Mystify
2010-11-06, 12:05 PM
I am trying to play a half-dragon with a focus on using their breath weapon. I have managed to cobble together enough feats to boost the reflex save by 4, be allowed to use it every 1d4-1 rounds, and have found an item to increase the damage by 1 die and add another 1 to the DC. It is a gestalt character, So I am planing on being part sorcerer so I can cast the breath-weapon augmenting spells.
Here are the things I currently have:
Half howling dragon(sonic cone weapon, sonic immunity)
Dragon Breath(races of dragon):
breath weapon every 1d4 rounds
Ability focus(breathe weapon)(savage species):
+2 DC
Reverbation(savage species):
+2 DC(since it is a sonic attack)
rapid breathe(savage species):
-1 duration between breathe(1d4-1 rounds, 0 means use next round)
Dragon spirit cinture(Magic item compendeum)
2000gp
+1 dice of damage on breath weapon, +1 DC if using weapon of same type
and key sorcerer spells:
1: Breath flare: fire or electricity only, daze creature (only useful after substitution)
4:rebuking breathe
4:blinding breathe(fire or eletricity only), blindcreature (only useful after substitution)
5:Dispelling Breath
5:Breath Weapon Subtitution
5:Stunning breathe
7:Animate Breath
8:Stunning Breath, Greater
9:Enervating breathe
9:Breathe weapon admixture
All of these spells are in the spell compendeum.
Does anyone know of any way to increase the size/damage of your breath weapon? I know there are a couple of classes that offer a breath weapon through class progression, such as dragon shaman, but that doesn't boost an existing breath weapon, and it wouldn't actually yield a stronger weapon till ECL 18(my DM agreed to lower the LA of half-dragon by 1 to compensate for gestalt). I want some way to keep it competitive at higher levels. Any other suggestions for a good class to pair with sorcerer or other items would be good.
This is an evil character(either chaotic or neutral), and is quite willing to accept more questionable alternatives, such as grafts.
Also, can I get the metabolic fire draconic graft(races of the dragon), which gives you a breathe weapon every 1d4 rounds, or do I not qualify since I already have one? If I do qualify, would I have 2 seperate weapons on seperate cooldowns, or would it function as an alternative?
Here are the things I currently have:
Half howling dragon(sonic cone weapon, sonic immunity)
Dragon Breath(races of dragon):
breath weapon every 1d4 rounds
Ability focus(breathe weapon)(savage species):
+2 DC
Reverbation(savage species):
+2 DC(since it is a sonic attack)
rapid breathe(savage species):
-1 duration between breathe(1d4-1 rounds, 0 means use next round)
Dragon spirit cinture(Magic item compendeum)
2000gp
+1 dice of damage on breath weapon, +1 DC if using weapon of same type
and key sorcerer spells:
1: Breath flare: fire or electricity only, daze creature (only useful after substitution)
4:rebuking breathe
4:blinding breathe(fire or eletricity only), blindcreature (only useful after substitution)
5:Dispelling Breath
5:Breath Weapon Subtitution
5:Stunning breathe
7:Animate Breath
8:Stunning Breath, Greater
9:Enervating breathe
9:Breathe weapon admixture
All of these spells are in the spell compendeum.
Does anyone know of any way to increase the size/damage of your breath weapon? I know there are a couple of classes that offer a breath weapon through class progression, such as dragon shaman, but that doesn't boost an existing breath weapon, and it wouldn't actually yield a stronger weapon till ECL 18(my DM agreed to lower the LA of half-dragon by 1 to compensate for gestalt). I want some way to keep it competitive at higher levels. Any other suggestions for a good class to pair with sorcerer or other items would be good.
This is an evil character(either chaotic or neutral), and is quite willing to accept more questionable alternatives, such as grafts.
Also, can I get the metabolic fire draconic graft(races of the dragon), which gives you a breathe weapon every 1d4 rounds, or do I not qualify since I already have one? If I do qualify, would I have 2 seperate weapons on seperate cooldowns, or would it function as an alternative?