Aotrs Commander
2010-11-08, 11:31 AM
So, I've got a party of evil characters. They'll be working for the empire of the Big Bad as it were, and they're going to be doing so undercover in the good-guy nations as a sort of special ultra-secret black-ops/assassination/what-have-you squad. Basically, they'll be doing whatever need to be done, while not getting caught by the good guys (which is the most important part of their job. The good guys should not ever even know their organsiation exists!)
I'll keep the specifics fairly general, since they're on my heavily homebrew-mechaniced world! The group is a fairly diverse set of characters, of 4th level. Basically, they've got a Rogue, a Cleric/Rogue, a Warblade, a Wizard, a Ranger, a Fighter, a Small (homebrew shapeshifting) dragon and possibly a druid. I'm using basically what amounts to functionally the Pathfinder-based skill system (though not PF's exact skills). So, they do have a reasonable breath of various skills, and were generated with the knowledge that they would be doing this sort of operation.
I want to give them some sort of benefits for being trained as a squad as part of this black-ops group. As part their basic training, I'm giving already them the ability to make one of a short list of skills a class skill (meaning a +3 trained bonus), which will also help a lot.
What I'm looking at is also giving them something a bit like the Teamwork Benefits from various 3.5 sources (or NWN2 Shadows of Zehir). Trouble is... most of those are kinda...pants. Or require someone to take feat tax, on top of the skill requriements. Also, the existant ones don't fit very well with the sort of black-ops/subterfuge campaign I'm running.
I'm thinking of something around the power of maybe a "group" skill trick, maybe a weaker feat or something a bit like the aforementioned teamwork benefits; with ideally a choice of options so they can pick what they want. Ideally, it wants to be out-of-combat stuff, relating to their inflitration and subterfuge (i.e. stealth/social) skills.
I've not really done this sort of campaign before, so I'm not fully cognisant of the sort of things that might be useful to them. So, does anyone have any ideas as to what I could give them?
I'll keep the specifics fairly general, since they're on my heavily homebrew-mechaniced world! The group is a fairly diverse set of characters, of 4th level. Basically, they've got a Rogue, a Cleric/Rogue, a Warblade, a Wizard, a Ranger, a Fighter, a Small (homebrew shapeshifting) dragon and possibly a druid. I'm using basically what amounts to functionally the Pathfinder-based skill system (though not PF's exact skills). So, they do have a reasonable breath of various skills, and were generated with the knowledge that they would be doing this sort of operation.
I want to give them some sort of benefits for being trained as a squad as part of this black-ops group. As part their basic training, I'm giving already them the ability to make one of a short list of skills a class skill (meaning a +3 trained bonus), which will also help a lot.
What I'm looking at is also giving them something a bit like the Teamwork Benefits from various 3.5 sources (or NWN2 Shadows of Zehir). Trouble is... most of those are kinda...pants. Or require someone to take feat tax, on top of the skill requriements. Also, the existant ones don't fit very well with the sort of black-ops/subterfuge campaign I'm running.
I'm thinking of something around the power of maybe a "group" skill trick, maybe a weaker feat or something a bit like the aforementioned teamwork benefits; with ideally a choice of options so they can pick what they want. Ideally, it wants to be out-of-combat stuff, relating to their inflitration and subterfuge (i.e. stealth/social) skills.
I've not really done this sort of campaign before, so I'm not fully cognisant of the sort of things that might be useful to them. So, does anyone have any ideas as to what I could give them?