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Itous
2010-11-04, 03:08 PM
hey guys is there a way to cheat death by feats alone in 3.5?

SMEE
2010-11-04, 03:49 PM
It seems that this thread belongs to Roleplaying games!
Thread moved.

Seffbasilisk
2010-11-04, 04:02 PM
Complete Scoundrel:


Tempting Fate [Luck]
You are very hard to kill.
Prerequisite: Character level 6th, any luck feat.
Benefit: You can expend a luck reroll to reroll a stabilization check.
In addition, once per day, whenever you have at least 1 hit point remaining and would be dealt enough damage to kill you, you can expend one luck reroll as an immediate action to take only enough damage to reduce you to -9 hit points. You automatically stabilize.
You gain one luck reroll per day.
Special: Unlike most other luck feats, using Tempting Fate requires no action.


Edit: Link: http://www.wizards.com/default.asp?x=dnd/ex/20070105a&page=4

It's an excerpt.

Tyndmyr
2010-11-04, 04:45 PM
Aw, thats my favorite "get out of death free" card. It's highly useful for optimization challenges where you cannot, for whatever reason, guarantee getting the first turn.

Glimbur
2010-11-04, 04:49 PM
I've also used Heroic Destiny or something like it from Races of Destiny. That was when I decided to prove that Call of Cthulu d20 did not belong in the Test of Spite. It turns out that dynamite from there offers no save, and continues to increase in blast radius and damage for every additional stick. Also, it's weightless and requires a static DC no matter how much you set off. It was... messy.

Irbis
2010-11-04, 05:04 PM
Doesn't Frienzied Berserker gets feat not letting him to die? :smallconfused:

Eldan
2010-11-04, 05:05 PM
It's pretty simple. You just don't tell him how the little horsies move.

Forbiddenwar
2010-11-04, 07:56 PM
my favorite is the diehard feat


Diehard [General]
Prerequisite

Endurance.
Benefit

When reduced to between -1 and -9 hit points, you automatically become stable. You don’t have to roll d% to see if you lose 1 hit point each round.

When reduced to negative hit points, you may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn’t your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious.

When using this feat, you can take either a single move or standard action each turn, but not both, and you cannot take a full round action. You can take a move action without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some free actions, swift actions, or immediate actions, such as casting a quickened spell) you take 1 point of damage after completing the act. If you reach -10 hit points, you immediately die.
Normal

A character without this feat who is reduced to between -1 and -9 hit points is unconscious and dying.

Automatically stablized, conscious and still act.

Dr.Epic
2010-11-04, 07:58 PM
Not with feats, but...

Frenzied Berserker ('nuff said)
Clone (the spell)

mucat
2010-11-04, 07:59 PM
It's pretty simple. You just don't tell him how the little horsies move.

Thing is, he wins anyway.

Thurbane
2010-11-04, 08:04 PM
The level 10 capstone of the Death Delver (HoH) is pretty neat (although the class as a whole is pretty...meh).

Nine Lives: every time a single attack, spell or effect would drop you to -10 hp or otherwise kill you, you drop to -9 and are stable. As the name indicates, you get this effect a total of nine times.

Itous
2010-11-04, 10:17 PM
stabilisation is not the problem the problem is taking damage for example a thief takes stupid amounts of damage, theif dies, because he immedietly lands at -10hp or more.

endureance, die hard i knew of them, the complete scoundrel thing is new same with beserker. clone spell is....... intresting i don't quite follow though

Silus
2010-11-04, 11:20 PM
Just do this.
http://imgs.xkcd.com/comics/ultimate_game.png
That's Gary Gygax if ya'll didn't catch it =P

BridgeCity
2010-11-05, 01:46 AM
Thing is, he wins anyway.

Thats when you hope you have four kings, and he only has four ones.

Eldan
2010-11-05, 02:07 AM
Thing is, he wins anyway.

Well, yes. But he didn't want to win, just to cheat.

Seffbasilisk
2010-11-06, 07:29 PM
The level 10 capstone of the Death Delver (HoH) is pretty neat (although the class as a whole is pretty...meh).

Nine Lives: every time a single attack, spell or effect would drop you to -10 hp or otherwise kill you, you drop to -9 and are stable. As the name indicates, you get this effect a total of nine times.

There's an item that does that.

Greenish
2010-11-06, 09:16 PM
my favorite is the diehard feat
Automatically stablized, conscious and still act.Or if you don't want to blow two feats for it, Shape Soulmeld: Rage Claws or Blood Talons.

Moose Man
2010-11-06, 09:39 PM
give death the sole of your shoe

2-HeadedGiraffe
2010-11-07, 08:50 AM
Bribe the DM.

Callista
2010-11-07, 12:29 PM
Rogue ability--Defensive Roll.

The rogue can roll with a potentially lethal blow to take less damage from it than she otherwise would. Once per day, when she would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell or special ability), the rogue can attempt to roll with the damage. To use this ability, the rogue must attempt a Reflex saving throw (DC = damage dealt). If the save succeeds, she takes only half damage from the blow; if it fails, she takes full damage. She must be aware of the attack and able to react to it in order to execute her defensive roll—if she is denied her Dexterity bonus to AC, she can’t use this ability. Since this effect would not normally allow a character to make a Reflex save for half damage, the rogue’s evasion ability does not apply to the defensive roll.Preventing damage from those lucky crits...