 round, No Save.
Touch of Fatigue (http://www.d20srd.org/srd/spells/touchoffatigue.htm): Fort Save or Fatigued (http://www.d20srd.org/srd/conditionSummary.htm#fatigued). Enemy who is already Fatigued becomes Exhausted (http://www.d20srd.org/srd/conditionSummary.htm#exhausted).
Ray of Exhaustion (www.d20srd.org/srd/spells/rayOfExhaustion): Touch Attack makes enemy Exhausted. Successful Fort Save still leaves you Fatigued.
Dragonborn (http://www.wizards.com/default.asp?x=dnd/iw/20060105b&page=1) (Races of Dragon): +0 LA race with Ref Save breath weapon.
Entangling Exhalation (Races of Dragon p 101): Breath weapon Entangles.
Quicken Breath (Draconomicon p 73): Quickens breath weapon.
Entangling Ectoplasm (http://www.d20srd.org/srd/psionic/powers/entanglingEctoplasm.htm) (SRD): Touch Attack Entangles.
Ghost (www.dandwiki.com/wiki/SRD:Ghost) template (SRD, +5 LA): Horrific Appearance deals 1d4 Str, Dex, and Con damage
Corrupting Touch (Ghostwalk): Touch Attack deals 1d4 Dex damage.
Empowered Ability Damage (Libris Mortis, reqs incorporeal undead type): Ability damage deals +50% damage.
Rope of Entanglement (http://www.d20srd.org/srd/magicItems/WondrousItems.htm#ropeofEntanglement) (SRD): No Save or attack roll, Entangles.
Poison (http://brilliantgameologists.com/boards/index.php?topic=4854.0): Many poisons deal Dex damage.
Poison Master (Comp Scoundrel): Poison deals +1 ability damage per die.
Touch of Golden Ice (BoED): Evil enemies hit with unarmed or natural attacks must Save (DC 14 Fort) or take 1d6 Dex damage.
Wild Shape/Alter Self/Polymorph: Turn into something that deals Dex damage., like a Giant Centipede (http://www.d20srd.org/srd/monsters/monstrousCentipede.htm) or Scorpion Folk (http://www.d20srd.org/srd/monsters/scorpionfolk.htm) or Ettercap (http://www.d20srd.org/srd/monsters/ettercap.htm), and/or have one as an animal companion or cohort or whatnot.
Death Blow (Comp Advent p 106): Coup de Grace as a Standard Action.


For a relatively low investment (a few Spell Storing weapons) you can quickly impose a -18ish or more or more penalty/damage to an enemy's Dex. The odds of your success are usually very high. It's a great backup option for a Ranger, Factotum, or Rogue-ish character.

The down side is that tons of mid-high level enemies are immune to Dex damage, poison, fatigue, etc. And DMs will quickly tire of you one-round-one-kill-ing their BBEG, and thus make all/most of their boss characters immune just to challenge you. And some DMs may rule that Entangling effects (even ones from different sources) don't stack, because not all of them spell out their penalties. Some of them just say that you become Entangled, and the description of Entangled and the FAQ say nothing about what happens if you become Entangled a second time. So it's not worth a significant investment.

What, did you just have this sitting around somewhere? Or was this on a webpage somewhere?

Grynning
2010-11-03, 03:34 PM
What, did you just have this sitting around somewhere? Or was this on a webpage somewhere?

Person_Man is to D&D 3.5 what the Dalai Lama is to Buddhism. He makes lists like that in his sleep. Check out the links in his signature.

AtwasAwamps
2010-11-03, 03:34 PM
What, did you just have this sitting around somewhere? Or was this on a webpage somewhere?

If you need a list, Person-Man has it.

No, really. We worry about him.

FMArthur
2010-11-03, 03:36 PM
I said in a topic a few days ago that Person_Man is probably the single most helpful person in the world for building D&D characters. I should clarify that I was not exaggerating even a little bit. It is the truth.

grarrrg
2010-11-03, 04:19 PM
If you need a list, Person-Man has it.

No, really. We worry about him.

I think that "Person-Man" is really a super advanced AI that is merely pretending to be human. Honestly, "his" name is a dead give-away, PERSON MAN, sounds like "he" is trying too hard. "He" whips up lists like these in pico-seconds, "he" has to do SOMETHING with all that processing power until the robotocalypse arrives.

Oh, and Person-Man's real name is a little something called "SKYNET"

Tyger
2010-11-03, 05:12 PM
Oh, and Person-Man's real name is a little something called "SKYNET"

This is sooo sigged. Not because its funny, but because I think it is important for this data to be recorded for after humanity is attempting to rebuild from the ashes.

ericgrau
2010-11-03, 06:43 PM
Thread made me LOL, and think of this:
(bottom of) http://www.nuklearpower.com/2008/10/14/episode-1046-anatomically-correct/
(top of) http://www.nuklearpower.com/2008/10/16/episode-1047-the-ol-180/

"Human": BEHOLD MY HUMAN LASER
Berserker: Humans don't have lasers
"Human": YES. ME NEITHER
Ranger: But you do. We saw it when you fired it blindly right next to our faces.
"Human": I HAVE NO LASERS, AND I WILL LASER TO DEATH ANYONE WHO SAYS OTHERWISE.

Amiel
2010-11-04, 03:20 AM
Tanglefoot bags.


There's also the PF Duelist's capstone feature.


Crippling Critical (Ex): When you confirm a critical hit using a light or one-handed piercing weapon, you can apply one of the following penalties in addition to the damage dealt: reduce all of the target's speeds by 10 feet (minimum 5 feet), 1d4 points of Strength or Dexterity damage, 4 penalty on all saving throws, 4 penalty to Armor Class, or 2d6 points of bleed damage. These penalties last for 1 minute, except for ability damage, which must be healed normally, and bleed damage, which continues until the target receives magic healing or a DC 15 Heal skill check.