Maryring
2010-11-04, 09:29 PM
Time to put a gender and alignment switch on an old... favourite? The person in question this time is from M&M, so alignment isn't strictly neccessary, but it's fun, so for fun it goes.
The character in question is an immigrant to America from Eastern Europe. She lost her father at an early age, so she grew up with only her mother and little brother as family. Since the influence of her old culture is prevalent in her household, she is a bit of an oddball out in her childhood.
"Today" (the game takes place in modern times), she's a rather famous author, lives in a large house along with her maid and best friend (who is herself another immigrant from Georgia) and has a rather good life. She, along with her mother and brother who she enjoys a very close relationship with, lives in a relatively small town in USA, where she enjoys fame in her local community due to her work as an author. She's also very much a nerd.
Her mother, a historian, in her youth discovered one of the original tarot cards. Indestructible magic items whose purpose is unknown, but allows the one that possesses the cards to break the rules of reality. The card she found, the Priestess, was in turn handed over to the character for her to use. She uses the card to be a hero. The card gives her the abilities of precognition, postcognition and insight, and the ability to give people headaches. She also has flight, teleport and healing. Thus, this reflects in her heroism. She is very peaceful. She does not enjoy the use of violence, but the alternative, to not use her powers, does not sit well with her. That's why she created her hero persona.
However, she is willfully "breaking the masquerade". By using her powers, she's introducing the world to the idea that magic exists. Her methods are based around fear, confusion and trickery, and if that does not work, and she is forced into a fight, she is very much a combat pragmatist, willing to use every potential dirty trick in the book if it can help her win. There's also those who critique her for being a hero because she finds the concept of being a hero fun, not because of any inborn altruism. Yet it is undeniable that she's saved lives and captured "bad guys".
And I'm tired now. I'll leave this for you to mull over, and see if I can't add more later.
The character in question is an immigrant to America from Eastern Europe. She lost her father at an early age, so she grew up with only her mother and little brother as family. Since the influence of her old culture is prevalent in her household, she is a bit of an oddball out in her childhood.
"Today" (the game takes place in modern times), she's a rather famous author, lives in a large house along with her maid and best friend (who is herself another immigrant from Georgia) and has a rather good life. She, along with her mother and brother who she enjoys a very close relationship with, lives in a relatively small town in USA, where she enjoys fame in her local community due to her work as an author. She's also very much a nerd.
Her mother, a historian, in her youth discovered one of the original tarot cards. Indestructible magic items whose purpose is unknown, but allows the one that possesses the cards to break the rules of reality. The card she found, the Priestess, was in turn handed over to the character for her to use. She uses the card to be a hero. The card gives her the abilities of precognition, postcognition and insight, and the ability to give people headaches. She also has flight, teleport and healing. Thus, this reflects in her heroism. She is very peaceful. She does not enjoy the use of violence, but the alternative, to not use her powers, does not sit well with her. That's why she created her hero persona.
However, she is willfully "breaking the masquerade". By using her powers, she's introducing the world to the idea that magic exists. Her methods are based around fear, confusion and trickery, and if that does not work, and she is forced into a fight, she is very much a combat pragmatist, willing to use every potential dirty trick in the book if it can help her win. There's also those who critique her for being a hero because she finds the concept of being a hero fun, not because of any inborn altruism. Yet it is undeniable that she's saved lives and captured "bad guys".
And I'm tired now. I'll leave this for you to mull over, and see if I can't add more later.